Topics / #game-preservation
Game-preservation projects on GitHub
Preserving older games and keeping them runnable on modern systems
As of , the most-starred Game-preservation projects on GitHub are rpcs3 (20.1K stars), chinese-dos-games (10.3K stars) and PS2Recomp (3.6K stars). GitHub.Locker tracks 13 Game-preservation repositories with 42.3K stars combined. The fastest-growing on October 18 was EQAI, with +551 stars in a day.
Hot right now
Most stars gained in a day · Oct 18
+551EQAI
AhmadHassan-BTed/EQAI · ★ 742This is a reverse-engineering pipeline that transplants the original EverQuest Online Adventures (EQOA) character geometry into the EverQuest Online Adventures: Frontiers PS2 client, fixing engine-level bugs like VU1 shader errors, Emotion Engine memory overflows, and CDVD hardware faults so the original models load correctly.
+332awesome-decomp-games
SubmitGame/awesome-decomp-games · ★ 1.8KA curated, automatically updated list of games that have been decompiled, recompiled, or otherwise reverse-engineered, covering decomps, static recomps, source ports, engine remakes, and browser ports, with each entry rated for quality.
+201gow3_pc
FelipePrado0/gow3_pc · ★ 3.4KA Windows (and experimental Linux) port of God of War III Remastered, a PlayStation 4 game, that lets you run your own legally-owned copy of the game on a PC with a launcher, in-game menu, cheats and performance patches.
+135BloodBorneButPc
Awakenchan/BloodBorneButPc · ★ 519BloodBorneButPc is a one-package launcher and engine that lets you play the PS4-exclusive Bloodborne on Windows. It is built on the bbport and shadPS4 projects and reworked by the author for better performance.
The all-time top
13 projects · by stars
- 20.1K
#1 · RPCS3/rpcs3rpcs3
RPCS3 is the world's first free and open-source PlayStation 3 emulator and debugger, written in C++.
- 10.3K
#2 · rwv/chinese-dos-gameschinese-dos-games
A collection of 1,898 classic Chinese DOS games, playable directly in the browser. The project hosts the game files themselves and links to a website built around them.
- 3.6K
#3 · ran-j/PS2RecompPS2Recomp
PS2Recomp statically recompiles PlayStation 2 ELF binaries into C++ source code and ships a runtime to execute that generated code, letting you build native PC ports of PS2 games.
- 4

gow3_pc
3.4KFelipePrado0/gow3_pc · C++A Windows (and experimental Linux) port of God of War III Remastered, a PlayStation 4 game, that lets you run your own legally-owned copy of the game on a PC with a launcher, in-game menu, cheats and performance patches.
- 5

awesome-decomp-games
1.8KSubmitGame/awesome-decomp-games · PythonA curated, automatically updated list of games that have been decompiled, recompiled, or otherwise reverse-engineered, covering decomps, static recomps, source ports, engine remakes, and browser ports, with each entry rated for quality.
- 6

EQAI
742AhmadHassan-BTed/EQAI · PythonThis is a reverse-engineering pipeline that transplants the original EverQuest Online Adventures (EQOA) character geometry into the EverQuest Online Adventures: Frontiers PS2 client, fixing engine-level bugs like VU1 shader errors, Emotion Engine memory overflows, and CDVD hardware faults so the original models load correctly.
- 7

BloodBorneButPc
519Awakenchan/BloodBorneButPc · C#BloodBorneButPc is a one-package launcher and engine that lets you play the PS4-exclusive Bloodborne on Windows. It is built on the bbport and shadPS4 projects and reworked by the author for better performance.
- 8

Fable-2-Recomp
492himdo/Fable-2-Recomp · C++A native PC port of Fable 2: the Xbox 360 game's PowerPC code is statically recompiled into a Windows executable with the ReXGlue SDK, so it runs on PC without a console.
- 9

RyGT
383mlgprorektm8/RyGT · C++RyGT ports the PS4 game Gran Turismo Sport (CUSA03220, update 1.69) to run natively on Windows. It is not an emulator: a converter turns the game's PS4 executable into a Windows GTSport.exe, the original game code runs directly on the CPU, and RyGT's libraries replace the PS4 system while shadGT's Vulkan renderer handles graphics.
- 10

re4
352adonis-singh/re4 · C++A complete, byte-identical decompilation of Resident Evil 4 for GameCube — the G4BE08 debug build, both discs — reconstructed as readable C/C++ that rebuilds the exact original binaries.
- 11

wowdecomp
327SatyPardus/wowdecomp · C++wowdecomp is a C++ decompilation of the World of Warcraft 3.3.5a client (Wow.exe, build 12340, June 2010), reconstructing the original game executable function by function from its binary.
- 12

SkyRecomp
183Apolinario-coder/SkyRecomp · CSkyRecomp is a native PC port of The Legend of Zelda: Skyward Sword HD, created by statically recompiling the original AArch64 (Switch) machine code into native C code that runs with a Vulkan graphics backend on Windows.
- 13

th08
119N0zoM1z0/th08 · C++A from-scratch C++ source reconstruction of the original Japanese 1.00d executable of Touhou 08 (Imperishable Night), rebuilt function-by-function until it matches the compiled game binary.
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