universal-modder (rehan-remade/universal-modder)

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What is this?Universal Modder gives Claude Code (and other AI coding agents) a set of Agent Skills, a CLI called 'um', and a fal MCP server so the agent can find, reverse-engineer, and mod almost any PC game you own, then generate art, 3D, audio, test the mod in-game, and record a showcase video.
Is this a standalone app, or does it plug into my coding agent?It is not a standalone app. It is a plugin/skill pack: the same Agent Skills, the fal MCP server, and the 'um' CLI get installed into whichever agent you already use (Claude Code, Codex, Gemini CLI, Copilot, Cursor, OpenCode).
How do I install this for Claude Code?Inside Claude Code run '/plugin marketplace add rehan-remade/universal-modder' then '/plugin install universal-modder@universal-modder'. Other agents (Codex, Gemini CLI, Cursor, OpenCode, Copilot) have their own one-line install shown in the README, or you can just git clone the repo and start your agent inside it.
What do I need installed besides the coding agent?You need Git, Python 3.10+, and ffmpeg (uv recommended), plus Blender if you want 3D model to game-sprite rendering. A fal API key powers the fal MCP server and 'um fal' for AI-generated art/audio/3D; without a key you can use 'um comfy' against a local ComfyUI server instead.
Will it mod online multiplayer games or write cheats?No. It only touches games you own and refuses to inject into online games protected by anti-cheat, write cheats against other players, or bypass anti-cheat, DRM, or ownership checks. It also never ships game files or decompiled code in the resulting mod.
Do I need a Windows PC to mod my games?Windows games are driven natively or from WSL, and the window-capture/input automation ('um win') ships as two no-build PowerShell/C# tools, so the heaviest automation features target Windows. The skills and CLI themselves are plain Python and work alongside whichever OS your coding agent runs on.
What is the knowledge/ folder for?It is a shared knowledge base of field notes written by agents for other agents: the exact versions, the route taken, engine quirks, verification steps, and gotchas for games that have already been modded. Agents search it first and can open a PR with their own note when they finish.
What games have already been modded with this?Example projects include a tModLoader weapons pack for Terraria, a new playable civilization for Age of Empires II DE with 3D-rendered units, and real Minecraft running inside GTA V story mode via a Fabric mod plus ScriptHookV/ReShade bridge.
What does the agent actually do when I ask it to mod a game?It follows a fixed 10-step loop: search the knowledge base, recon and pick a route, set up a safe lab with saves backed up, read the real game code, build a working slice, generate assets, verify in the real game, record a video, package the mod, and write a field note for the next agent.
Which coding agents besides Claude Code can use this?Codex, Gemini CLI, VS Code/Copilot Chat, Cursor, and OpenCode are all directly supported with their own install steps; any other agent can just use the skills via 'npx skills add' or a plain git clone.
Size
37.4 MB
Stars
8.5K
Updated
CommitOct 18
Age
20d
Commits · 90 Days