Topics / #d3d12

D3d12 projects on GitHub

Graphics renderers and debuggers built over Direct3D 12.

As of , the most-starred D3d12 projects on GitHub are wgpu (18.3K stars), bgfx (17.6K stars) and renderdoc (11.2K stars). GitHub.Locker tracks 8 D3d12 repositories with 49.5K stars combined. The fastest-growing on October 17 was hells-gate-recomp, with +35 stars in a day.

8Projects
49.5KStars in total
+87Stars in a day

Hot right now

Most stars gained in a day · Oct 17

The all-time top

8 projects · by stars

  1. #1 · gfx-rs/wgpu

    wgpu

    wgpu is a cross-platform, safe, pure-Rust graphics library based on the WebGPU standard. It runs natively on Vulkan, Metal, D3D12, and OpenGL, and in the browser on top of WebGL2 and WebGPU via WebAssembly.

    18.3K
  2. #2 · bkaradzic/bgfx

    bgfx

    A cross-platform, graphics-API-agnostic rendering library in the 'Bring Your Own Engine/Framework' style: you keep your own engine or framework, and bgfx draws its frames across many graphics APIs and platforms.

    17.6K
  3. #3 · baldurk/renderdoc

    renderdoc

    RenderDoc is a stand-alone, frame-capture based graphics debugger for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES, used to debug GPU rendering in your own programs.

    11.2K
  1. 4

    openOMSI

    652openOMSI-org/openOMSI · Rust

    openOMSI is a from-scratch recreation of the bus simulator OMSI 2, written in Rust with a modern wgpu renderer (Metal/Vulkan/DirectX 12). It loads and plays the original OMSI 2's maps, buses and mods, but contains no game content of its own.

  2. 5

    hells-gate-recomp

    588florinp93/hells-gate-recomp · C++

    It is a static recompilation port that brings the Xbox 360 version of Dante's Inferno to native PC, using the ReXGlue SDK to translate the original PowerPC XEX executable directly into C++ code that runs natively on Windows (D3D12) and Linux (Vulkan).

  3. 6

    Wind-Waker-Recomp

    549elliotttate/Wind-Waker-Recomp · C

    Wind Waker Recomp is a native port of The Legend of Zelda: The Wind Waker for Windows, Mac, iPhone and iPad, made by statically recompiling the original GameCube game's PowerPC code into native machine code. It is a personal source fork of the BlueWake project with extra features like 60/120 FPS smooth motion, save states and wall climbing.

  4. 7

    Fable-2-Recomp

    479himdo/Fable-2-Recomp · C++

    A native PC port of Fable 2: the Xbox 360 game's PowerPC code is statically recompiled into a Windows executable with the ReXGlue SDK, so it runs on PC without a console.

  5. 8

    ArkWeb

    173luki-1/ArkWeb · C++

    ArkWeb is an experimental Windows mod that lets you play Spider-Man Remastered's own movement (swinging, wall running, wall crawling, point launches) with a controller while looking at Batman: Arkham Knight's Gotham, with Gotham's collision streamed into Spider-Man's physics world.

Often tagged together