Topics / #real-time-rendering
Real-time-rendering projects on GitHub
Techniques for rendering interactive 3D graphics in real time.
As of , the most-starred Real-time-rendering projects on GitHub are instant-ngp (17.6K stars), Game-Programmer-Study-Notes (10.1K stars) and ml-sharp (9K stars). GitHub.Locker tracks 8 Real-time-rendering repositories with 39.2K stars combined. The fastest-growing on October 17 was ml-sharp, with +5 stars in a day.
Hot right now
Most stars gained in a day · Oct 17
+5ml-sharp
apple-aiml-research/ml-sharp · ★ 9KSHARP (ml-sharp) is the research code for turning a single photograph into a photorealistic 3D scene: it regresses a 3D Gaussian Splatting representation of the scene in a single feedforward pass, in under a second on a standard GPU, and that representation can then be rendered in real time from nearby viewpoints.
+4DLSS5-Feeder
jlrouzies-fr/DLSS5-Feeder · ★ 1.1KDLSS5-Feeder lets NVIDIA's DLSS 5 neural-rendering add-on work in games that ship with no native DLSS support at all, across D3D11, D3D12, Vulkan, OpenGL, 32-bit builds and even DirectX 9/10 titles. It builds a synthetic DLSS DLAA request out of ReShade's depth buffer and estimated motion vectors, runs a genuine DLSS evaluate, lets the neural add-on hook into it, and copies the result back into the frame.
+2DASHR
tomforsyth1000/DASHR · ★ 131DASHR is a real-time rendering technique and demo for dynamically animated, skinned heightfields — letting height-based surfaces like snow, sand or terrain deform and move realistically. It's by veteran graphics programmer Tom Forsyth and ships as a paper plus a Windows/DirectX demo.
+1gta4-rtx
xoxor4d/gta4-rtx · ★ 795A compatibility mod that lets Grand Theft Auto IV be modded with NVIDIA's RTX Remix, adding real-time path tracing on top of the original game. It is explicitly not a remaster.
The all-time top
8 projects · by stars
- 17.6K
#1 · NVlabs/instant-ngpinstant-ngp
NVIDIA Research's implementation of four neural graphics primitives — neural radiance fields (NeRF), signed distance functions, neural images and neural volumes — fast enough to train a fox NeRF in under 5 seconds.
- 10.1K
#2 · QianMo/Game-Programmer-Study-NotesGame-Programmer-Study-Notes
This is a personal collection of study notes from a game programmer's career, covering computer graphics, real-time rendering, GPU programming, design patterns, and software engineering. It works like an enhanced blog, condensing and summarizing classic industry books and technical topics.
- 9K
#3 · apple-aiml-research/ml-sharpml-sharp
SHARP (ml-sharp) is the research code for turning a single photograph into a photorealistic 3D scene: it regresses a 3D Gaussian Splatting representation of the scene in a single feedforward pass, in under a second on a standard GPU, and that representation can then be rendered in real time from nearby viewpoints.
- 4

DLSS5-Feeder
1.1Kjlrouzies-fr/DLSS5-Feeder · C++DLSS5-Feeder lets NVIDIA's DLSS 5 neural-rendering add-on work in games that ship with no native DLSS support at all, across D3D11, D3D12, Vulkan, OpenGL, 32-bit builds and even DirectX 9/10 titles. It builds a synthetic DLSS DLAA request out of ReShade's depth buffer and estimated motion vectors, runs a genuine DLSS evaluate, lets the neural add-on hook into it, and copies the result back into the frame.
- 5

gta4-rtx
795xoxor4d/gta4-rtx · C++A compatibility mod that lets Grand Theft Auto IV be modded with NVIDIA's RTX Remix, adding real-time path tracing on top of the original game. It is explicitly not a remaster.
- 6

dlss5-bridge
308NIGos/dlss5-bridge · C++DLSS 5 Bridge is a ReShade add-on that lets DLSS 5 Neural Rendering add-ons work in DirectX 11 and Vulkan games, which normally only support DLSS through D3D12/NGX, and it can also fake DLSS-like inputs via NVIDIA Optical Flow for games that have no DLSS at all.
- 7

natural-disasters
287Token-Gremlin/natural-disasters · JavaScriptABYSSAL is a fully procedural cinematic ocean and extreme-weather simulation that runs entirely in a browser tab, rendering multi-cascade FFT ocean waves, volumetric clouds, hurricanes and tsunamis with zero external assets, built on Three.js, WebGL2 and GLSL3.
- 8

DASHR
131tomforsyth1000/DASHR · HTMLDASHR is a real-time rendering technique and demo for dynamically animated, skinned heightfields — letting height-based surfaces like snow, sand or terrain deform and move realistically. It's by veteran graphics programmer Tom Forsyth and ships as a paper plus a Windows/DirectX demo.
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