Topics / #game-development

Game-development projects on GitHub

Creating video games with engines, physics, rendering, and design tooling.

As of , the most-starred Game-development projects on GitHub are build-your-own-x (553.8K stars), project-based-learning (287K stars) and godot (118.5K stars). GitHub.Locker tracks 146 Game-development repositories with 2.6M stars combined. The fastest-growing on October 16 was AnyPS5, with +1.1K stars in a day.

146Projects
2.6MStars in total
+3.3KStars in a day

Hot right now

Most stars gained in a day · Oct 16

The all-time top

Top 100 of 146 · by stars

  1. #1 · codecrafters-io/build-your-own-x

    build-your-own-x

    It's a curated collection of step-by-step guides that show you how to rebuild popular technologies (databases, game engines, blockchains, compilers, web browsers, etc.) from scratch, so you understand how they really work.

    553.8K
  2. #2 · practical-tutorials/project-based-learning

    project-based-learning

    A curated list of programming tutorials where you learn by building a real application from scratch.

    287K
  3. #3 · godotengine/godot

    godot

    Godot is a free, cross-platform game engine for creating both 2D and 3D games from one unified editor, with a comprehensive set of built-in tools.

    118.5K
  1. 4

    Web-Dev-For-Beginners

    97Kmicrosoft/Web-Dev-For-Beginners · JavaScript

    A free 12-week, 24-lesson curriculum from Microsoft Cloud Advocates that teaches web development fundamentals (HTML, CSS, JavaScript) through hands-on projects like a terrarium, a browser extension, a typing game and a space game.

  2. 5

    imgui

    76.7Kocornut/imgui · C++

    Dear ImGui is a bloat-free graphical user interface library for C++ that outputs optimized vertex buffers you render in your own 3D-pipeline-enabled application. It is aimed at tooling, debug UIs, and visualization rather than end-user application UIs.

  3. 6

    bevy

    49.1Kbevyengine/bevy · Rust

    Bevy is a free, open-source, data-driven game engine built in Rust that uses an Entity Component System (ECS) architecture to support both 2D and 3D game development.

  4. 7

    pixijs

    48.4Kpixijs/pixijs · TypeScript

    PixiJS is a 2D rendering engine for the web that uses WebGL and WebGPU to draw fast, interactive graphics like games, data visualizations, and creative sites.

  5. 8

    phaser

    40.5Kphaserjs/phaser · JavaScript

    Phaser is a fast, free and open source 2D game framework for building HTML5 games that run in desktop and mobile web browsers, rendering with either WebGL or Canvas. It has been actively developed for over 13 years.

  6. 9

    aseprite

    40.2Kaseprite/aseprite · C++

    Aseprite is a program for creating animated sprites and pixel art, with dedicated tools for layers, frames, color modes, and frame-by-frame animation.

  7. 10

    AnyPS5

    40.1Kboykopovar/AnyPS5 · C++

    AnyPS5 is a tool that automatically ports PS5 executables so they run natively on Linux and Windows, without emulation.

  8. 11

    raylib

    35.2Kraysan5/raylib · C

    raylib is a simple and easy-to-use C library (C99) for videogames programming, inspired by Borland BGI and the XNA framework — you write code, and it handles windows, graphics, inputs and audio.

  9. 12

    stb

    34.8Knothings/stb · C

    A collection of 21 single-file libraries for C/C++ covering image loading, writing and resizing, font rasterizing, audio decoding, containers and more — all released into the public domain, with an MIT option if you need a regular license.

  10. 13

    egui

    31.5Kemilk/egui · Rust

    egui (pronounced 'e-gooey') is a simple, fast and highly portable immediate mode GUI library written in pure Rust. It runs on the web, natively on desktop, and inside game engines.

  11. 14

    Mindustry

    29.4KAnuken/Mindustry · Java

    Mindustry is an automation tower defense RTS written in Java — a game that combines factory-building with tower-defense combat.

  12. 15

    GDevelop

    27.6K4ian/GDevelop · JavaScript

    GDevelop is an open-source, no-code game development app for building 2D, 3D and multiplayer games. It is designed to be fast and intuitive for everyone.

  13. 16

    Claude-Code-Game-Studios

    26.7KDonchitos/Claude-Code-Game-Studios · Shell

    A template that turns a Claude Code session into a structured game studio: 49 specialized AI agents led by directors, 73 slash-command skills, 12 validation hooks, and 41 document templates.

  14. 17

    Babylon.js

    26.2KBabylonJS/Babylon.js · TypeScript

    Babylon.js is an open 3D game and rendering engine packed into a friendly JavaScript framework: you build scenes in TypeScript or JavaScript and render them in the browser.

  15. 18

    libgdx

    25.4Klibgdx/libgdx · Java

    libGDX is a cross-platform Java game development framework built on OpenGL (ES): one codebase targets Windows, Linux, macOS, Android, iOS, and web browsers.

  16. 19

    howler.js

    25.4Kgoldfire/howler.js · JavaScript

    howler.js is a JavaScript audio library for the web that gives you one consistent API for playing and controlling sound, defaulting to the Web Audio API and falling back to HTML5 Audio automatically.

  17. 20

    SpacetimeDB

    25.3Kclockworklabs/SpacetimeDB · Rust

    SpacetimeDB is a relational database that is also a server: you upload your application logic into the database as a module, and clients connect straight to it with no web or game server in between. Data is synchronized to connected clients in real time.

  18. 21

    games

    25Kleereilly/games

    A curated catalog of open source games, add-ons, maps, engines and other game projects hosted on GitHub — any genre, any platform, any engine. It grew from a 2012 Hacker News thread into one of GitHub's most-starred game collections and is now archived.

  19. 22

    CnC_Remastered_Collection

    21.4Kelectronicarts/CnC_Remastered_Collection · C++

    Source code release for the DLLs and Map Editor that power the Command & Conquer Remastered Collection (Tiberian Dawn and Red Alert), published by EA for community modding.

  20. 23

    3d-game-shaders-for-beginners

    20Klettier/3d-game-shaders-for-beginners · C++

    A step-by-step guide to implementing 3D game shading techniques such as SSAO, depth of field, bloom, normal mapping, fog, and screen space reflection/refraction for your own 3D game.

  21. 24

    ml-agents

    19.8KUnity-Technologies/ml-agents · C#

    Unity ML-Agents Toolkit lets Unity games and simulations act as training environments for AI agents, using deep reinforcement learning and imitation learning. It pairs a Unity SDK with a Python API so game developers and researchers can train NPCs, test builds, or evaluate design decisions.

  22. 25

    OpenSpeedy

    19.6Kgame1024/OpenSpeedy · TypeScript

    OpenSpeedy is an open-source game speed controller for Windows: you pick a running game's process, set a speed multiplier, and the change takes effect immediately.

  23. 26

    osu

    19.3Kppy/osu · C#

    osu! (lazer) is a free-to-win rhythm game — the open-source, future and final iteration of the osu! game client, marking the beginning of an open era for the project.

  24. 27

    cocos2d-x

    19.2Kcocos2d/cocos2d-x · C++

    An open-source, cross-platform C++ framework for building 2D games, interactive books, demos and other graphical applications — it began as the C++ port of cocos2d-iphone and runs on iOS, Android, macOS, Windows and Linux.

  25. 28

    game-programmer

    18.7Kmiloyip/game-programmer · Python

    It is a curated study path for people who want to become game programmers, compiled by Milo Yip, a game developer with over 20 years of industry experience, into a visual roadmap of recommended books by topic.

  26. 29

    matter-js

    18.5Kliabru/matter-js · JavaScript

    Matter.js is a JavaScript 2D rigid body physics engine for the web — a physics simulation you drop into web pages and Node.js apps.

  27. 30

    dxvk

    18.3Kdoitsujin/dxvk · C++

    DXVK is a Vulkan-based translation layer for Direct3D 8, 9, 10 and 11. It lets 3D applications and games run on Linux under Wine by translating D3D calls to Vulkan instead of using Wine's built-in wined3d.

  28. 31

    aframe

    17.7Kaframevr/aframe · JavaScript

    A-Frame is a web framework for building 3D, AR, and VR experiences directly in the browser using declarative HTML, built on top of three.js and WebXR.

  29. 32

    bgfx

    17.6Kbkaradzic/bgfx · C++

    A cross-platform, graphics-API-agnostic rendering library in the 'Bring Your Own Engine/Framework' style: you keep your own engine or framework, and bgfx draws its frames across many graphics APIs and platforms.

  30. 33

    magictools

    17.5Kellisonleao/magictools · Markdown

    A curated list of game development resources — engines, art tools, asset libraries, audio software and learning materials — gathered in one GitHub page so you stop hunting for them all over the web.

  31. 34

    engine

    17.1Kplaycanvas/engine · JavaScript

    PlayCanvas is an open-source game engine for creating interactive 3D apps, games and visualizations that run in any browser on any device. Rendering is built on WebGL2 and WebGPU.

  32. 35

    tracy

    17Kwolfpld/tracy · C++

    Tracy is a real-time, nanosecond-resolution frame and sampling profiler for games and other applications, built on remote telemetry so you can profile a running program from a separate viewer.

  33. 36

    kcp

    16.9Kskywind3000/kcp · C

    KCP is a fast, reliable ARQ protocol for realtime traffic: it trades 10-20% extra bandwidth for 30-40% lower average latency and up to 3x lower maximum latency than TCP.

  34. 37

    SDL

    16.8Klibsdl-org/SDL · C

    SDL (Simple DirectMedia Layer) is a cross-platform C library for writing multimedia software such as games and emulators.

  35. 38

    OpenRCT2

    16.4KOpenRCT2/OpenRCT2 · C++

    OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2, the classic construction and management sim where you build and run an amusement park and keep guests happy.

  36. 39

    open-source-games

    15.9Kbobeff/open-source-games · Python

    A curated list of open-source video games and open-source remakes/clones of commercial games, organized by genre.

  37. 40

    AssetStudio

    15.6KPerfare/AssetStudio · C#

    A Windows desktop tool for exploring, extracting and exporting assets and assetbundles from Unity games — textures, audio, meshes, fonts, shaders and animations.

  38. 41

    math-as-code

    15.5KExperience-Monks/math-as-code

    A cheat-sheet that eases developers into mathematical notation by putting each symbol next to equivalent JavaScript code — a bridge for reading math-heavy papers and articles.

  39. 42

    unity-mcp

    15KCoplayDev/unity-mcp · C#

    It is MCP for Unity, an open-source bridge that connects AI assistants like Claude or Cursor to your Unity Editor, so the LLM can manage assets, control scenes, edit scripts, and automate game dev work.

  40. 43

    bullet3

    14.8Kbulletphysics/bullet3 · C++

    Bullet Physics SDK is the official C++ library for real-time collision detection and multi-physics simulation, used in VR, games, visual effects, robotics and machine learning.

  41. 44

    MonoGame

    14.5KMonoGame/MonoGame · C#

    MonoGame is an open-source .NET framework for building cross-platform games in C#. It's a community-driven re-implementation of Microsoft's discontinued XNA Framework.

  42. 45

    openage

    14.5KSFTtech/openage · Python

    openage is a volunteer-built open-source clone of the Genie Engine used by Age of Empires, Age of Empires II (HD), and Star Wars: Galactic Battlegrounds, aiming to recreate the original gameplay with a modern, moddable engine.

  43. 46

    skynet

    14.2Kcloudwu/skynet · C

    Skynet is a lightweight, multi-user Lua framework built on the actor model, mainly used to build online game servers.

  44. 47

    luanti

    13.7Kluanti-org/luanti · C++

    Luanti (formerly Minetest) is a free, open-source voxel game engine and game-creation platform: play voxel games, join multiplayer servers, or build your own games and mods with Lua.

  45. 48

    ebiten

    13.6Khajimehoshi/ebiten · Go

    Ebitengine (formerly Ebiten) is an open source 2D game engine for Go: a simple API for building 2D games that deploy across many platforms.

  46. 49

    nakama

    13.5Kheroiclabs/nakama · Go

    Nakama is a scalable open-source game server that provides multiplayer, matchmaking, leaderboards, tournaments, chat, parties, and social features so game studios do not have to build backend infrastructure from scratch.

  47. 50

    assimp

    13.3Kassimp/assimp · C++

    Open Asset Import Library (assimp) - a C++ library that loads 40+ 3D file formats into one shared in-memory data structure, with post-processing tools that clean up the meshes on the way in.

  48. 51

    entt

    13.2Kskypjack/entt · C++

    EnTT is a fast, header-only entity component system (ECS) for modern C++ game programming, plus a bunch of related utilities like reflection, event dispatching, and resource management.

  49. 52

    Hazel

    13.1KTheCherno/Hazel · C++

    Hazel is an early-stage interactive application and rendering engine for Windows, built mainly as an educational project: nearly everything in the repo is implemented live in YouTube videos.

  50. 53

    UnityCsReference

    13KUnity-Technologies/UnityCsReference · C#

    The C# portion of the Unity game engine and editor source code, published by Unity Technologies for developers to read. It is a reference copy of engine internals, not a product you install or run.

  51. 54

    tiled

    13Kmapeditor/tiled · C++

    Tiled is a free, general-purpose tile map editor for tile-based games such as RPGs, platformers, or Breakout clones. It is highly flexible and runs on all major operating systems.

  52. 55

    piskel

    12.8Kpiskelapp/piskel · JavaScript

    Piskel is an easy-to-use, web-based sprite editor for creating game sprites, animations, and pixel art.

  53. 56

    boardgame.io

    12.5Kboardgameio/boardgame.io · TypeScript

    An open-source engine for building turn-based games in JavaScript: you write functions that describe how each move changes the game state, and it turns them into a playable game with online multiplayer — no networking or storage code required.

  54. 57

    awesome-android

    12.4KJStumpp/awesome-android

    A curated list of awesome Android libraries, tools and resources, covering everything from UI components to networking, testing and security.

  55. 58

    Vulkan

    12.2KSaschaWillems/Vulkan · GLSL

    A comprehensive collection of open source C++ examples for Vulkan, the low-level graphics and compute API from Khronos, covering everything from a basic triangle to PBR, deferred rendering and hardware ray tracing.

  56. 59

    SFML

    12.1KSFML/SFML · C++

    SFML (Simple and Fast Multimedia Library) is a simple, fast, cross-platform, object-oriented multimedia API written in C++. It gives your program access to windowing, graphics, audio and networking.

  57. 60

    pomelo

    11.9KNetEase/pomelo · JavaScript

    A fast, scalable game server framework for Node.js, originally built by NetEase. It ships the core framework plus related components — libraries and tools — and also suits realtime web apps.

  58. 61

    JoltPhysics

    11.7Kjrouwe/JoltPhysics · C++

    Jolt Physics is a multi-core friendly rigid body physics and collision detection library written in C++, built for games and VR applications. It's the engine behind 'Horizon Forbidden West' and 'Death Stranding 2: On the Beach'.

  59. 62

    image-blaster

    11.4Kneilsonnn/image-blaster · TypeScript

    image-blaster is a skillset for Claude that turns a single image into a 3D environment, complete with meshes and sound effects, by orchestrating Claude skills alongside the World Labs and FAL APIs.

  60. 63

    UniTask

    11.3KCysharp/UniTask · C#

    UniTask is a C# library that adds an efficient, allocation-free async/await implementation for Unity, letting you await Unity operations and coroutines directly.

  61. 64

    Craft

    11.1Kfogleman/Craft · C

    Craft is a simple Minecraft clone written in C with modern OpenGL (shaders). It runs on Windows, Mac OS X and Linux and includes online multiplayer via a Python-based server.

  62. 65

    OpenDiablo2

    11.1KOpenDiablo2/OpenDiablo2 · Go

    OpenDiablo2 is an open-source re-implementation of Diablo 2: an ARPG game engine written in Go, styled after early-2000s action RPGs, that can run the original game.

  63. 66

    awesome-godot

    10.9KCalinou/awesome-godot

    A curated (awesome-list) collection of free/libre games, plugins, add-ons, scripts, templates and demos built with or for the Godot game engine.

  64. 67

    TrinityCore

    10.8KTrinityCore/TrinityCore · C++

    TrinityCore is an open-source MMORPG server framework written in C++ that lets you run your own World of Warcraft game server. It began as a fork of the MaNGOS project and has been heavily rewritten and optimized since.

  65. 68

    flame

    10.8Kflame-engine/flame · Dart

    Flame is a game engine built on top of Flutter, giving you a game loop, component system, collision detection, input handling, and sprite/animation tools so you can build 2D games using Dart and Flutter.

  66. 69

    zdog

    10.7Kmetafizzy/zdog · JavaScript

    Zdog is a round, flat, designer-friendly pseudo-3D engine for the web: you build 3D models in JavaScript by adding shapes, and it renders them with 2D drawing APIs to canvas or SVG.

  67. 70

    Pixelorama

    10.6KOrama-Interactive/Pixelorama · GDScript

    Pixelorama is a free and open-source pixel art multitool: an editor for creating sprites, tiles and animations, with a large toolbox built around pixel art and game art.

  68. 71

    ndk-samples

    10.5Kandroid/ndk-samples · C++

    A collection of official Android NDK sample apps, each demonstrating how to use a specific native (C++/JNI) API from an Android Studio project.

  69. 72

    box2d

    10.4Kerincatto/box2d · C

    Box2D is a 2D physics engine for games, handling collision detection, rigid body dynamics, and joints so you can simulate realistic physics in a game.

  70. 73

    sokol

    10.4Kfloooh/sokol · C

    Sokol is a collection of minimal, cross-platform, standalone C header libraries for building apps and games: 3D graphics, windowing and input, audio, time, async file loading and argument parsing.

  71. 74

    xLua

    10.2KTencent/xLua · C

    xLua adds Lua scripting to C# environments — Unity, .Net and Mono — so Lua code and C# can call each other easily, typically to script Unity games.

  72. 75

    goQuality-dev-contents

    10.1KIntegerous/goQuality-dev-contents

    A curated, Korean-language collection of high-quality developer content — articles and talks built on real engineers' experience and know-how — assembled since 2018 and now also served at goquality.dev.

  73. 76

    Game-Programmer-Study-Notes

    10.1KQianMo/Game-Programmer-Study-Notes

    This is a personal collection of study notes from a game programmer's career, covering computer graphics, real-time rendering, GPU programming, design patterns, and software engineering. It works like an enhanced blog, condensing and summarizing classic industry books and technical topics.

  74. 77

    single_file_libs

    10Kr-lyeh/single_file_libs

    A curated catalog of single-file (or at most two-file) C/C++ libraries, organized by category, with emphasis on permissive, clause-less licenses like public domain, MIT, or ZLIB.

  75. 78

    lore

    8.9KEpicGames/lore · Rust

    Lore is Epic Games' next-generation open source version control system, built for huge repos and teams — especially projects mixing code with large binary assets, like games and entertainment.

  76. 79

    universal-modder

    8.1Krehan-remade/universal-modder · Python

    Universal Modder gives Claude Code (and other AI coding agents) a set of Agent Skills, a CLI called 'um', and a fal MCP server so the agent can find, reverse-engineer, and mod almost any PC game you own, then generate art, 3D, audio, test the mod in-game, and record a showcase video.

  77. 80

    godogen

    7.1Khtdt/godogen · Python

    Godogen is a generator that publishes thin starter repos for Godot, Bevy, or Babylon.js games, which an AI coding agent (Claude Code or Codex) then builds out autonomously from a prompt — writing code, generating assets, running the engine, and proving the result with a live view or a recorded clip.

  78. 81

    Skills

    6.8KMengTo/Skills · HTML

    A curated collection of 123 reusable 'agent skills' (Markdown playbooks with optional demos, scripts, and references) for designers and builders using AI coding agents like Codex, Claude, and Cursor to build UIs, games, and automated workflows.

  79. 82

    box3d

    6.6Kerincatto/box3d · C

    Box3D is a 3D physics engine for games, written by Erin Catto, the author of Box2D.

  80. 83

    sbox-public

    6.5KFacepunch/sbox-public · C#

    s&box is a modern game engine built on Valve's Source 2 technology and the latest .NET, with an editor for creating games. This specific repo is the engine's source code, meant for people who want to build or contribute to the engine itself.

  81. 84

    server-survival

    6.4Kpshenok/server-survival · JavaScript

    Server Survival is an interactive 3D tower-defense-style game where you play a Cloud Architect, building and scaling cloud infrastructure to survive growing traffic and DDoS attacks while learning real cloud architecture concepts.

  82. 85

    agent-sprite-forge

    4.5K0x0funky/agent-sprite-forge · Python

    Agent Sprite Forge is a Codex skill set that turns natural-language prompts into game-ready 2D assets: animated sprite sheets, transparent PNG frames, GIFs, and layered RPG maps, which can also be wired into Godot or Unity scenes.

  83. 86

    Cpp2IL

    3KSamboyCoding/Cpp2IL · C#

    Cpp2IL is a work-in-progress tool that reverses Unity's IL2CPP build process back into the original managed DLLs, letting you decompile IL2CPP Unity games into readable C#/CIL.

  84. 87

    threejs-game-skills

    2.5Kmajidmanzarpour/threejs-game-skills · Python

    A set of nine self-contained skill packages (SKILL.md files) that teach Codex and Claude Code how to build playable, polished Three.js browser games end-to-end, including gameplay, AAA-style graphics, UI, QA, and optional AI-generated 3D, image, and audio assets.

  85. 88

    dream-loop

    1.7Kachimala/dream-loop · JavaScript

    An agent skill that makes a coding AI build a game, app, or 3D scene with impressive visuals by looping: dream up a target screenshot with image generation, build toward it, have a critic subagent compare the live result to the target, and repeat until it matches.

  86. 89

    REDox

    1.6KCAPCOM-TD-OSS/REDox · C#

    RE:Dox is a high-performance, token-based structured data engine for .NET, built as a core component of CAPCOM's 'REX' technology for its next-generation game engine. It parses structured data into a compact token DOM that is used for reading, editing, format conversion, serialization and parallel deserialization.

  87. 90

    NoGraphicsAPI

    1.6Ksebbbi/NoGraphicsAPI · C++

    NoGraphicsAPI is an experimental Vulkan 1.4 implementation of Sebastian Aaltonen's 'No Graphics API' idea, exploring what disappears from a conventional graphics API when shaders use raw 64-bit GPU pointers instead of buffer objects and bindings.

  88. 91

    BRUTAL

    1.6Kahwootech/BRUTAL · C#

    BRUTAL is a free, open source C# framework for building games or your own game engine, giving C# direct access to native APIs and Vulkan plus the low-level libraries around them (memory, maths, collections, job scheduling, and more).

  89. 92

    CircuitLordVRModInstaller

    1.3KCircuitLord/CircuitLordVRModInstaller · C#

    This is a one-click Windows installer for CircuitLord's full VR conversion mods: Big Walk VR and Titanfall 2 VR. It finds your game install, sets up the required mod loader, installs the mod, and can launch the game straight into VR.

  90. 93

    tidewater

    1.3Kdgreenheck/tidewater · JavaScript

    Tidewater is an island fishing game that runs right in your browser: cast from the pier, the beach or your own boat, fight the fish, sell the catch to Joe, and spend it on better gear at Marta's chandlery.

  91. 94

    openharness

    1.3Kautonomous-ai/openharness · TypeScript

    A command center for AI coding agents: Claude Code, Codex, Cursor, OpenCode and more, side by side across all your machines in one native window. Beyond code it reaches into CAD, circuits, robotics, games and music.

  92. 95

    libdragon

    1.3KDragonMinded/libdragon · C

    Libdragon is an open-source SDK for homebrew Nintendo 64 development, giving you a modern C11 toolchain plus graphics, audio, filesystem and debugging libraries to build real N64 ROMs.

  93. 96

    Petari

    1.3KSMGCommunity/Petari · C++

    This is an open-source, work-in-progress decompilation of Super Mario Galaxy 1, rebuilding the game's original C++ source code by matching it against the compiled binary.

  94. 97

    Motion2MixamoRig

    1.2KMaxLiu22/Motion2MixamoRig · Python

    Motion2MixamoRig takes a video (or a still photo) of one person and transfers that motion/pose onto an Adobe Mixamo-rigged 3D character, producing preview videos and a skinned .glb file you can drop into Blender or Unity.

  95. 98

    claude-opus-5-5-demo

    1.1Kriba2534/claude-opus-5-5-demo · JavaScript

    A live test of Claude Opus 5.5's coding ability: three complete 3D browser games, each generated from a single one-sentence prompt in one session, with zero human edits to the code.

  96. 99

    crosstl

    1.1KCrossGL/crosstl · Python

    CrossTL is a shader and compute program translator built around CrossGL, an intermediate representation (IR) language that bridges graphics APIs, GPU-compute platforms, and systems-language targets.

  97. 100

    iw4L

    1.1Kvladtrc/iw4L · Rust

    IW4L is a Call of Duty runtime written from scratch in Rust on Bevy and wgpu. You point it at an existing Modern Warfare 2 install you already own, and it loads that game's data into its own independent engine using reverse-engineered on-disk layouts.

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