Topics / #vr
VR projects on GitHub
Virtual reality content, engines, and headset development.
As of , the most-starred VR projects on GitHub are gaussian-splatting (24.2K stars), aframe (17.7K stars) and instant-ngp (17.6K stars). GitHub.Locker tracks 6 VR repositories with 73.7K stars combined. The fastest-growing on October 16 was pt-pc, with +62 stars in a day.
Hot right now
Most stars gained in a day · Oct 16
+62pt-pc
LoreanXavier/pt-pc · ★ 1.9KA native PC port of P.T., the 2014 PS4 teaser by Kojima Productions. It is not an emulator: the game logic was rebuilt in C++ and the renderer is written in Vulkan, while every asset (levels, models, textures, sounds, scripts, cutscenes) is read at runtime from your own copy of the PS4 game.
+13gaussian-splatting
graphdeco-inria/gaussian-splatting · ★ 24.2KThis is the official reference implementation of the paper '3D Gaussian Splatting for Real-Time Radiance Field Rendering' — it reconstructs a 3D scene from photos as a set of 3D Gaussians and renders novel views in real time at 1080p.
+11JoltPhysics
jrouwe/JoltPhysics · ★ 11.7KJolt Physics is a multi-core friendly rigid body physics and collision detection library written in C++, built for games and VR applications. It's the engine behind 'Horizon Forbidden West' and 'Death Stranding 2: On the Beach'.
openOMSI
openOMSI-org/openOMSI · ★ 627openOMSI is a from-scratch recreation of the bus simulator OMSI 2, written in Rust with a modern wgpu renderer (Metal/Vulkan/DirectX 12). It loads and plays the original OMSI 2's maps, buses and mods, but contains no game content of its own.
The all-time top
6 projects · by stars
- 24.2K
#1 · graphdeco-inria/gaussian-splattinggaussian-splatting
This is the official reference implementation of the paper '3D Gaussian Splatting for Real-Time Radiance Field Rendering' — it reconstructs a 3D scene from photos as a set of 3D Gaussians and renders novel views in real time at 1080p.
- 17.7K
#2 · aframevr/aframeaframe
A-Frame is a web framework for building 3D, AR, and VR experiences directly in the browser using declarative HTML, built on top of three.js and WebXR.
- 17.6K
#3 · NVlabs/instant-ngpinstant-ngp
NVIDIA Research's implementation of four neural graphics primitives — neural radiance fields (NeRF), signed distance functions, neural images and neural volumes — fast enough to train a fox NeRF in under 5 seconds.
- 4

JoltPhysics
11.7Kjrouwe/JoltPhysics · C++Jolt Physics is a multi-core friendly rigid body physics and collision detection library written in C++, built for games and VR applications. It's the engine behind 'Horizon Forbidden West' and 'Death Stranding 2: On the Beach'.
- 5

pt-pc
1.9KLoreanXavier/pt-pc · C++A native PC port of P.T., the 2014 PS4 teaser by Kojima Productions. It is not an emulator: the game logic was rebuilt in C++ and the renderer is written in Vulkan, while every asset (levels, models, textures, sounds, scripts, cutscenes) is read at runtime from your own copy of the PS4 game.
- 6
openOMSI
627openOMSI-org/openOMSI · RustopenOMSI is a from-scratch recreation of the bus simulator OMSI 2, written in Rust with a modern wgpu renderer (Metal/Vulkan/DirectX 12). It loads and plays the original OMSI 2's maps, buses and mods, but contains no game content of its own.
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