Topics / #procedural-generation

Procedural-generation projects on GitHub

Algorithms that automatically generate content like terrain, textures, and game levels.

As of , the most-starred Procedural-generation projects on GitHub are Graphite (27.6K stars), WaveFunctionCollapse (25.4K stars) and arnis (18.3K stars). GitHub.Locker tracks 26 Procedural-generation repositories with 134.7K stars combined. The fastest-growing on October 16 was img2threejs, with +51 stars in a day.

26Projects
134.7KStars in total
+146Stars in a day

Hot right now

Most stars gained in a day · Oct 16

The all-time top

26 projects · by stars

  1. #1 · GraphiteEditor/Graphite

    Graphite

    Graphite is a free, open source 2D graphics editor for graphic design, digital art, and real-time motion graphics — a vector and raster graphics engine, available now in alpha.

    27.6K
  2. #2 · mxgmn/WaveFunctionCollapse

    WaveFunctionCollapse

    A C# program that generates bitmaps and tilemaps locally similar to a single example image you give it, using ideas borrowed from quantum mechanics.

    25.4K
  3. #3 · louis-e/arnis

    arnis

    Arnis generates detailed Minecraft worlds (Java Edition 1.17+, Bedrock Edition, and Luanti/Minetest) that mirror real-world geography by pulling data from OpenStreetMap and elevation sources.

    18.3K
  1. 4

    img2threejs

    18.3Kimg2threejs/img2threejs · Python

    A coding-agent skill that rebuilds an object from one reference image as a code-only, procedural Three.js model — a TypeScript THREE.Group factory built from primitives and shaders, not photogrammetry or mesh files.

  2. 5

    Cataclysm-DDA

    13.4KCleverRaven/Cataclysm-DDA · C++

    Cataclysm: Dark Days Ahead is a turn-based survival game set in a procedurally generated post-apocalyptic world, where you scavenge supplies and fight zombies, giant insects, killer robots, and other survivors.

  3. 6

    Craft

    11.1Kfogleman/Craft · C

    Craft is a simple Minecraft clone written in C with modern OpenGL (shaders). It runs on Windows, Mac OS X and Linux and includes online multiplayer via a Python-based server.

  4. 7

    trianglify

    10.1Kqrohlf/trianglify · JavaScript

    Trianglify is a JavaScript library that algorithmically generates colorful triangle-mesh background images as SVG — decorative low-poly-style patterns you can drop into a web page.

  5. 8

    JIZURA

    2K852wa/JIZURA · HTML

    JIZURA is a browser app that turns lyrics into an automatically assembled kinetic typography music video, combining layout, motion and decoration presets from a library of hundreds of parts, then exports the result as an MP4.

  6. 9

    claude-opus-5-5-demo

    1.1Kriba2534/claude-opus-5-5-demo · JavaScript

    A live test of Claude Opus 5.5's coding ability: three complete 3D browser games, each generated from a single one-sentence prompt in one session, with zero human edits to the code.

  7. 10

    flutter_scene

    951bdero/flutter_scene · Dart

    Flutter Scene is a complete realtime 3D game engine for Flutter, covering physically-based rendering, physics, audio, animation, a scene editor, and a full asset pipeline, running on every platform Flutter supports, including the web.

  8. 11

    2010-rust-rewrite-mashup

    896chasmlol/2010-rust-rewrite-mashup · Rust

    It's a Rust rewrite of Modern Warfare 2's multiplayer engine (via IW4L) that also lets you drop into Skate 3's skating physics on any map and fight through a real, endless Minecraft world using MW2 guns.

  9. 12

    skate-3-rust-engine

    754SK8-ENGINE/skate-3-rust-engine · Rust

    It's a Rust and Bevy-based skating game engine rebuilt from reverse-engineering research on Skate 3, recreating skating, tricks, grinds, offboard movement and .skate map support, but it ships with no original game assets.

  10. 13

    threejs-architecture-effects

    568lhlGitHub/threejs-architecture-effects · TypeScript

    This is an Agent Skill for Codex, Claude Code, and Cursor that builds a real, orbitable Three.js building which assembles itself on a timeline — brick courses, timber frame, dougong brackets, layered eaves, and procedural PBR materials — without needing a paid 3D model or an API key.

  11. 14

    fable51-worlds

    523PhiloLabs/fable51-worlds · JavaScript

    This project turns a single brief - a sentence, a photograph, or a video clip - into a walkable 3D world, generated by Claude-based agent swarms called 'Fable 5.1' that research the real place, model it, render it, and verify it.

  12. 15

    procedural-film

    511kuhnhomeuk-cell/procedural-film · JavaScript

    An agent skill that turns a topic into a 30-second vertical film, with every pixel drawn in vanilla JavaScript on a canvas and every sound synthesised with Web Audio, so no stock footage or audio files are used. It outputs a self-contained HTML player plus MP4 exports.

  13. 16

    anyCreature

    467Ariescar/anyCreature · JavaScript

    anyCreature turns a plain-language description like 'a menacing mountain giant' into a game-ready 3D creature — a skinned, animated, vertex-coloured GLB file plus an offline viewer — produced in one AI agent session.

  14. 17

    framefields

    416gatewai-dev/framefields · TypeScript

    Framefields is a TypeScript npm package for code-first video: you write a composition in code (layers, 3D, typography, audio, charts) and it renders it natively on GPU via WebGPU/Dawn into an MP4, with no desktop creative suite needed.

  15. 18

    Procedura

    402SpatiaOS/Procedura · TypeScript

    Procedura is an agentic 3D modeling pipeline that turns a text prompt (and optionally a reference image) into an editable procedural program — a parametric script with named parts joined by typed mates — written by an LLM, with optional per-part PBR materials and articulation exported to OpenUSD/URDF.

  16. 19

    sylva

    348MengTo/sylva · HTML

    Sylva is an interactive Three.js landscape study: a procedural, moss-covered root grows through an editorial conservation scene and reacts to the pointer as if it were alive.

  17. 20

    natural-disasters

    287Token-Gremlin/natural-disasters · JavaScript

    ABYSSAL is a fully procedural cinematic ocean and extreme-weather simulation that runs entirely in a browser tab, rendering multi-cascade FFT ocean waves, volumetric clouds, hurricanes and tsunamis with zero external assets, built on Three.js, WebGL2 and GLSL3.

  18. 21

    Infinite

    279n1m21n/Infinite · C++

    Infinite is a free, open-source node-based audiovisual workstation that combines real-time GPU video/3D compositing with a modular synthesizer rack and native plugin hosting, all wired together in one patch.

  19. 22

    blender-production-skills

    256XliuXjianX/blender-production-skills · Python

    A production-grade Blender skill suite built for the Codex coding agent, covering native modeling, Geometry Nodes, simulation, materials, topology and scene validation, plus a reference-image 3D reconstruction workflow.

  20. 23

    LinearAbilityExtThreeJS

    214achrefelouafi/LinearAbilityExtThreeJS · JavaScript

    Elemental Sandbox is a skillshot VFX sandbox built with Three.js, Vite and hand-written GLSL, where you arm one of seven elemental abilities, aim it, and fire it with the mouse to watch procedurally generated fire, water, electricity and stone effects play out.

  21. 24

    procedural-sounds

    199m1ckc3s/procedural-sounds · TypeScript

    Procedural Sounds generates interface and UI sounds live in the browser from code recipes instead of audio files, so you design a sound by ear and then export it.

  22. 25

    clay-safari

    183cclank/clay-safari · JavaScript

    Clay Safari is a claymation-style, bilingual (Chinese/English) 3D interactive world for kids: you walk around a savanna built with Three.js and Blender-scripted models, click on 10 clay animals and 7 props, and hear their names and sounds in both languages.

  23. 26

    kindergrimm

    171albertobeiz/kindergrimm · JavaScript

    A procedural generator that draws hand-sketched doodle characters directly on canvas, rigs each one bone-by-bone for animation, and wraps them into several small browser games and tools under the name Kindergrimm.

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