DLSS-NR-on-AMD README

The project's README from github.com/danielblnc/DLSS-NR-on-AMD. As one markdown file: README.md.

DLSS-NR on AMD

Run DLSS 5 Neural Rendering on AMD Radeon RX 9000 (RDNA4) and 7000 (RDNA3) cards, in any DirectX 12 game that uses FSR.

Join the Discord for support, early access to new mod builds and testing.

Download

Get dlssnr_on_amd_setup.exe from the latest release.

Install

  1. Place dlssnr_on_amd_setup.exe in the game exe folder, for Cyberpunk 2077 that is bin\x64.
  2. Get a copy of nvngx_dlssnr.dll (DLSS 5 Neural Rendering, build 310.8.0.0, you can get it from games that support DLSS 5) and place it in the same folder.
  3. Run dlssnr_on_amd_setup.exe and follow the instructions.
  4. Start the game and enable FSR (any FSR 3 / FSR 4 works, any quality / FSRAA). Press End to open the overlay.

Run dlssnr_on_amd_setup.exe again to update (U) or remove (R).

What to expect

Output quality is very similar to what DLSS produces on the original hardware, though there are still some effects that may not be working 100%.

Performance is still a work in progress: roughly 33 FPS at 1080p on an RX 9070 XT. I'm improving performance every day, goal is to get it to run as fast as a 5070Ti. Check back for new releases.

In-game overlay

End key to open. Up/Down/Left/Right to adjust, Enter toggles. Options: Mode (inline / async, for photo mode only), Tone intensity, Structure intensity, Skin structure. Model selection is planned.

Requirements

How can I help?

Two ways:

FAQ

This project is not affiliated with or endorsed by NVIDIA or AMD. DLSS is a trademark of NVIDIA Corporation. The software here contains no NVIDIA code or data; it requires the user's own legitimately obtained copy of the DLSS 5 DLL. Provided as-is, without warranty; use at your own risk.

DLSS-NR-on-AMD (danielblnc/DLSS-NR-on-AMD)

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这是什么?这是一个模组,通过从零为 AMD 硬件重新实现 DLSS 神经网络运行时,让你能在任何支持 FSR 的 DirectX 12 游戏中,于 AMD Radeon GPU(RX 7000/9000 系列)上运行 DLSS 5 神经渲染。
这只是一个盗用 Nvidia 代码的兼容层吗?不是,它是为 AMD 硬件(HIP 内核、内存布局、游戏集成)从零全新编写的 DLSS 神经网络运行时重实现,既不包含任何 Nvidia 代码,也不会在运行时翻译 Nvidia 代码。
它所需的 DLSS DLL 文件从哪里获取?你必须自备 nvngxdlssnr.dll(DLSS 5 Neural Rendering,版本 310.8.0.0),从一个已支持 DLSS 5 的游戏中提取——该模组本身不附带这个文件。
它能全速运行并完美工作吗?还做不到——性能仍在改进中,目前在 RX 9070 XT 上 1080p 分辨率下约 33 FPS,目标是追平 RTX 5070 Ti,而且部分视觉特效可能无法 100% 正常工作。
它在旧款 AMD GPU、其他图形 API 或 Linux 上能用吗?不行——它目前需要 Windows 11、搭配 Adrenalin 26.1.1 或更新驱动的 RX 9000(RDNA4)或 RX 7000(RDNA3)Radeon GPU,且游戏必须是 DirectX 12;更旧的 GPU 暂不支持,Vulkan 支持计划稍后推出。
反作弊会带来问题吗?会——带反作弊软件的游戏会拦截被注入的 DLL,因此要使用这个模组,你必须在禁用反作弊的情况下游玩。
在游戏内悬浮层中可以控制什么?按 End 打开悬浮层,用方向键调整设置、按 Enter 切换开关,涵盖渲染模式(inline/async)、色调强度、结构强度和皮肤结构;模型选择计划在未来更新中加入。
它实际在哪些游戏上测试过?它已在 Cyberpunk 2077 和 GTA V Enhanced 上测试过,应该能在任何支持 FSR 3 或 FSR 4 的 DirectX 12 游戏中工作。
我能为这个项目做些什么?你可以通过 Ko-fi 捐款来资助 GPU 测试硬件,或者在自己的 RX 7000 显卡或其他游戏上测试该模组,并附上日志文件提交问题报告。
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