The project's README from github.com/Supermedo/bloodborne_pc. As one markdown file: README.md.
Bloodborne running natively on Windows 10 and 11, by Supermedo Mohammed Albarghouthi.
The original PlayStation 4 game runs directly on your PC: its own x86-64 code runs natively,
and the graphics are translated to Vulkan. No emulator window, no setup scripts: unpack the zip,
start Bloodborne.exe, pick your game folder and press PLAY.
Download the latest version · Join the Discord
No game files are included. You need your own decrypted dump of Bloodborne (CUSA03173). Version 1.09 is needed for the community patches (60/90/unlocked FPS, resolution, effects); other versions run at 30 FPS. This project is not affiliated with Sony Interactive Entertainment or FromSoftware.
Play Bloodborne.exe starts the game straight away with your saved settings (good for a
desktop shortcut or Steam).Nothing else to install: everything the game needs is in the zip.
Bloodborne.exe.eboot.bin).In the game, Insert (or L3+R3 on a controller) opens the settings menu. Keyboard: WASD move, arrows camera, Space Cross, Left Shift Circle, E Square, Q Triangle, 1/3 L1/R1, R/F L2/R2, Z/C L3/R3, I/K/J/L d-pad, Enter Options, Tab touchpad.
Ask on the Discord server, or open an issue and attach
user\last_run.log from the game folder, with your graphics card and what happened.
If the game shows only a black screen, try Advanced → Clear shader cache first.
See packaging/windows/README.md: MSYS2 CLANG64, bash build.sh,
then bash packaging/windows/package.sh. DLSS is built separately with
packaging/windows/build_dlss.sh.
Built on bbport, the native Linux port of Bloodborne by deadinside28, and on the shadPS4 renderer. The original README is in docs/original-readme.
Also used: FSR-Vulkan and the AMD FidelityFX SDK
(FSR), FSR 4 assets from FireBurn/Q2RTX, the DLSS bridge
adapted from IFreemz/shadPS4-Bloodborne-DLSS-FSR,
the NVIDIA DLSS SDK (nvngx_dlss.dll under NVIDIA's license),
LibAtrac9, SDL3,
FFmpeg, Dear ImGui,
sirit, magic_enum,
miniz, xbyak,
Vulkan Memory Allocator,
MSYS2 / LLVM, PyInstaller
and Pillow. Game patches by Kyo, Lance McDonald, auser1337,
illusion, emoose and the Bloodborne community.
NVIDIA, GeForce RTX and DLSS are trademarks of NVIDIA Corporation. The icon is original artwork.
GNU GPL v2 or later (LICENSE). Third-party components keep their own licenses
(see licenses\ in the download).