awesome-astra-prompts README

The project's README from github.com/TripoGrowthLab/awesome-astra-prompts. As one markdown file: README.md.

Awesome Astra Prompts

Awesome GitHub stars License: MIT Sync prompts Contributions welcome

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Awesome Astra Prompts

A starting point for your next game, scene or interactive world.

Explore GPT-6 Astra prompts and 3D examples for Blender, Three.js, Unreal Engine, Unity and the browser.

201 examples · 14 languages · 6 examples with source code

Kaiju city battle
Kaiju city battle
Majid Manzarpour
Prompt →
Switchable character expressions in Blender
Switchable character expressions in Blender
Nano(ナノ)
Prompt →

Latest Astra prompts

Browse examples

Interactive dual-ring energy core

ruofeng · 2026-09-06

Interactive dual-ring energy core

Prompt

Model an energy core, two rings and a metal base in Blender. Export the materials to a Three.js viewer with rotation, zoom, automatic orbit and pulse controls.

View detail ↗ · Watch video ↗ · Original post · Source code · Live demo · Back to examples


Cluj-Napoca Union Square in voxels

Dan Manastireanu · 2026-09-05

Cluj-Napoca Union Square in voxels

Prompt

Create an interactive voxel world of Piața Unirii in Cluj-Napoca. Adapt the square's recognizable layout and landmarks into an explorable miniature.

View detail ↗ · Watch video ↗ · Original post · Source code · Live demo · Back to examples


Interactive Pelican Riding a Bicycle

AI Builder Club · 2026-09-05

Interactive Pelican Riding a Bicycle

Create a browser-based 3D pelican cycling on a mint-green bicycle, with natural pedaling, orbit controls, zoom and adjustable speed.

Prompt

Create a stylish, interactive 3D scene of a pelican riding a bicycle, and display it in the browser.
The pelican should wear a red-and-white cycling cap and sunglasses. Give the bicycle a mint-green vintage frame, and add animated speed lines to emphasize motion.
Let me rotate the scene, zoom in, and adjust the cycling speed. Pay close attention to bicycle geometry, character proportions, and natural pedaling motion. Keep the animation smooth as the speed changes.
Make the page polished and ready for a public demo, with thoughtful lighting, a cohesive color palette, and clean controls.
Test it in the browser yourself and fix any visual or interaction bugs before finishing.

Watch video ↗ · Original post · Back to examples


Playable Roblox Kart Racer with Custom 3D Assets

Givros · 2026-09-05

Playable Roblox Kart Racer with Custom 3D Assets

Create a complete Roblox kart race with custom assets, drifting, AI opponents, checkpoints, lap tracking and a restartable results screen.

Prompt

Build a finished, polished kart racer in Roblox Studio via Roblox MCP. Create cohesive, detailed assets using Blender and Three.js procedural generation; finalize meshes, UVs, and baked textures in Blender, then import as optimized Roblox MeshParts with compatible PBR textures. Verify scale, pivots, materials, and collisions in-game. Use Roblox-native rendering and Luau gameplay; Three.js is an asset-generation tool, not the runtime. Prioritize one beautiful, fully dressed circuit with responsive driving/drifting, AI opponents, checkpoints, lap tracking, and a complete countdown-to-results loop with restart. Polish lighting, VFX, audio, and UI. Playtest full races, inspect actual gameplay screenshots, and iterate until broken imports, visual defects, and gameplay bugs are fixed while maintaining smooth performance. No placeholders, crude assets, or prototype visuals. Deliver the fully assembled, playable Roblox experience—not just scripts or exported assets.

Watch video ↗ · Original post · Back to examples


Browser Flight Simulator with a Complete Flight Loop

aditya · 2026-09-05

Browser Flight Simulator with a Complete Flight Loop

Build a controllable 3D passenger aircraft, airport, flight instruments and a full takeoff-to-landing game loop, using the complete author-shared prompt.

Prompt

Build a polished, playable browser-based 3D flight simulator game from scratch.

The goal is to create a small but genuinely playable flight-sim experience, not a static 3D scene.

GAMEPLAY
- Create an airport with a detailed runway, taxiway, terminal/buildings, grass/terrain, runway markings/lights, sky and clouds.
- Place a recognizable passenger airplane at the airport.
- The player must be able to control the aircraft with the keyboard.
- Implement throttle, pitch, roll, yaw and braking.
- The aircraft must have basic believable flight physics, momentum and acceleration.
- The player should be able to accelerate down the runway, take off, fly around the airport, approach the runway and land.
- Add a simple objective: take off, complete a short flight around the airport and land safely.
- Include crash/failure detection and a restart option.

CONTROLS
Display controls clearly:
- W/S: Pitch
- A/D: Roll
- Q/E: Yaw
- Shift/Ctrl: Throttle
- Space: Brake

CAMERA
- Use a smooth third-person chase camera behind the aircraft.
- Keep the aircraft clearly visible during flight.
- Camera should smoothly follow movement and respond subtly to acceleration.

HUD
Create a polished aviation-style HUD showing:
- Airspeed
- Altitude
- Heading
- Throttle
- Vertical speed
- Flight status
- Current objective

Include a compact controls/help panel that can be hidden.

START + RESULTS
Create a start screen with:
"FLIGHT SIMULATOR"
and a prominent "START FLIGHT" button.

After a successful landing, show:
- Flight completed
- Landing quality
- Flight time
- Final score
- Play Again

VISUAL QUALITY
Make it feel like a real game:
- Cohesive stylized 3D visuals
- Detailed aircraft
- Attractive airport environment
- Good lighting, shadows and materials
- Clouds/atmosphere
- Airport buildings, vehicles, signs, trees and other environmental details where appropriate
- Avoid an empty or obviously unfinished scene

FEEDBACK
Add useful feedback for:
- Throttle/engine state
- Takeoff
- Landing
- Speed warnings
- Altitude
- Crashes
- Successful landing

TECHNICAL
- Build the complete working game in the browser.
- Do not leave placeholder buttons or fake interactions.
- Prioritize responsive controls and smooth performance.
- Use whatever appropriate web/3D technologies are available.

IMPORTANT:
Do not spend the entire task making a beautiful static scene. The aircraft MUST actually be controllable and the complete loop must work:

START → ACCELERATE → TAKE OFF → FLY → APPROACH → LAND → SCORE → PLAY AGAIN

Before finishing, run the game in the browser and test the entire gameplay loop yourself. Fix broken controls, physics, visual bugs and interaction issues you find.

Watch video ↗ · Original post · Back to examples


Photorealistic Editable Dragon Reconstruction in Blender

Sarang Borude · 2026-09-05

Photorealistic Editable Dragon Reconstruction in Blender

A verbatim Blender prompt for reconstructing a photorealist

awesome-astra-prompts (TripoGrowthLab/awesome-astra-prompts)

Searching Database…

这是什么?一个精选且定期更新的合集,收录 200 多条 GPT-6 Astra 提示词和 3D 示例,用于构建游戏、Blender 场景、Three.js/Unity/Unreal 项目及其他交互式世界,每条都带预览和来源链接。
这是需要安装的工具,还是只是用来浏览的列表?它是一个可浏览的目录,不是软件——每个条目都是一张卡片,包含提示词文本、作者、日期,以及视频、原帖的链接,有时还有在线演示或源代码链接。
这个列表是怎么组织的?条目在主页按最新优先排列,每个都可展开为单独的详情卡片,显示完整提示词、创作者、创建日期、演示视频,以及(如有)在线演示或 GitHub 源码链接。
每个示例都附带可运行的源代码吗?没有——列出的 201 个示例中,目前只有 6 个发布了源代码;其余的只有提示词文本和演示视频。
这些示例涵盖哪些引擎和工具?示例面向 Blender、Three.js、Unreal Engine、Unity 以及纯浏览器/WebGPU 方案,部分条目基于 Roblox 和其他平台构建。
GPT-6 Astra 是什么?Astra 是本合集中的提示词所面向的基于 GPT-6 的模型,用于生成每个示例所展示的 3D 场景、游戏和渲染效果。
这个列表由谁维护?该项目由 Tripo 维护,并使用 CI 工作流(sync-prompts.yml、validate.yml)自动同步和校验新提示词。
什么样的项目会被列为“精选”?精选条目是人工挑选的出色示例,例如“Kaiju city battle”和一个可切换角色表情的 Blender 场景,会突出显示在常规时间线列表之上。
这只对 Blender 用户有用吗?不是,尽管基于 Blender 的条目很多,这个列表也涵盖浏览器/WebGPU 场景、Unity 和 Unreal Engine 项目,甚至还有 Roblox 等游戏平台。
Size
67.4 MB
Stars
343
Updated
CommitOct 16
Age
1mo
Commits · 90 Days