mujoco README

The project's README from github.com/google-deepmind/mujoco. As one markdown file: README.md.

MuJoCo

MuJoCo stands for Multi-Joint dynamics with Contact. It is a general purpose physics engine that aims to facilitate research and development in robotics, biomechanics, graphics and animation, machine learning, and other areas which demand fast and accurate simulation of articulated structures interacting with their environment.

This repository is maintained by Google DeepMind.

MuJoCo has a C API and is intended for researchers and developers. The runtime simulation module is tuned to maximize performance and operates on low-level data structures that are preallocated by the built-in XML compiler. The library includes interactive visualization with a native GUI, rendered in OpenGL. MuJoCo further exposes a large number of utility functions for computing physics-related quantities.

We also provide Python bindings and a plug-in for the Unity game engine.

Documentation

MuJoCo's documentation can be found at mujoco.readthedocs.io. Upcoming features due for the next release can be found in the changelog in the "latest" branch.

Getting Started

There are two easy ways to get started with MuJoCo:

  1. Run simulate on your machine. This video shows a screen capture of simulate, MuJoCo's native interactive viewer. Follow the steps described in the Getting Started section of the documentation to get simulate running on your machine.

  2. Explore our online IPython notebooks. If you are a Python user, you might want to start with our tutorial notebooks running on Google Colab:

Installation

Prebuilt binaries

Versioned releases are available as precompiled binaries from the GitHub releases page, built for Linux (x86-64 and AArch64), Windows (x86-64 only), and macOS (universal). This is the recommended way to use the software.

Building from source

Users who wish to build MuJoCo from source should consult the build from source section of the documentation. However, note that the commit at the tip of the main branch may be unstable.

Python (>= 3.10)

The native Python bindings, which come pre-packaged with a copy of MuJoCo, can be installed from PyPI via:

pip install mujoco

Note that Pre-built Linux wheels target manylinux2014, see here for compatible distributions. For more information such as building the bindings from source, see the Python bindings section of the documentation.

Versioning

We aim to release MuJoCo in the first week of each month. Our versioning standards changed to modified Semantic Versioning in 3.5.0, see versioning for details.

Contributing

We welcome community engagement: questions, requests for help, bug reports and feature requests. To read more about bug reports, feature requests and more ambitious contributions, please see our contributors guide and style guide.

Asking Questions

Questions and requests for help are welcome as a GitHub "Asking for Help" Discussion and should focus on a specific problem or question.

Bug reports and feature requests

GitHub Issues are reserved for bug reports, feature requests and other development-related subjects.

MuJoCo is the backbone for numerous environment packages. Below we list several bindings and converters.

Bindings

These packages give users of various languages access to MuJoCo functionality:

First-party bindings:

Third-party bindings:

Converters

Citation

If you use MuJoCo for published research, please cite:

@inproceedings{todorov2012mujoco,
  title={MuJoCo: A physics engine for model-based control},
  author={Todorov, Emanuel and Erez, Tom and Tassa, Yuval},
  booktitle={2012 IEEE/RSJ International Conference on Intelligent Robots and Systems},
  pages={5026--5033},
  year={2012},
  organization={IEEE},
  doi={10.1109/IROS.2012.6386109}
}

License and Disclaimer

Copyright 2021 DeepMind Technologies Limited.

Box collision code (engine_collision_box.c) is Copyright 2016 Svetoslav Kolev.

ReStructuredText documents, images, and videos in the doc directory are made available under the terms of the Creative Commons Attribution 4.0 (CC BY 4.0) license. You may obtain a copy of the License at https://creativecommons.org/licenses/by/4.0/legalcode.

Source code is licensed under the Apache License, Version 2.0. You may obtain a copy of the License at https://www.apache.org/licenses/LICENSE-2.0.

This is not an officially supported Google product.

mujoco (google-deepmind/mujoco)

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15.7K ·GitHub
这是什么?MuJoCo 是一款通用物理引擎,用于模拟与环境相互作用的关节式结构,由 Google DeepMind 维护。它面向机器人学、生物力学、图形/动画以及机器学习研究。
这是独立应用,还是可以在代码中调用的库?它是一个 C 语言库,附带原生交互式图形界面查看器 simulate,并提供官方维护的 Python、JavaScript/WebAssembly 以及 C#/Unity 绑定,供编程调用。
我该怎样让它运行起来?从 GitHub releases 页面下载预编译的二进制文件,然后运行 'simulate' 查看器;如果需要在代码中使用,也可以通过 pip 从 PyPI 安装 Python 绑定。
使用它需要安装 Python 吗?不需要。核心引擎和 simulate 查看器通过预编译的二进制文件即可独立运行;只有想使用来自 PyPI 的原生 Python 绑定时,才需要 Python(>=3.10)。
从主分支构建稳定吗?不稳定。主分支的最新提交可能不稳定,因此要获得可靠的构建版本,推荐使用预编译的发布版本。
这是面向谁的?面向在机器人学、生物力学、图形/动画和机器学习领域工作、需要快速且精确的关节刚体物理仿真的研究人员和开发者。
官方支持哪些操作系统?提供 Linux(x86-64 和 AArch64)、Windows(x86-64)和 macOS(通用二进制)的预编译二进制文件。
除了 C 和 Python,我还能在其他语言中使用 MuJoCo 吗?可以。官方绑定涵盖 JavaScript/WebAssembly 和 C#/Unity,第三方绑定则包括 MATLAB Simulink、Swift、Java、Julia 和 Rust。
MuJoCo 模型可以从其他格式转换过来吗?可以。社区工具可以将 OpenSim 模型(MyoConverter)、SDFormat 文件(gz-mujoco)、OBJ 文件(obj2mjcf)以及 Onshape CAD 装配体转换为 MJCF,即 MuJoCo 的原生模型格式。
什么是 MJX?MJX(MuJoCo XLA)是用 JAX 编写的 MuJoCo 分支,附有专门的教程,可为机器学习工作流提供可微分、硬件加速的物理仿真。
新版本多久发布一次?项目目标是每月第一周发布一个新版本,并且自 3.5.0 起采用修改版的语义化版本规范。
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