Topics / #shader
Shader projects on GitHub
Shader programming guides and effects for real-time graphics.
As of , the most-starred Shader projects on GitHub are AnyPS5 (42.1K stars), tinyrenderer (24.4K stars) and Anime4K (21.5K stars). GitHub.Locker tracks 19 Shader repositories with 164.1K stars combined. The fastest-growing on October 17 was AnyPS5, with +2K stars in a day.
Hot right now
Most stars gained in a day · Oct 17
AnyPS5
boykopovar/AnyPS5 · ★ 42.1KAnyPS5 is a tool that automatically ports PS5 executables so they run natively on Linux and Windows, without emulation.
+171d2r-mobile
jhaizhou-ops/d2r-mobile · ★ 3.7KD2R Mobile is an open-source iOS compatibility layer that lets you run your own Switch copy of Diablo II: Resurrected (with the Reign of the Warlock expansion) natively on iPhone and iPad, with full touch controls and 60 fps.
+136bloodborne_pc
deadinside28/bloodborne_pc · ★ 3.2Kbbport is a native Linux port of Bloodborne (CUSA03173, v1.09) that runs the original PS4 executable directly on an x86-64 Linux PC. It isn't a general emulator — the game's own code executes natively, a small custom runtime replaces the PS4 system libraries, and a Vulkan renderer derived from shadPS4 handles the GPU side, including temporal upscaling with FSR 3.1/4/4.1.1.
+56SCSKiller
BlueHeisenberg/SCSKiller · ★ 3KSCSKiller is a free, open-source Windows tool that pre-compiles a game's shaders into your NVIDIA or AMD driver's cache before you play, so the game doesn't have to compile them mid-session and stutter.
The all-time top
19 projects · by stars
- 42.1K
#1 · boykopovar/AnyPS5
AnyPS5
AnyPS5 is a tool that automatically ports PS5 executables so they run natively on Linux and Windows, without emulation.
- 24.4K
#2 · ssloy/tinyrenderertinyrenderer
This is 'tinyrenderer' — a hands-on computer-graphics course that walks you through writing a software 3D renderer from scratch in about 500 lines of C++, so you understand how OpenGL, Vulkan, Metal, and DirectX actually work under the hood.
- 21.5K
#3 · bloc97/Anime4KAnime4K
Anime4K is a set of open-source, real-time upscaling and denoising algorithms, implemented as GLSL shaders, that sharpen and upscale anime video on the fly inside your media player instead of permanently re-encoding the file.
- 4

3d-game-shaders-for-beginners
20Klettier/3d-game-shaders-for-beginners · C++A step-by-step guide to implementing 3D game shading techniques such as SSAO, depth of field, bloom, normal mapping, fog, and screen space reflection/refraction for your own 3D game.
- 5

ebiten
13.6Khajimehoshi/ebiten · GoEbitengine (formerly Ebiten) is an open source 2D game engine for Go: a simple API for building 2D games that deploy across many platforms.
- 6
awesome-godot
10.9KCalinou/awesome-godotA curated (awesome-list) collection of free/libre games, plugins, add-ons, scripts, templates and demos built with or for the Godot game engine.
- 7

Game-Programmer-Study-Notes
10.1KQianMo/Game-Programmer-Study-NotesThis is a personal collection of study notes from a game programmer's career, covering computer graphics, real-time rendering, GPU programming, design patterns, and software engineering. It works like an enhanced blog, condensing and summarizing classic industry books and technical topics.
- 8

canvas-ui
5KDavidHDev/canvas-ui · TypeScriptCanvas UI is an open-source library of creative canvas components for building live, interactive web effects. Each component draws fluid simulations, shader effects, or 3D scenes directly over your real, still-clickable HTML.
- 9

d2r-mobile
3.7Kjhaizhou-ops/d2r-mobile · CD2R Mobile is an open-source iOS compatibility layer that lets you run your own Switch copy of Diablo II: Resurrected (with the Reign of the Warlock expansion) natively on iPhone and iPad, with full touch controls and 60 fps.
- 10

bloodborne_pc
3.2Kdeadinside28/bloodborne_pc · C++bbport is a native Linux port of Bloodborne (CUSA03173, v1.09) that runs the original PS4 executable directly on an x86-64 Linux PC. It isn't a general emulator — the game's own code executes natively, a small custom runtime replaces the PS4 system libraries, and a Vulkan renderer derived from shadPS4 handles the GPU side, including temporal upscaling with FSR 3.1/4/4.1.1.
- 11

SCSKiller
3KBlueHeisenberg/SCSKiller · C#SCSKiller is a free, open-source Windows tool that pre-compiles a game's shaders into your NVIDIA or AMD driver's cache before you play, so the game doesn't have to compile them mid-session and stutter.
- 12
fframes
2.8KdmtrKovalenko/fframes · Rustfframes is a Rust framework for writing videos as code: you compose scenes with Rust and SVG, and the GPU renders them into an MP4. It is built around actually being fast, unlike many code-first video tools.
- 13

iw4L
1.1Kvladtrc/iw4L · RustIW4L is a Call of Duty runtime written from scratch in Rust on Bevy and wgpu. You point it at an existing Modern Warfare 2 install you already own, and it loads that game's data into its own independent engine using reverse-engineered on-disk layouts.
- 14

orb
733LerSent001/orb · TypeScriptLiquid Orb Editor is a real-time editor for creating animated liquid-glass orb effects, built with React and WebGPU/WGSL. You tweak color, speed, shape, glass refraction and glow, then export the result as a standalone web page or as SwiftUI/Metal code for iOS apps.
- 15

HelixSR
653lonewolf0622/HelixSRHelixSR makes NVIDIA's DLSS neural network (Model E) run on AMD GPUs by implementing it as plain Direct3D 12 compute shaders, giving AMD GPU owners DLSS-quality upscaling (including Ultra Performance and DLAA modes) without needing NVIDIA hardware or drivers.
- 16

Jet
533CubeCoders/Jet · C++Jet is a tiny, dependency-free, fixed-function 3D software rasteriser in C++17, built for embedded chips with little CPU and RAM like the ESP32 and STM32; it also runs on desktop PCs and Raspberry Pi.
- 17

liquid-glass-screens
312Appllama/liquid-glass-screens · TypeScriptIt's an open-source React Native/Expo cookbook with two 'liquid glass' welcome screens — a glass sphere that shrinks into a plus button on swipe, with floating stickers and interactive gestures. It's a UI study inspired by Wabi's create screen, built for developers to learn from or copy.
- 18

natural-disasters
287Token-Gremlin/natural-disasters · JavaScriptABYSSAL is a fully procedural cinematic ocean and extreme-weather simulation that runs entirely in a browser tab, rendering multi-cascade FFT ocean waves, volumetric clouds, hurricanes and tsunamis with zero external assets, built on Three.js, WebGL2 and GLSL3.
- 19

Infinite
283n1m21n/Infinite · C++Infinite is a free, open-source node-based audiovisual workstation that combines real-time GPU video/3D compositing with a modular synthesizer rack and native plugin hosting, all wired together in one patch.
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