Topics / #d3d11
D3d11 projects on GitHub
Direct3D 11 graphics API usage, translation, and rendering debugging.
As of , the most-starred D3d11 projects on GitHub are dxvk (18.3K stars), bgfx (17.6K stars) and renderdoc (11.2K stars). GitHub.Locker tracks 5 D3d11 repositories with 47.5K stars combined. The fastest-growing on October 16 was dxvk, with +9 stars in a day.
Hot right now
Most stars gained in a day · Oct 16
+9dxvk
doitsujin/dxvk · ★ 18.3KDXVK is a Vulkan-based translation layer for Direct3D 8, 9, 10 and 11. It lets 3D applications and games run on Linux under Wine by translating D3D calls to Vulkan instead of using Wine's built-in wined3d.
+6renderdoc
baldurk/renderdoc · ★ 11.2KRenderDoc is a stand-alone, frame-capture based graphics debugger for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES, used to debug GPU rendering in your own programs.
bgfx
bkaradzic/bgfx · ★ 17.6KA cross-platform, graphics-API-agnostic rendering library in the 'Bring Your Own Engine/Framework' style: you keep your own engine or framework, and bgfx draws its frames across many graphics APIs and platforms.
+1dlss5-bridge
NIGos/dlss5-bridge · ★ 308DLSS 5 Bridge is a ReShade add-on that lets DLSS 5 Neural Rendering add-ons work in DirectX 11 and Vulkan games, which normally only support DLSS through D3D12/NGX, and it can also fake DLSS-like inputs via NVIDIA Optical Flow for games that have no DLSS at all.
The all-time top
5 projects · by stars
- 18.3K
#1 · doitsujin/dxvkdxvk
DXVK is a Vulkan-based translation layer for Direct3D 8, 9, 10 and 11. It lets 3D applications and games run on Linux under Wine by translating D3D calls to Vulkan instead of using Wine's built-in wined3d.
- 17.6K
#2 · bkaradzic/bgfx
bgfx
A cross-platform, graphics-API-agnostic rendering library in the 'Bring Your Own Engine/Framework' style: you keep your own engine or framework, and bgfx draws its frames across many graphics APIs and platforms.
- 11.2K
#3 · baldurk/renderdocrenderdoc
RenderDoc is a stand-alone, frame-capture based graphics debugger for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES, used to debug GPU rendering in your own programs.
- 4

dlss5-bridge
308NIGos/dlss5-bridge · C++DLSS 5 Bridge is a ReShade add-on that lets DLSS 5 Neural Rendering add-ons work in DirectX 11 and Vulkan games, which normally only support DLSS through D3D12/NGX, and it can also fake DLSS-like inputs via NVIDIA Optical Flow for games that have no DLSS at all.
- 5

ArkWeb
167luki-1/ArkWeb · C++ArkWeb is an experimental Windows mod that lets you play Spider-Man Remastered's own movement (swinging, wall running, wall crawling, point launches) with a controller while looking at Batman: Arkham Knight's Gotham, with Gotham's collision streamed into Spider-Man's physics world.
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