GDevelop README

The project's README from github.com/4ian/GDevelop. As one markdown file: README.md.

GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build 2D, 3D and multiplayer games for mobile (iOS, Android), desktop and the web. GDevelop is designed to be fast and incredibly intuitive: make games using an easy-to-understand yet powerful event-based system and modular behaviors. Create with AI that assists or builds alongside you.

The GDevelop editor when editing a game level

The GDevelop editor when editing a game level

Getting started

❔ I want to... 🚀 What to do
🎮 Use GDevelop to make games Go to GDevelop homepage to download the app!
⚙️ Create/improve an extension Read about creating an extension, with no-code or code.
🧑‍💻 Contribute to the editor or game engine Follow this README.
👾 Create or sell a game template Submit a free example or a paid template on the Asset Store.
🎨 Share or sell an asset pack Submit a free or paid asset pack on the Asset Store.
🌐 Help translate GDevelop Go on the GDevelop project on Crowdin or translate in-app tutorials.
👥 Get online game services or commercial support See offers for professionals, teams or individual creators.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "🏐 not too hard" cards on the Roadmap.

Games made with GDevelop

Some games made with GDevelop

Technical architecture

GDevelop is composed of an editor, a game engine, an ecosystem of extensions as well as online services and commercial support.

Directory ℹ️ Description
Core Core classes, describing the structure of a game and tools to implement the IDE and work with GDevelop games.
GDJS The game engine, written in TypeScript, using PixiJS and Three.js for 2D and 3D rendering (WebGL), powering all GDevelop games.
GDevelop.js Bindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDE The game editor, written in JavaScript with React, Electron, PixiJS and Three.js.
Extensions Built-in extensions for the game engine, providing objects, behaviors and new features. For example, this includes the physics engines running in WebAssembly (Box2D or Jolt Physics for 3D). All the official and experimental extensions are on this repository. Community extensions are available here.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the game engine is available here.

Status of the tests and builds: macOS and Linux build status Fast tests status Windows Build status https://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Community

Development Roadmap

License

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

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GDevelop (4ian/GDevelop)

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27.7K ·GitHub
What is this?GDevelop is an open-source, no-code game development app for building 2D, 3D and multiplayer games. It is designed to be fast and intuitive for everyone.
Do I need to know how to code to make a game with it?No — games are made with an easy-to-understand event-based system and modular behaviors instead of code. Even extensions can be created without code, though coding is an option.
How do I get it on my computer?Download the app from the GDevelop homepage. It is a desktop editor built with Electron, so it runs on Windows, macOS and Linux.
What kinds of games can I make, and where can they run?2D, 3D and multiplayer games, exportable to mobile (iOS, Android), desktop and the web.
If I make a game with it, can I sell it or do I have to open-source it?You can distribute or sell your games and are not forced to make them open-source: the engine is MIT-licensed. Only the GDevelop name and logo belong to its author.
Where can I publish a game I make with it?gd.games is the dedicated gaming platform for games powered by GDevelop, and the showcase includes titles published on Steam, the App Store, Google Play, Itch.io, Newgrounds, CrazyGames and Poki.
What is the engine built on under the hood?The game engine (GDJS) is written in TypeScript, rendering 2D with PixiJS and 3D with Three.js over WebGL. The editor is JavaScript with React and Electron, and the core is exposed to JavaScript via WebAssembly bindings.
Can I add my own features and behaviors?Yes — you can create extensions with no code or with code. The repository ships official and experimental extensions, including WebAssembly physics engines: Box2D and Jolt Physics for 3D.
Can I make money selling assets or templates?Yes — the GDevelop Asset Store accepts free examples or paid game templates, as well as free or paid asset packs from creators.
Creator
4ian
Size
2 GB
Stars
27.7K
Age
12y
Commits · 90 Days