magictools README

The project's README from github.com/ellisonleao/magictools. As one markdown file: README.md.

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A curated list of game development resources to make magic happen.

License Legends

Table of Contents

Graphics

Great graphics placeholders and tools to turn that squared game into a picasso painting

Assets/Placeholders

Spritesheet Tools

Bitmap Compression

Texture Tools

Character Generators

Tile/Level Editors

Animation

Vector/Image Editor

Modeling

Terrain Generators

Voxel Editors

Code

Set of game frameworks, engines and platforms

Engines and Frameworks

AI

Audio

Audio editors, sounds collections and more.

Collections

Music and Audio Editors

Board Games

Tools for making board games

Must see

Blogs, portals, magazines and more

Blogs and Portals

Books

Magazines

Videos/Podcasts

Game Jams

Project Management

Complete Game Sources

Communities

Where to find other game developers

Ads

We still need to make some money, right?

Learn

Online courses, tutorials, screencasts

General Game Development

Computer Graphics

magictools (ellisonleao/magictools)

Searching Database…

What is this?A curated list of game development resources — engines, art tools, asset libraries, audio software and learning materials — gathered in one GitHub page so you stop hunting for them all over the web.
So it is not a tool I download — just a big list of links?Exactly: it is a single Markdown page on GitHub, organized by a table of contents. You pick a section, read one-line descriptions and follow links out to each resource — nothing to install or run.
Is everything on the list free to use?No — each entry carries a price badge: free, open source, paid or partially free. Free tools like GIMP and Tiled sit next to paid ones like Spine and TexturePacker, so check the badge before committing.
Is this aimed at professional studios or hobbyists?Mostly indie developers and hobbyists — many entries target indie devs and game jams — but commercial packages like Maya, 3ds Max and ZBrush are listed too.
What areas of game development does it cover?Graphics: placeholder assets, spritesheet and texture tools, character generators, tile and level editors, animation, vector and pixel editors, modeling, terrain and voxel tools. Then code (engines and frameworks, AI), audio editors, board games, plus blogs, books, magazines, videos and podcasts, game jams, project management, complete game sources, communities and learning material.
Where should a beginner start?There is no prescribed path, but the list flags a Must see section with blogs, books and videos, and a Learn section covering general game development and computer graphics. For hands-on practice you can jump straight to free tools like Tiled for levels, GIMP or Krita for art, and Blender for 3D.
Does it include complete example games I can learn from?Yes — there is a Complete Game Sources section listing released games whose full source code you can study, modify and build on.
Is the list still maintained?It has been curated since 2014, is not archived, and has around 17.5k stars on GitHub, with community contributions accepted — the repo has taken part in Hacktoberfest.
Size
0.7 MB
Stars
17.5K
Updated
CommitOct 16
Age
12y
Commits · 90 Days