Topics / #amd-gpu

Amd GPU projects on GitHub

As of , the most-starred Amd GPU projects on GitHub are DeepSeek-V3 (104.5K stars), Deep-Live-Cam (97.1K stars) and sglang (37.3K stars). GitHub.Locker tracks 35 Amd GPU repositories with 506.8K stars combined. The fastest-growing on October 18 was jasna, with +424 stars in a day.

35Projects
506.8KStars in total
+1.6KStars in a day

Hot right now

Most stars gained in a day · Oct 18

The all-time top

35 projects · by stars

  1. #1 · deepseek-ai/DeepSeek-V3

    DeepSeek-V3

    DeepSeek-V3 is an open-weight Mixture-of-Experts (MoE) language model with 671B total parameters but only 37B activated per token, built for efficient yet high-performing inference and matching leading closed-source models on many benchmarks.

    104.5K
  2. #2 · hacksider/Deep-Live-Cam

    Deep-Live-Cam

    Deep-Live-Cam is an app that performs real-time face swapping and one-click video deepfakes using just a single source image, working live through your webcam or on existing images/videos.

    97.1K
  3. #3 · sgl-project/sglang

    sglang

    SGLang is a high-performance serving framework for large language models and multimodal models, built to deliver low-latency, high-throughput inference from a single GPU up to large distributed clusters.

    37.3K
  1. 4

    qdrant

    35.1Kqdrant/qdrant · Rust

    Qdrant is a high-performance vector similarity search engine and vector database written in Rust, built to store, search, and manage 'points' (vectors plus a JSON payload) for AI applications like semantic search, recommendations, and RAG.

  2. 5

    self-llm

    32.5Kdatawhalechina/self-llm · Jupyter Notebook

    Self-llm is a Chinese-language tutorial collection that teaches beginners how to configure environments, deploy, and fine-tune (full-parameter or LoRA) 50+ open-source large language models and multimodal models on Linux.

  3. 6

    ds4

    23.9Kantirez/ds4 · C

    DwarfStar (ds4) is a small, self-contained local inference engine specialized for running DeepSeek V4 Flash and PRO, plus GLM 5.2/5.3, on consumer hardware like high-memory Macs, NVIDIA GPUs, and AMD Strix Halo systems.

  4. 7

    triton

    20.4Ktriton-lang/triton · MLIR

    Triton is a language and compiler for writing highly efficient custom Deep-Learning GPU kernels, aiming to give higher productivity than CUDA and more flexibility than other existing DSLs.

  5. 8

    ktransformers

    19.6Kkvcache-ai/ktransformers · Python

    KTransformers is a research framework for efficient inference and fine-tuning of large language models through CPU-GPU heterogeneous computing, letting huge MoE models run on hardware that doesn't have enough VRAM to hold them entirely on GPU.

  6. 9

    F5-TTS

    15.4KSWivid/F5-TTS · Python

    F5-TTS is a text-to-speech system that generates fluent, faithful speech using flow matching with a Diffusion Transformer (ConvNeXt V2 backbone), and it supports cloning a speaker's voice from a short reference clip.

  7. 10

    CorridorKey

    14.9Knikopueringer/CorridorKey · Python

    CorridorKey is a neural network tool that keys green or blue screen footage, predicting the true un-multiplied foreground color and a clean linear alpha channel for every pixel, including semi-transparent ones like motion blur or out-of-focus edges.

  8. 11

    ACE-Step-1.5

    13.8Kace-step/ACE-Step-1.5 · Python

    ACE-Step 1.5 is an open-source local music generation model that turns text prompts (and optional reference audio) into full songs, aiming for quality on par with commercial tools like Suno.

  9. 12

    cupy

    12.4Kcupy/cupy · Python

    CuPy is a NumPy/SciPy-compatible array library for GPU-accelerated computing with Python: you write ordinary Python array code, and it executes on NVIDIA or AMD GPUs.

  10. 13

    LMCache

    12.1KLMCache/LMCache · Python

    LMCache is a KV cache management layer for LLM inference that turns the KV cache from a temporary, per-process state into reusable, persistent 'AI-native knowledge' that can be shared across serving engines, reducing time-to-first-token and boosting throughput for long-context, multi-turn, and RAG workloads.

  11. 14

    Apollo

    11.3KClassicOldSong/Apollo · C++

    Apollo is a self-hosted desktop game-streaming host, forked from Sunshine, built to pair with the Artemis (Moonlight Noir) client for low-latency streaming at your device's native resolution with GPU hardware encoding.

  12. 15

    WanGP

    10.7Kdeepbeepmeep/WanGP · Python

    WanGP is a one-stop open source app for running top generative AI models for video, image, and audio/TTS generation, built specifically to work on modest consumer GPUs (the 'GPU Poor').

  13. 16

    llama-cpp-python

    10.7Kabetlen/llama-cpp-python · Python

    'llama-cpp-python' provides Python bindings for the llama.cpp C/C++ library, giving both low-level ctypes access and a high-level API for running GGUF language models locally for text completion, chat, embeddings and more.

  14. 17

    xmrig

    10.2Kxmrig/xmrig · C

    XMRig is a high-performance, open-source, cross-platform miner that unifies CPU and GPU mining for RandomX, KawPow, CryptoNight and GhostRider, and doubles as a RandomX benchmark.

  15. 18

    koharu

    6.4Kkoharu-rs/koharu · Rust

    Koharu is an ML-powered manga translator written in Rust that combines object detection, OCR, inpainting, and LLMs to automate translating manga pages while running everything locally.

  16. 19

    bloodborne_pc

    3.8KSupermedo/bloodborne_pc · C++

    A native Windows port of Bloodborne that runs the PS4 game's own x86-64 code directly on your PC and translates its graphics calls to Vulkan, wrapped in a launcher that handles settings, upscaling, cheats and updates.

  17. 20

    bloodborne_pc

    3.3Kdeadinside28/bloodborne_pc · C++

    bbport is a native Linux port of Bloodborne (CUSA03173, v1.09) that runs the original PS4 executable directly on an x86-64 Linux PC. It isn't a general emulator — the game's own code executes natively, a small custom runtime replaces the PS4 system libraries, and a Vulkan renderer derived from shadPS4 handles the GPU side, including temporal upscaling with FSR 3.1/4/4.1.1.

  18. 21

    DLSS-NR-on-AMD

    2.7Kdanielblnc/DLSS-NR-on-AMD

    This is a mod that lets you run DLSS 5 Neural Rendering on AMD Radeon GPUs (RX 7000/9000 series) in any DirectX 12 game that supports FSR, by reimplementing the DLSS neural network runtime for AMD hardware from scratch.

  19. 22

    jasna

    2.4KKruk2/jasna · Python

    Jasna is a free GPU-powered app and CLI that finds mosaics (censoring blocks) in videos and images and restores the detail underneath, leaving the rest of the picture untouched.

  20. 23

    uncharted_pc

    1.4KSupermedo/uncharted_pc · C++

    This is a native Windows port of 'Uncharted: The Nathan Drake Collection', letting the original PS4 game code for Uncharted 1, 2 and 3 run directly on PC with the graphics translated to Vulkan.

  21. 24

    project-maya

    1Kmw00/project-maya · C++

    Project Maya lets you run GLM-5.3-Flash, a 321-billion-parameter mixture-of-experts AI model, on your own NVIDIA GPU(s) by streaming the model's experts across VRAM, RAM and NVMe SSD as the conversation needs them.

  22. 25

    HelixSR

    678lonewolf0622/HelixSR

    HelixSR makes NVIDIA's DLSS neural network (Model E) run on AMD GPUs by implementing it as plain Direct3D 12 compute shaders, giving AMD GPU owners DLSS-quality upscaling (including Ultra Performance and DLAA modes) without needing NVIDIA hardware or drivers.

  23. 26

    solo

    642pg83/solo · C++

    SoLo is a C/C++ library that lets a single, fully static musl-linked Linux executable load the host's existing glibc-linked shared objects, such as GPU drivers, at runtime, instead of bundling a container, AppImage, or a second libc.

  24. 27

    MAKO

    621eugeniosegala/MAKO · C++

    MAKO is a Vulkan-powered graphics layer for Linux gaming that brings Lossless Scaling-style frame generation, LS1 spatial scaling, and an open MAKO Scaler to Steam Deck, Steam Machine, and desktop Linux. It is the continuation of the Decky LSFG-VK Experimental and LSFG-VK Experimental projects.

  25. 28

    darling-lol

    377lucannez64/darling-lol · Python

    It's a set of experimental patches and tools that let you run the macOS League of Legends client on x86-64 Linux by patching the Darling macOS-compatibility layer.

  26. 29

    CUDA-for-AMD-Windows

    321Speedstu/CUDA-for-AMD-Windows · Python

    A Windows compatibility stack that runs CUDA-targeted applications on AMD GPUs via ZLUDA plus AMD ROCm/HIP, with tooling to verify the work truly executes on the GPU instead of silently falling back to CPU or producing wrong results.

  27. 30

    MoE4All

    309Headmaster218/MoE4All · Rust

    MoE4All is a portable Windows app that runs large Mixture-of-Experts (MoE) LLMs beyond what fits in VRAM by streaming expert weights between GPU VRAM, system RAM and SSD, built on a Vulkan-first Rust inference engine so consumer AMD (and other Vulkan) GPUs can run huge models locally.

  28. 31

    d4r

    301countervolts/d4r · C++

    d4r runs NVIDIA's official DLSS Super Resolution library inside Windows games on AMD Radeon GPUs under Linux and Proton, translating the DLSS network through ZLUDA (CUDA on ROCm/HIP) and replacing the heaviest kernels with hand-written RDNA3/RDNA4 code. It supports the DLSS 3 CNN model and the DLSS 4/4.5 transformer models; DLSS 5 is not supported.

  29. 32

    ALH-Pro

    259AlLHHH/ALH-Pro · C#

    ALH Pro is a free Windows desktop app that uses AI to upscale and enhance images, videos, and audio entirely on your local machine, covering image super-resolution, AI background removal, video super-resolution, frame interpolation, duplicate-frame removal, and audio separation/enhancement.

  30. 33

    Hyperloom

    242AMD-AGI/Hyperloom · Python

    A multi-agent harness that autonomously optimizes LLM inference on AMD Instinct GPUs: it profiles your workload, searches framework and GPU-kernel optimizations, validates every candidate end to end, and saves proven results into a recipe knowledge base.

  31. 34

    SkyRecomp

    183Apolinario-coder/SkyRecomp · C

    SkyRecomp is a native PC port of The Legend of Zelda: Skyward Sword HD, created by statically recompiling the original AArch64 (Switch) machine code into native C code that runs with a Vulkan graphics backend on Windows.

  32. 35

    Cobalt64

    139Almosst-DEV/Cobalt64 · C++

    Cobalt64 is an open-source GPU driver that brings native Metal acceleration to modern AMD Radeon GPUs macOS doesn't officially support, starting with the RX 9070 XT (RDNA4, Navi 48).

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