Topics / #directx12
Directx12 projects on GitHub
DirectX 12 games and companion tooling, e.g. upscaler managers
As of , the most-starred Directx12 projects on GitHub are dolphin (15.7K stars), SCSKiller (2.9K stars) and DLSS-NR-on-AMD (2.5K stars). GitHub.Locker tracks 9 Directx12 repositories with 24.1K stars combined. The fastest-growing on October 16 was SCSKiller, with +62 stars in a day.
Hot right now
Most stars gained in a day · Oct 16
+62SCSKiller
BlueHeisenberg/SCSKiller · ★ 2.9KSCSKiller is a free, open-source Windows tool that pre-compiles a game's shaders into your NVIDIA or AMD driver's cache before you play, so the game doesn't have to compile them mid-session and stutter.
+44HelixSR
lonewolf0622/HelixSR · ★ 628HelixSR makes NVIDIA's DLSS neural network (Model E) run on AMD GPUs by implementing it as plain Direct3D 12 compute shaders, giving AMD GPU owners DLSS-quality upscaling (including Ultra Performance and DLAA modes) without needing NVIDIA hardware or drivers.
+16DLSS-NR-on-AMD
danielblnc/DLSS-NR-on-AMD · ★ 2.5KThis is a mod that lets you run DLSS 5 Neural Rendering on AMD Radeon GPUs (RX 7000/9000 series) in any DirectX 12 game that supports FSR, by reimplementing the DLSS neural network runtime for AMD hardware from scratch.
+15hells-gate-recomp
florinp93/hells-gate-recomp · ★ 540It is a static recompilation port that brings the Xbox 360 version of Dante's Inferno to native PC, using the ReXGlue SDK to translate the original PowerPC XEX executable directly into C++ code that runs natively on Windows (D3D12) and Linux (Vulkan).
The all-time top
9 projects · by stars
- 15.7K
#1 · dolphin-emu/dolphindolphin
Dolphin is a GameCube and Wii emulator: it lets you play games from those two consoles on PC and Android, with improvements over the original hardware.
- 2.9K
#2 · BlueHeisenberg/SCSKillerSCSKiller
SCSKiller is a free, open-source Windows tool that pre-compiles a game's shaders into your NVIDIA or AMD driver's cache before you play, so the game doesn't have to compile them mid-session and stutter.
- 2.5K
#3 · danielblnc/DLSS-NR-on-AMDDLSS-NR-on-AMD
This is a mod that lets you run DLSS 5 Neural Rendering on AMD Radeon GPUs (RX 7000/9000 series) in any DirectX 12 game that supports FSR, by reimplementing the DLSS neural network runtime for AMD hardware from scratch.
- 4

dlss-unlocked
841ShyVortex/dlss-unlocked · Rich Text FormatDLSS-Unlocked is a mod that unlocks DLSS 3 Frame Generation, Multi-Frame Generation (2X/3X/4X), and DLSS Neural Rendering on any NVIDIA RTX 20/30/40 series GPU, in any DirectX 12 game that natively supports DLSS2 or DLSS3.
- 5

HelixSR
628lonewolf0622/HelixSRHelixSR makes NVIDIA's DLSS neural network (Model E) run on AMD GPUs by implementing it as plain Direct3D 12 compute shaders, giving AMD GPU owners DLSS-quality upscaling (including Ultra Performance and DLAA modes) without needing NVIDIA hardware or drivers.
- 6

Wind-Waker-Recomp
543elliotttate/Wind-Waker-Recomp · CWind Waker Recomp is a native port of The Legend of Zelda: The Wind Waker for Windows, Mac, iPhone and iPad, made by statically recompiling the original GameCube game's PowerPC code into native machine code. It is a personal source fork of the BlueWake project with extra features like 60/120 FPS smooth motion, save states and wall climbing.
- 7

hells-gate-recomp
540florinp93/hells-gate-recomp · C++It is a static recompilation port that brings the Xbox 360 version of Dante's Inferno to native PC, using the ReXGlue SDK to translate the original PowerPC XEX executable directly into C++ code that runs natively on Windows (D3D12) and Linux (Vulkan).
- 8

dlss5-bridge
308NIGos/dlss5-bridge · C++DLSS 5 Bridge is a ReShade add-on that lets DLSS 5 Neural Rendering add-ons work in DirectX 11 and Vulkan games, which normally only support DLSS through D3D12/NGX, and it can also fake DLSS-like inputs via NVIDIA Optical Flow for games that have no DLSS at all.
- 9

ComfyUI-DLSS5-NR
172lisitskyaa/ComfyUI-DLSS5-NR · C++It is an unofficial, experimental ComfyUI custom node that integrates NVIDIA DLSS 5 Neural Rendering (NGX feature 18) directly into image-generation workflows.
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