1-Click-DLSS5 README

The project's README from github.com/reiluisii/1-Click-DLSS5. As one markdown file: README.md.

⚡ 1-Click DLSS 5 (v3.0.2)

1-Click DLSS 5 Logo

Universal Neural Control Center • RTX 20/30/40/50 Series

Deploy Next-Generation DLSS 5 Neural Rendering into Any PC Game with Just 1 Click.

Release License Platform Architecture Languages Engine


📖 Table of Contents


🚀 Overview

1-Click DLSS 5 is an open-source, automated neural rendering management suite designed to inject NVIDIA DLSS 5 Neural Reconstruction (DLSS-NR), Neural Uplift, Ray Reconstruction, and Synthetic DLAA Scaling into any PC game regardless of whether the title natively supports DLSS.

Traditionally, integrating DLSS-NR, custom ReShade add-ons, optical flow estimation, and proxy DLLs required manual file placement, INI editing, shader path ordering, and complex configuration. 1-Click DLSS 5 unifies the entire ecosystem into a streamlined, high-performance GUI that handles game discovery, API detection, payload injection, optical flow calibration, and 100% clean factory restoration in a single click.


🖼️ UI & Interface Previews

1️⃣ Mode 1: Direct Injection Mode (Cyberpunk 2077 • Native DLSS)

Mode 1: Direct Injection

Streamlined HUD v2 layout with 3-step workflow, real-time D3D12 detection, and automated Mode 1 selection for native DLSS games.


2️⃣ Mode 2: OptiScaler Bridge Mode (God of War • AMD FSR 2/3 & Intel XeSS)

Mode 2: OptiScaler Bridge

Redirects in-game AMD FSR 2/3 or Intel XeSS calls directly into the NVIDIA DLSS-NR neural model via proxy redirection.


3️⃣ Mode 3: Universal Feeder Mode (Mafia: Definitive Edition • 100% Native DLAA)

Mode 3: Universal Feeder

Engineered for games without any native upscalers using Lumenite Kernel optical flow motion vectors and zero loss of clarity.


🌟 Key Features


🔬 How It Works (Under the Hood)

flowchart TD
    A[Target Game Executable] --> B[1-Click DLSS 5 Engine]
    B --> C{Detect Upscaler & API}
    
    C -->|Native DLSS Detected| D[Mode 1: Direct Mode]
    D --> D1[Streamline SDK + RenoDX Addon]
    D1 --> D2[nvngx_dlssnr.dll Tensor Pipeline]
    
    C -->|FSR 2 / XeSS Detected| E[Mode 2: OptiScaler Bridge]
    E --> E1[OptiScaler Proxy version.dll]
    E1 --> E2[Redirect FSR/XeSS -> DLSS-NR]
    
    C -->|No Native Upscaler| F[Mode 3: Universal Feeder]
    F --> F1[ReShade 6.x Add-on dxgi.dll]
    F1 --> F2[Lumenite Kernel: Optical Flow MV]
    F2 --> F3[DLSS5_Feed.fx Texture Expose]
    F3 --> F4[dlss5-feed.addon64 -> D3D12 DLAA 1.0x]
    F4 --> F5[nvngx_dlssnr.dll Neural Reconstruction]
  1. API & Upscaler Inspection: The engine scans the game directory for headers, PE machine types (x86/x64), import tables, and existing upscaler signatures (nvngx_dlss.dll, amd_fidelityfx_dx12.dll, ffx_fsr2*.dll, libxess.dll).
  2. Proxy Injection: Depending on the graphics API, the application places an appropriate wrapper (dxgi.dll, d3d12.dll, d3d9.dll, opengl32.dll, or version.dll).
  3. Motion Vector & Depth Feed: For non-DLSS games, the Lumenite Kernel computes optical flow motion vectors in screen space (RG16_FLOAT) alongside depth linearization, feeding the synthetic DLAA feature contract ($1.0\times$ scale) in dlss5-feed.addon64.
  4. Neural Reconstruction: The NVIDIA DLSS-NR model (nvngx_dlssnr.dll) processes the color buffer and motion vectors, eliminating noise, enhancing fine edge structures, and improving visual stability.

🎛️ The 3 Injection Modes

1️⃣ Mode 1: Direct Mode (Native DLSS)

2️⃣ Mode 2: OptiScaler Bridge Mode (FSR2 / XeSS)

3️⃣ Mode 3: Universal Feeder Mode (Synthetic DLAA 100% Native)


📊 Compatibility Matrix

Category Supported Technologies / Games Injection Mode
Native DLSS Titles Cyberpunk 2077, Forza Horizon 5, Hogwarts Legacy, Spider-Man Remastered Mode 1 (Direct)
FSR 2 / 3 Only God of War, Horizon Zero Dawn, Dead Island 2, The Last of Us Part I Mode 2 (OptiScaler)
Intel XeSS Only Shadow of the Tomb Raider, Ghostwire Tokyo, Chorus Mode 2 (OptiScaler)
DirectX 11 Games Mafia Definitive Edition, GTA V, Witcher 3 (DX11), Dark Souls III, Sekiro Mode 3 (Feeder)
DirectX 12 (Non-DLSS) Elden Ring, Halo Infinite, Star Wars Jedi: Survivor Mode 3 (Feeder)
Vulkan / OpenGL Doom (2016), Doom Eternal (Vulkan), No Man's Sky, Emulators (RPCS3, Ryujinx) Mode 3 (Feeder)
32-Bit (x86) Classics Final Fantasy X/X-2 HD, Skyrim (LE 32-bit), Fallout 3, New Vegas Mode 3 (Feeder + Host64)
Unreal Engine 4 & 5 All UE4 / UE5 packaged titles with DX11 or DX12 runtimes Auto-Detected

⚡ Quick Start Guide

  1. Download Release: Grab the latest 1-Click-DLSS5-v2.7.0-beta.zip from Releases.
  2. Extract & Run: Extract the archive and launch 1-Click-DLSS5.bat (or use 1-Click-DLSS5.vbs for silent execution).
  3. Select Game: Choose your game from the auto-detected library or click 📁 BROWSE GAME to select a game folder.
  4. Install: The ideal mode is chosen automatically. Click [⚡] 1-CLICK: INSTALL DLSS 5.
  5. Play: Click [►] LAUNCH GAME NOW and enjoy enhanced clarity and neural graphics!

🛠️ 1-Click Auto-Fix & Troubleshooting

If you encounter an issue (e.g., game opened in background, Windows read-only lock, or anti-cheat conflict):

  1. Click the [⚡] RESOLVER PROBLEMA EM 1 CLIQUE (or 1-CLICK AUTO-FIX) button in the error dialog.
  2. The Auto-Fix engine will:
    • Terminate lingering background processes for the target game executable.
    • Strip recursive read-only attributes from the game folder.
    • Clean stale runtime state files and re-apply injection.
  3. Open 📄 VER LOG COMPLETO at the bottom right to inspect the continuous telemetry log file (1-Click-DLSS5.log).

💻 System Requirements


📦 Dependencies & Tech Stack


🤝 Credits & Acknowledgments

We extend our deep gratitude to the brilliant open-source graphics programming and modding community whose tools and research made this project possible:


📄 License

This project is licensed under the MIT License — see the LICENSE file for details.

1-Click-DLSS5 (reiluisii/1-Click-DLSS5)

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What is this?1-Click DLSS 5 is an open-source Windows GUI tool that injects NVIDIA's DLSS 5 neural rendering (DLSS-NR, Ray Reconstruction, and synthetic DLAA) into almost any PC game, even titles that never shipped with DLSS support.
Is this a mod I copy into each game, or one app that manages all my games?It is a single standalone Windows 'Game Center' executable that auto-discovers your installed games via the Windows Registry (Steam, Epic, GOG, Xbox) rather than a mod you manually place in each game folder.
How do I get it running?Download the latest release zip (e.g. 1-Click-DLSS5-v2.7.0-beta.zip) from Releases, extract it, run 1-Click-DLSS5.bat (or the silent .vbs version), pick a game from the auto-detected list or browse to its folder, then click '1-CLICK: INSTALL DLSS 5'.
Which GPU and OS do I need?You need an NVIDIA GeForce RTX 20, 30, 40 or 50 series card, Windows 10 or 11 (64-bit), a Game Ready driver v535 or newer, and the Microsoft Visual C++ 2015-2022 Redistributable.
Will this work on AMD or Intel GPUs?No, the neural model is built on NVIDIA's own NGX DLSS-NR SDK, so it requires an NVIDIA RTX-series GPU with tensor cores and won't run the neural reconstruction on AMD or Intel hardware.
What are the three injection modes and when is each used?Mode 1 (Direct) upgrades games that already ship with native DLSS; Mode 2 (OptiScaler Bridge) redirects AMD FSR 2/3 or Intel XeSS calls into DLSS-NR for games that only support those; Mode 3 (Universal Feeder) uses optical-flow motion vectors to add synthetic, 100% native-resolution DLAA to games with no upscaler at all.
Can I uninstall it cleanly without breaking my game?Yes, it includes a factory-restoration uninstaller that removes every injected mod file while specifically protecting native game binaries like sl.interposer.dll in titles such as Witcher 3 and Cyberpunk 2077.
What third-party tools does it rely on?It combines ReShade for the injection runtime, RenoDX for DLSS-NR neural uplift, LumeniteFX for optical-flow motion estimation, OptiScaler for FSR/XeSS-to-DLSS bridging, and NVIDIA's own NGX DLSS-NR SDK.
What if the installer gets stuck or the game won't launch?A built-in '1-Click Auto-Fix' button kills lingering background processes, strips read-only folder locks, and cleans stale runtime files, and you can review a full telemetry log from the app if issues persist.
Creator
reiluisii
Size
72.5 MB
Stars
311
Age
1mo
Commits · 90 Days