Topics / #steam-deck

Steam-deck projects on GitHub

As of , the most-starred Steam-deck projects on GitHub are DroidDeck (10.4K stars), bloodborne_pc (3.2K stars) and SFF (1.9K stars). GitHub.Locker tracks 11 Steam-deck repositories with 20.2K stars combined. The fastest-growing on October 17 was DroidDeck, with +727 stars in a day.

11Projects
20.2KStars in total
+964Stars in a day

Hot right now

Most stars gained in a day · Oct 17

The all-time top

11 projects · by stars

  1. #1 · Droid-Deck/DroidDeck

    DroidDeck

    DroidDeck brings the SteamOS Big Picture experience to Android, letting you run Valve's Steam client and Windows games via Valve's ARM64 Proton on an Adreno-powered Android handheld.

    10.4K
  2. #2 · deadinside28/bloodborne_pc

    bloodborne_pc

    bbport is a native Linux port of Bloodborne (CUSA03173, v1.09) that runs the original PS4 executable directly on an x86-64 Linux PC. It isn't a general emulator — the game's own code executes natively, a small custom runtime replaces the PS4 system libraries, and a Vulkan renderer derived from shadPS4 handles the GPU side, including temporal upscaling with FSR 3.1/4/4.1.1.

    3.2K
  3. #3 · Midrags/SFF

    SFF

    SteaMidra is a Steam game setup and management tool: it writes Lua scripts, manifests, and depot keys into your Steam folder so games and DLC run through Steam. It does not crack Steam itself, and the author positions it for educational use only.

    1.9K
  1. 4

    pt-pc

    1.9KLoreanXavier/pt-pc · C++

    A native PC port of P.T., the 2014 PS4 teaser by Kojima Productions. It is not an emulator: the game logic was rebuilt in C++ and the renderer is written in Vulkan, while every asset (levels, models, textures, sounds, scripts, cutscenes) is read at runtime from your own copy of the PS4 game.

  2. 5

    HelixSR

    653lonewolf0622/HelixSR

    HelixSR makes NVIDIA's DLSS neural network (Model E) run on AMD GPUs by implementing it as plain Direct3D 12 compute shaders, giving AMD GPU owners DLSS-quality upscaling (including Ultra Performance and DLAA modes) without needing NVIDIA hardware or drivers.

  3. 6

    MAKO

    616eugeniosegala/MAKO · C++

    MAKO is a Vulkan-powered graphics layer for Linux gaming that brings Lossless Scaling-style frame generation, LS1 spatial scaling, and an open MAKO Scaler to Steam Deck, Steam Machine, and desktop Linux. It is the continuation of the Decky LSFG-VK Experimental and LSFG-VK Experimental projects.

  4. 7

    Yakumo

    468TeamGDB/Yakumo · C++

    Yakumo is a static recompilation of the PSP game Monster Hunter Portable 3rd HD Ver. into a native executable: the game's PSP code is translated ahead of time into C++, compiled for your machine, and run on a reimplementation of the PSP system software.

  5. 8

    fluxcast

    447IlyaP358/fluxcast · Python

    FluxCast streams a Linux desktop to a smart TV, TV box, or projector using Wi-Fi Direct/Miracast (WFD), DLNA, or Google Cast.

  6. 9

    SteamDaddy-Backup

    296Contrary7/SteamDaddy-Backup · PowerShell

    SteamDaddy is a Windows tool that replaces SteamTools and GreenLuma for unlocking Steam games and DLCs, fixing 'No Internet Connection' and purchase errors, managing game manifests, and auto-patching online multiplayer fixes, all from a native UI inside the Steam client.

  7. 10

    MGSPatriotFix

    169ShizCalev/MGSPatriotFix · C++

    It's a bugfix and quality-of-life mod for the 'Metal Gear Solid Master Collection: Volume 2' releases of MGS4 and MGS Peace Walker on PC.

  8. 11

    RingOut

    164jackpoison-prog/RingOut · C

    RingOut is a native PC port of a GameCube fighting game (disc ID GRSEAF), made by static recompilation rather than emulation: the original PowerPC executable is translated ahead of time into C, compiled for x86-64, and run as native code inside a Dolphin-derived runtime that handles graphics, audio, input and hardware emulation around it.

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