blender-production-skills README

The project's README from github.com/XliuXjianX/blender-production-skills. As one markdown file: README.md.

Blender Production Skills

面向 Codex 的 Blender 生产级技能套件,涵盖原生建模、Geometry Nodes、模拟、绑定、材质、灯光、拓扑与场景验证,以及参考图重建工作流。

特点

成功案例

以下是使用本套件制作或探索的部分场景与渲染案例。

走廊与门
走廊与门
月下木桥 Blender 视口
月下木桥 Blender 视口
水下圆形空间
水下圆形空间
室内泳池
室内泳池
积水地下通道
积水地下通道
地铁站台
地铁站台
鱼眼电梯空间
鱼眼电梯空间
积水工业空间
积水工业空间
地铁通道
地铁通道
瓷砖泳池
瓷砖泳池

结构

blender-production-router 是顶层入口;其余目录是按领域拆分的 Specialist Skills:

使用

将本仓库放入 Codex 的 Skills 目录中,例如:

C:\Users\Administrator\.codex\skills\blender-production-suite

默认目标为 Blender 5.2 LTS 与官方 Blender MCP。第三方本地资产只在已存在、可读取并通过运行时检查时作为候选,不会被自动安装或修改。

注意

个人主页

CORVUS / 小红书:liu_jian

访问我的小红书主页

CORVUS 的小红书主页

blender-production-skills (XliuXjianX/blender-production-skills)

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What is this?A production-grade Blender skill suite built for the Codex coding agent, covering native modeling, Geometry Nodes, simulation, materials, topology and scene validation, plus a reference-image 3D reconstruction workflow.
Is this a Blender plugin or something else?It is not a Blender add-on itself, but a folder of Skill definitions for Codex: a single router skill plus six domain-specific Specialist Skills it dispatches work to.
How do I start using it?Drop this repository into Codex's Skills directory; from then on blender-production-router acts as the single entry point that routes any Blender task to the right specialist skill.
Does it need a specific Blender version or MCP setup?It targets Blender 5.2 LTS together with the official Blender MCP by default; any third-party local asset library is only used read-only if it already exists and passes a runtime check, never auto-installed.
Does it ship or modify third-party asset libraries like Blueish?No, it ships none of those asset files and never auto-installs or edits them; it only reads them if they're already present, and reference data needs re-probing per environment since it changes with Blender version and local assets.
How does it decide between native Blender tools and Geometry Nodes?It defaults to native systems like Boolean, Array and Physics for everyday tasks, only switching to Geometry Nodes when fields, scattering, instancing or procedural topology give a clear advantage — it won't use nodes just for the sake of it.
What does blender-production-router actually do?For non-trivial tasks it builds routing decisions, construction relationships, production stages, scoring and technical-verification artifacts before handing work to a specialist skill.
What kind of scenes has it been used to produce?Showcased examples include a corridor with doors, a moonlit wooden bridge, an underwater circular space, flooded industrial interiors, a subway platform and a fisheye elevator shaft.
What does the geometry-validation skill check before a scene is finished?It checks topology, mesh connectivity, collisions, performance and general scene-safety as a final quality gate.
Creator
XliuXjianX
Size
2.2 MB
Stars
256
Updated
CommitAug 15
Age
2mo
Commits · 90 Days