Topics / #static-recompilation

Static-recompilation projects on GitHub

Static recompilation of binaries, e.g. translating machine code ahead of time

As of , the most-starred Static-recompilation projects on GitHub are PS2Recomp (3.6K stars), pinyon-shift (823 stars) and Fable-2-Recomp (502 stars). GitHub.Locker tracks 5 Static-recompilation repositories with 5.7K stars combined. The fastest-growing on October 19 was pinyon-shift, with +27 stars in a day.

5Projects
5.7KStars in total
+62Stars in a day

Hot right now

Most stars gained in a day · Oct 19

The all-time top

5 projects · by stars

  1. #1 · ran-j/PS2Recomp

    PS2Recomp

    PS2Recomp statically recompiles PlayStation 2 ELF binaries into C++ source code and ships a runtime to execute that generated code, letting you build native PC ports of PS2 games.

    3.6K
  2. #2 · arcanite24/pinyon-shift

    pinyon-shift

    Pinyon Shift is a Windows-only playable preview built from a native static recompilation of the Xbox 360 release of Forza Horizon, letting you build and run a working, imperfect version of the game from your own disc.

    823
  3. #3 · himdo/Fable-2-Recomp

    Fable-2-Recomp

    A native PC port of Fable 2: the Xbox 360 game's PowerPC code is statically recompiled into a Windows executable with the ReXGlue SDK, so it runs on PC without a console.

    502
  1. 4

    Yakumo

    496TeamGDB/Yakumo · C++

    Yakumo is a static recompilation of the PSP game Monster Hunter Portable 3rd HD Ver. into a native executable: the game's PSP code is translated ahead of time into C++, compiled for your machine, and run on a reimplementation of the PSP system software.

  2. 5

    suyu-v0.0.4

    281suyu-emu/suyu-v0.0.4 · C++

    suyu is a Nintendo Switch emulator and AArch64 native recompiler written in C++, preserved at its final public release v0.04.

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