Topics / #esrgan

Esrgan projects on GitHub

AI image upscalers based on ESRGAN super resolution.

As of , the most-starred Esrgan projects on GitHub are upscayl (50.8K stars), GFPGAN (37.7K stars) and Real-ESRGAN (37.2K stars). GitHub.Locker tracks 6 Esrgan repositories with 152.5K stars combined. The fastest-growing on October 19 was pt-pc, with +48 stars in a day.

6Projects
152.5KStars in total
+124Stars in a day

Hot right now

Most stars gained in a day · Oct 19

The all-time top

6 projects · by stars

  1. #1 · upscayl/upscayl

    upscayl

    Upscayl is a free, open-source desktop app that enlarges and enhances low-resolution images using AI upscaling models like Real-ESRGAN, running locally via Vulkan.

    50.8K
  2. #2 · TencentARC/GFPGAN

    GFPGAN

    GFPGAN is a practical algorithm for real-world blind face restoration: it rebuilds degraded or low-quality faces in photos using rich priors from a pretrained face GAN like StyleGAN2.

    37.7K
  3. #3 · xinntao/Real-ESRGAN

    Real-ESRGAN

    Real-ESRGAN is a practical algorithm for general image and video restoration (super-resolution) that extends ESRGAN and is trained entirely on synthetic data so it handles real-world degradation, not just clean bicubic downscaling.

    37.2K
  1. 4

    Waifu2x-Extension-GUI

    17.1KAaronFeng753/Waifu2x-Extension-GUI · C++

    Waifu2x-Extension-GUI is a Windows desktop app that upscales (super-resolution) images, GIFs, and videos, and can also interpolate video frames, using a collection of AI engines like Waifu2x, Real-ESRGAN, Real-CUGAN, RIFE and DAIN.

  2. 5

    stable-diffusion.cpp

    7.7Kleejet/stable-diffusion.cpp · C++

    A pure C/C++ inference engine for diffusion models like Stable Diffusion, Flux, Wan, Qwen Image, and Z-Image, built the same way as llama.cpp so you can generate images and videos without heavy Python dependencies.

  3. 6

    pt-pc

    2KLoreanXavier/pt-pc · C++

    A native PC port of P.T., the 2014 PS4 teaser by Kojima Productions. It is not an emulator: the game logic was rebuilt in C++ and the renderer is written in Vulkan, while every asset (levels, models, textures, sounds, scripts, cutscenes) is read at runtime from your own copy of the PS4 game.

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