Topics / #webgl

Webgl projects on GitHub

Browser API for hardware-accelerated 3D and 2D graphics rendering.

As of , the most-starred Webgl projects on GitHub are three.js (116.5K stars), worldmonitor (88.6K stars) and gods-eye-view (57.2K stars). GitHub.Locker tracks 93 Webgl repositories with 1.2M stars combined. The fastest-growing on October 16 was anatomy, with +1K stars in a day.

93Projects
1.2MStars in total
+2.8KStars in a day

Hot right now

Most stars gained in a day · Oct 16

The all-time top

93 projects · by stars

  1. #1 · mrdoob/three.js

    three.js

    It's a JavaScript 3D library for the browser: the project aims to be easy-to-use, lightweight, cross-browser and general-purpose. Around since 2010, now over 116,000 GitHub stars.

    116.5K
  2. #2 · koala73/worldmonitor

    worldmonitor

    World Monitor is a real-time global intelligence dashboard that aggregates and AI-synthesizes news, geopolitical signals, and infrastructure data into one situational-awareness interface.

    88.6K
  3. #3 · bilawalsidhu/gods-eye-view

    gods-eye-view

    God's Eye View is a browser-based spy-satellite style simulator that overlays real public data — live aircraft, ships, satellites, earthquakes, traffic, and public cameras — onto a photorealistic 3D globe, with hands-free voice control via a realtime AI agent.

    57.2K
  1. 4

    tldraw

    51Ktldraw/tldraw · TypeScript

    tldraw is an SDK for building infinite canvas apps in React — a feature-complete canvas engine that you can use out of the box as a whiteboard or extend with custom shapes, tools, and UI.

  2. 5

    pretext

    50.8Kchenglou/pretext · TypeScript

    Pretext is a pure JavaScript/TypeScript library for multiline text measurement and layout — fast and accurate, including for languages you may not even know about.

  3. 6

    pixijs

    48.4Kpixijs/pixijs · TypeScript

    PixiJS is a 2D rendering engine for the web that uses WebGL and WebGPU to draw fast, interactive graphics like games, data visualizations, and creative sites.

  4. 7

    nw.js

    41.1Knwjs/nw.js · JavaScript

    NW.js is an app runtime based on Chromium and Node.js that lets you write native desktop apps using HTML, CSS and JavaScript, calling Node.js modules directly from the DOM.

  5. 8

    phaser

    40.5Kphaserjs/phaser · JavaScript

    Phaser is a fast, free and open source 2D game framework for building HTML5 games that run in desktop and mobile web browsers, rendering with either WebGL or Canvas. It has been actively developed for over 13 years.

  6. 9

    react-three-fiber

    33Kpmndrs/react-three-fiber · TypeScript

    react-three-fiber is a React renderer for Three.js: you build 3D scenes declaratively with reusable, self-contained components that react to state, are readily interactive and plug into the whole React ecosystem.

  7. 10

    GSAP

    29.3Kgreensock/GSAP · JavaScript

    GSAP (GreenSock Animation Platform) is a framework-agnostic JavaScript library for building high-performance animations that work in every major browser.

  8. 11

    react-spring

    29.2Kpmndrs/react-spring · TypeScript

    react-spring is a spring-physics-based animation library for React, letting you animate values fluidly instead of using fixed-duration easing curves.

  9. 12

    guizang-ppt-skill

    28.1Kop7418/guizang-ppt-skill · HTML

    An AI-agent skill for Claude Code, Codex and similar environments that turns articles and ideas into polished single-file HTML slide decks with horizontal paging, plus matching slide images and multi-platform social covers. Rehearsal and presenter modes are built in.

  10. 13

    GDevelop

    27.6K4ian/GDevelop · JavaScript

    GDevelop is an open-source, no-code game development app for building 2D, 3D and multiplayer games. It is designed to be fast and intuitive for everyone.

  11. 14

    Babylon.js

    26.2KBabylonJS/Babylon.js · TypeScript

    Babylon.js is an open 3D game and rendering engine packed into a friendly JavaScript framework: you build scenes in TypeScript or JavaScript and render them in the browser.

  12. 15

    xterm.js

    21.3Kxtermjs/xterm.js · TypeScript

    Xterm.js is a frontend component that lets web applications embed a fully-featured terminal in the browser. It powers the integrated terminal in VS Code, Hyper and Tabby.

  13. 16

    filament

    20.6Kgoogle/filament · C++

    Filament is Google's open-source, real-time physically based rendering engine (PBR) for Android, iOS, Linux, macOS, Windows and WASM/WebGL2, designed to be as small and efficient as possible — especially on Android.

  14. 17

    3d-game-shaders-for-beginners

    20Klettier/3d-game-shaders-for-beginners · C++

    A step-by-step guide to implementing 3D game shading techniques such as SSAO, depth of field, bloom, normal mapping, fog, and screen space reflection/refraction for your own 3D game.

  15. 18

    carbonyl

    19.5Kfathyb/carbonyl · Rust

    Carbonyl is a Chromium-based browser that runs entirely inside your terminal, so you can browse the modern web without leaving the command line.

  16. 19

    tfjs

    19.1Ktensorflow/tfjs · TypeScript

    An open-source, hardware-accelerated JavaScript library for training and deploying machine learning models in the browser and in Node.js.

  17. 20

    multipleWindow3dScene

    18.9Kbgstaal/multipleWindow3dScene · JavaScript

    A small demo showing how to keep a single 3D scene visually continuous across multiple separate browser windows, using Three.js for rendering and localStorage to sync window positions and state.

  18. 21

    plotly.py

    18.8Kplotly/plotly.py · Python

    An interactive, open-source graphing library for Python: you describe charts in Python code and get interactive figures rendered in the browser.

  19. 22

    plotly.js

    18.4Kplotly/plotly.js · JavaScript

    Plotly.js is an open-source JavaScript charting library that draws interactive charts in the browser. It also powers the plotly modules for Python and R (Plotly.py, Plotly.R) and sits behind Plotly and Dash.

  20. 23

    img2threejs

    18.3Kimg2threejs/img2threejs · Python

    A coding-agent skill that rebuilds an object from one reference image as a code-only, procedural Three.js model — a TypeScript THREE.Group factory built from primitives and shaders, not photogrammetry or mesh files.

  21. 24

    aframe

    17.7Kaframevr/aframe · JavaScript

    A-Frame is a web framework for building 3D, AR, and VR experiences directly in the browser using declarative HTML, built on top of three.js and WebXR.

  22. 25

    bgfx

    17.6Kbkaradzic/bgfx · C++

    A cross-platform, graphics-API-agnostic rendering library in the 'Bring Your Own Engine/Framework' style: you keep your own engine or framework, and bgfx draws its frames across many graphics APIs and platforms.

  23. 26

    engine

    17.1Kplaycanvas/engine · JavaScript

    PlayCanvas is an open-source game engine for creating interactive 3D apps, games and visualizations that run in any browser on any device. Rendering is built on WebGL2 and WebGPU.

  24. 27

    WebGL-Fluid-Simulation

    16.7KPavelDoGreat/WebGL-Fluid-Simulation · JavaScript

    It is an interactive WebGL demo that simulates fluid dynamics in real time, letting you swirl colorful liquid-like effects with your mouse or finger directly in the browser.

  25. 28

    lenis

    16.6Kdarkroomengineering/lenis · TypeScript

    Lenis (Latin for 'smooth') is a lightweight smooth scroll library for the web by darkroom.engineering, built to make page scrolling feel fluid without hurting performance in modern browsers.

  26. 29

    cesium

    15.8KCesiumGS/cesium · JavaScript

    CesiumJS is an open-source JavaScript library for creating 3D globes and 2D maps in the browser without a plugin — WebGL provides hardware-accelerated graphics.

  27. 30

    AR.js

    15.8Kjeromeetienne/AR.js · HTML

    AR.js is a lightweight library for augmented reality on the Web. It lets you build AR experiences that run right in the browser, with marker-based and location-based AR support.

  28. 31

    gpu.js

    15.5Kgpujs/gpu.js · JavaScript

    GPU.js is a JavaScript library that takes the functions you write and runs them on your GPU as shaders instead of on the CPU — a big speedup for parallel math like matrix multiplication.

  29. 32

    awesome-creative-coding

    15.4Kterkelg/awesome-creative-coding · HTML

    A curated list of resources for creative coding - generative art, data visualization, and interaction design - covering books, courses, frameworks, shader tutorials, and communities.

  30. 33

    brain.js

    14.9KBrainJS/brain.js · TypeScript

    brain.js is a GPU-accelerated neural network library written in JavaScript that runs in both browsers and Node.js. It is a continuation of the unmaintained harthur/brain project.

  31. 34

    deck.gl

    14.7Kvisgl/deck.gl · TypeScript

    deck.gl is a WebGL2/WebGPU-powered framework for high-performance visualization of large data sets, letting you compose layers like icons, polygons, and text over views like maps, first-person, or orthographic cameras.

  32. 35

    anatomy

    13.9Kwheresryan22/anatomy · JavaScript

    Anatomy is a Claude Code skill that turns a technical idea into a detailed, interactive isometric figure of a real machine (SVG, optional WebGL shaders, and beta 3D) for docs, articles, and landing pages.

  33. 36

    G2

    12.6Kantvis/G2 · TypeScript

    G2 is a visualization grammar library for building charts, dashboards, data exploration, and storytelling, inspired by Leland Wilkinson's book 'The Grammar of Graphics'.

  34. 37

    highcharts

    12.5Khighcharts/highcharts · TypeScript

    Highcharts is a JavaScript charting library for building interactive charts, maps, and dashboards, rendered mainly with SVG and some canvas/WebGL.

  35. 38

    mapbox-gl-js

    12.4Kmapbox/mapbox-gl-js · TypeScript

    Mapbox GL JS is a JavaScript library for rendering interactive, customizable vector maps in the browser using WebGL.

  36. 39

    G6

    12.3Kantvis/G6 · TypeScript

    G6 is a graph visualization framework for the web: an engine for drawing, laying out, analyzing and interacting with relational data like networks, with animation, themes and plugins.

  37. 40

    sigma.js

    12.2Kjacomyal/sigma.js · TypeScript

    Sigma.js is an open-source JavaScript library for visualizing graphs of thousands of nodes and edges using WebGL rendering.

  38. 41

    Crucix

    12.1Kcalesthio/Crucix · JavaScript

    Crucix is a self-hosted personal intelligence dashboard that aggregates 27 open-source intelligence feeds — satellite fire detection, flight tracking, radiation monitoring, conflict data, market prices, and OSINT social feeds — refreshing every 15 minutes, and it can alert you via Telegram or Discord when something meaningful changes.

  39. 42

    maplibre-gl-js

    11.9Kmaplibre/maplibre-gl-js · TypeScript

    An open-source JavaScript library for embedding interactive vector tile maps in websites and webview-based apps, with GPU-accelerated rendering.

  40. 43

    webamp

    11.3Kcaptbaritone/webamp · TypeScript

    Webamp is a reimplementation of the classic Winamp 2 music player built entirely in HTML5 and JavaScript, with full support for original Winamp skins.

  41. 44

    osiris

    11.1Ksimplifaisoul/osiris · TypeScript

    OSIRIS is an open-source, real-time global intelligence (OSINT) dashboard. It aggregates live flight tracking, 17,000+ CCTV cameras, earthquakes, conflict zones, crypto tracing and 24/7 news streams onto a single WebGL map.

  42. 45

    godogen

    7.1Khtdt/godogen · Python

    Godogen is a generator that publishes thin starter repos for Godot, Bevy, or Babylon.js games, which an AI coding agent (Claude Code or Codex) then builds out autonomously from a prompt — writing code, generating assets, running the engine, and proving the result with a live view or a recorded clip.

  43. 46

    Skills

    6.8KMengTo/Skills · HTML

    A curated collection of 123 reusable 'agent skills' (Markdown playbooks with optional demos, scripts, and references) for designers and builders using AI coding agents like Codex, Claude, and Cursor to build UIs, games, and automated workflows.

  44. 47

    threeui

    6.7KMengTo/threeui · HTML

    ThreeUI Community is the open-source, login-free edition of a React component catalog built around Three.js/WebGL and shader-driven UI components, with a live interactive browsing site.

  45. 48

    server-survival

    6.4Kpshenok/server-survival · JavaScript

    Server Survival is an interactive 3D tower-defense-style game where you play a Cloud Architect, building and scaling cloud infrastructure to survive growing traffic and DDoS attacks while learning real cloud architecture concepts.

  46. 49

    git-city

    5.8Ksrizzon/git-city · TypeScript

    Git City turns every GitHub profile into a unique 3D pixel art building inside an interactive city — the more you contribute, the taller your building grows.

  47. 50

    awesome-opus5-5-videos

    5.6Kyihui-dev/awesome-opus5-5-videos

    A curated, growing collection of viral videos made with Claude Opus 5.5, each paired with the exact prompt its creator shared and a link to the original post.

  48. 51

    canvas-ui

    5KDavidHDev/canvas-ui · TypeScript

    Canvas UI is an open-source library of creative canvas components for building live, interactive web effects. Each component draws fluid simulations, shader effects, or 3D scenes directly over your real, still-clickable HTML.

  49. 52

    agent-sprite-forge

    4.5K0x0funky/agent-sprite-forge · Python

    Agent Sprite Forge is a Codex skill set that turns natural-language prompts into game-ready 2D assets: animated sprite sheets, transparent PNG frames, GIFs, and layered RPG maps, which can also be wired into Godot or Unity scenes.

  50. 53

    Libraries.dev

    4.3KJakubantalik/Libraries.dev · TypeScript

    Libraries.dev is a monorepo of seven React UI libraries for building animated AI-agent interfaces: border beam, thinking orbs, bot avatars, liquid gooey shapes, voice glow, liquid metal, and an image mosaic loader.

  51. 54

    human-atlas

    4.3Kashemag/human-atlas · TypeScript

    An interactive 3D anatomy explorer that runs in your browser: the BodyParts3D adult male reference taken apart into 2,234 individually selectable meshes, 15 anatomical systems, and 3,432 searchable named concepts.

  52. 55

    pdoom-video

    2.8Kmexicat/pdoom-video · TypeScript

    A generative, code-rendered music video for the song 'I'm Upping My P(doom)' with word-synced karaoke-style typography, where every frame is a deterministic function of song time.

  53. 56

    lemo-opuscar

    2.8Klemomo-ai/lemo-opuscar · JavaScript

    Lemo-Opuscar is a Claude Code skill that lets Claude Opus 5.5 direct, draw, score and mix short films entirely in code, with 43 ready-made film styles you can apply to your own story.

  54. 57

    threejs-game-skills

    2.5Kmajidmanzarpour/threejs-game-skills · Python

    A set of nine self-contained skill packages (SKILL.md files) that teach Codex and Claude Code how to build playable, polished Three.js browser games end-to-end, including gameplay, AAA-style graphics, UI, QA, and optional AI-generated 3D, image, and audio assets.

  55. 58

    floorplan-3d

    2.4Kwy51ai/floorplan-3d · HTML

    A pure front-end floor plan and interior design tool: you lay out furniture, knock down or add walls, and measure dimensions on a 2D plan, then flip to a Three.js 3D scene for a bird's-eye view or a first-person walkthrough.

  56. 59

    untidetect-tools

    2KTheGP/untidetect-tools

    A curated markdown list maintained by the author of their own anti-detect project, tracking anti-detect/humanizing browsers, browser-automation and fingerprint-spoofing libraries, captcha solvers, SMS-activation services, and proxy providers used to avoid bot and fingerprint detection.

  57. 60

    aetherviz-master

    1.5Kandyhuo520/aetherviz-master

    AetherViz Master is an AI-powered Claude Code skill that turns any teaching topic into an immersive, interactive 3D educational webpage, mixing Three.js 3D scenes with SVG charts.

  58. 61

    Stronghold-Protocol

    1.5Ksganggs/Stronghold-Protocol · JavaScript

    Stronghold Protocol: Covenant is an unofficial, non-commercial fan remake of a seasonal Arknights auto-chess tower-defense mode, playable in the browser solo or with 1-4 players in co-op.

  59. 62

    dsh-wallpaper-engine

    1.4Kelysia395/dsh-wallpaper-engine · JavaScript

    It is a DSH (DeepSeek Harness) plugin that takes the Wallpaper Engine wallpapers already installed on your PC and renders them as the animated background of the dsh web chat interface, with an iOS-style frosted 'liquid glass' overlay on top.

  60. 63

    ClaudeAnimationBase

    1.2KJohnHeibel/ClaudeAnimationBase · JavaScript

    A starter kit of code, prompts and assets for making Claude (via Claude Code or another coding agent) animate a hand-painted-style cartoon character called Clawd using p5.js and the p5.brush library, rendering the result as an MP4.

  61. 64

    Vela

    1.2KLuxAlgo/Vela · TypeScript

    Vela is a free, open-source library for building fast financial charts in the browser, built around a headless core with a native WebGL2 renderer (canvas2d fallback) and a plugin SDK for swapping in custom data, scripting engines, and renderers.

  62. 65

    barehands

    1.1Kjaredrhod/barehands · HTML

    Barehands turns your webcam into a hand-tracked interface for an AI: notes, images, and 3D models float over your camera feed as glass cards that you pinch, throw, stretch, and explode apart with your bare hands, no headset or controllers required.

  63. 66

    mg-styles-15

    960Vincentwei1021/mg-styles-15 · Python

    A collection of 15 ten-second motion-design films, each in a different visual style, all made by Claude Opus 5.5 writing code from a single text prompt. The repo publishes every film along with its style notes, full prompt and complete source code.

  64. 67

    agenttrail

    907sodiumsun/agenttrail · JavaScript

    Agenttrail is a local observability tool that watches AI coding agents like Codex and Claude Code and turns their activity into a live visual view, without piecing together multiple terminal windows.

  65. 68

    RhineLabUI

    826LBEILC/RhineLabUI · TypeScript

    This is a non-official, fan-made recreation of the Rhine Lab terminal interface from the Arknights special PV 'Rhine Lab: Access', turned into an interactive 3D web app where you browse and inspect 40 archive files.

  66. 69

    oc-english

    681yczz/oc-english · JavaScript

    It's a Chinese virtual-pet raising game where you create and customize a chibi character, decorate a 2.5D room, and furnish it — but the only way to earn the points needed to buy outfits and furniture is by completing real English lessons.

  67. 70

    constellation-gemini

    679brayonpi/constellation-gemini · Python

    Constellation is a demo project where Gemini turns an operator's spoken orbital-mission request into a checklist, HexStellar Cortex searches for a complete recovery schedule for a broken satellite network, and a separate independent Python program checks that schedule rule by rule before it's allowed to update the simulation.

  68. 71

    Hermes3D

    594iamlukethedev/Hermes3D · TypeScript

    Hermes3D is a self-hosted 3D virtual office where you can watch your AI agents work in real time, as they collaborate, review code, run standups, and ship pull requests, instead of reading logs and dashboards.

  69. 72

    threejs-architecture-effects

    568lhlGitHub/threejs-architecture-effects · TypeScript

    This is an Agent Skill for Codex, Claude Code, and Cursor that builds a real, orbitable Three.js building which assembles itself on a timeline — brick courses, timber frame, dougong brackets, layered eaves, and procedural PBR materials — without needing a paid 3D model or an API key.

  70. 73

    CodeVideoModel

    556code-video-model/CodeVideoModel · Python

    CodeVideoModel is a research pipeline that turns a text prompt into an editable Three.js scene codebase, converts that scene into a reference image, and then renders a final video with the MiniMax-H3 model. It also ships CodeVideoBench, a benchmark of 22 evaluation cases for this code-to-video workflow.

  71. 74

    RuiC-card-skill

    555HRuiCcc/RuiC-card-skill · JavaScript

    RuiC Card Skill is a Codex Agent Skill that turns a one-sentence description (or a reference image) into an interactive 3D holographic trading-card webpage with layered parallax depth, delivered together with an editable Blender project.

  72. 75

    create-photo-flipbook-ui

    530HaichaoLihc/create-photo-flipbook-ui · JavaScript

    A Codex skill that turns a folder of user photos into a working photobook website, using a bundled 2D HTML flipbook runtime plus optional 3D Three.js/WebGL template examples.

  73. 76

    fable51-worlds

    523PhiloLabs/fable51-worlds · JavaScript

    This project turns a single brief - a sentence, a photograph, or a video clip - into a walkable 3D world, generated by Claude-based agent swarms called 'Fable 5.1' that research the real place, model it, render it, and verify it.

  74. 77

    Viscose-carousel

    515Yousuf-developer/Viscose-carousel · JavaScript

    Viscose is a portfolio carousel rendered entirely as a single WebGL fragment shader. Cards sit on a ring that's mostly off-screen; as they come together they melt into each other like liquid, and as they pull apart they draw thin threads between them.

  75. 78

    statecraft-israel

    377eyalgolan/statecraft-israel · C#

    Statecraft: Israel is a turn-based grand-strategy game where you play as the prime minister starting on 15 May 1948, managing real ministers, a real coalition, and sourced historical events through a deterministic C# simulation rendered in Unity.

  76. 79

    paper-aquarium

    352MrMoT9I/paper-aquarium · JavaScript

    Paper Aquarium turns a hand-colored paper fish into a swimming 3D fish on a big screen: a child colors a printed sheet, photographs it with a phone, and the fish appears swimming in a web-based aquarium scene built with three.js.

  77. 80

    sylva

    348MengTo/sylva · HTML

    Sylva is an interactive Three.js landscape study: a procedural, moss-covered root grows through an editorial conservation scene and reacts to the pointer as if it were alive.

  78. 81

    plasma-ui

    297CruxGarden/plasma-ui · TypeScript

    Plasma UI is a React library for liquid glass panels rendered in WebGL on canvas, inspired by Apple's Liquid Glass design. The panels behave like liquid, fuse with each other on contact, and refract whatever is visible behind them.

  79. 82

    natural-disasters

    287Token-Gremlin/natural-disasters · JavaScript

    ABYSSAL is a fully procedural cinematic ocean and extreme-weather simulation that runs entirely in a browser tab, rendering multi-cascade FFT ocean waves, volumetric clouds, hurricanes and tsunamis with zero external assets, built on Three.js, WebGL2 and GLSL3.

  80. 83

    image-to-3d-pipeline

    278dreamers-laboratory/image-to-3d-pipeline · JavaScript

    A pipeline that reconstructs 3D meshes from a handful of AI-generated images using several open-source models, scores the results against a fixed Blender inspection protocol, and serves the winning mesh in a browser-based WebGL explorer.

  81. 84

    model-x-studio

    262ashemag/model-x-studio · TypeScript

    It is an interactive 3D Tesla Model X studio in the browser: a circular display platform with component descriptions, individual-piece isolation, and a progressive explosion slider covering all 334 mesh pieces of the car.

  82. 85

    dioramas

    256blendi-remade/dioramas · JavaScript

    Dioramas is a free, open-source framework for building cinematic, interactive 3D websites where the 3D scene itself is the page — a detailed object, real lighting, a choreographed camera, and one touchable interaction. It ships with 20 complete example sites built using it.

  83. 86

    saas-motion-kit

    238tugrawork-creator/saas-motion-kit · Python

    A production kit for making promo and motion videos for software products with HyperFrames and Claude Code, built around one rule: no two films should look the same. It gives you a 7-stage playbook, a 24-transition atlas, 100 storyboard themes and a variety-audit script that flags repeated effects before you build.

  84. 87

    scam-with-your-friends-web

    232mrzh7/scam-with-your-friends-web · TypeScript

    Scam With Your Friends — Web is an unofficial, open-source browser remake of the Steam game 'Scam With Your Friends'. You run a scam call center in a 3D office, trick fictional AI callers into handing over fake money, hit a daily quota, and survive a brutal performance review — solo or in co-op with up to four friends over voice chat.

  85. 88

    skin-tokens.cpp

    226localai-org/skin-tokens.cpp · C++

    skin-tokens.cpp is a C++/GGML port of VAST-AI's SkinTokens/TokenRig model that automatically generates a skeleton and skin weights for a static mesh, producing a rigged GLB file ready for animation.

  86. 89

    LinearAbilityExtThreeJS

    214achrefelouafi/LinearAbilityExtThreeJS · JavaScript

    Elemental Sandbox is a skillshot VFX sandbox built with Three.js, Vite and hand-written GLSL, where you arm one of seven elemental abilities, aim it, and fire it with the mouse to watch procedurally generated fire, water, electricity and stone effects play out.

  87. 90

    clay-safari

    183cclank/clay-safari · JavaScript

    Clay Safari is a claymation-style, bilingual (Chinese/English) 3D interactive world for kids: you walk around a savanna built with Three.js and Blender-scripted models, click on 10 clay animals and 7 props, and hear their names and sounds in both languages.

  88. 91

    Jelly-Baby

    170scottstts/Jelly-Baby · JavaScript

    Jelly Baby is a small 3D web toy: a bouncy jelly character living on a tabletop that you poke, stretch, and bounce around on a swing or trampoline, with no goals or scoring.

  89. 92

    genart-skill

    152camilleroux/genart-skill · JavaScript

    genart is a Claude Code plugin that teaches Claude the technical and ethical groundwork of generative art — seeding a PRNG from a token hash, deterministic rendering, trait and rarity design — and ships scripts to verify a sketch is actually deterministic before you mint it onchain.

  90. 93

    th08

    117N0zoM1z0/th08 · C++

    A from-scratch C++ source reconstruction of the original Japanese 1.00d executable of Touhou 08 (Imperishable Night), rebuilt function-by-function until it matches the compiled game binary.

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