The project's README from github.com/Supermedo/uncharted_pc. As one markdown file: README.md.
Uncharted 1, 2 and 3 from the PS4 collection running natively on Windows 10 and 11, by SuperMedo. Mohammed Albarghouthi
Same idea as my Bloodborne port: the original PS4 game
code runs directly on your PC and the graphics are translated to Vulkan. Unpack the zip, start
Uncharted.exe, pick your game folder, choose a game and press PLAY.
Download the latest version · Join the Discord
No game files are included. You need your own decrypted dump of the collection (CUSA02343, CUSA02320, ...: the folder with eboot.bin, big2-ps4_Shipping.elf, big3-ps4_Shipping.elf, sce_sys, u1data, u2data and u3data). This project is not affiliated with Sony Interactive Entertainment or Naughty Dog.
user\last_run.log.iSubMesh < m_numSubMeshInstances, white textures first) and the
Uncharted 3 London bar crash (fault at 0xd9c59b): both seen on the US version 1.02
(CUSA02320). Being looked at.MSYS2 CLANG64 on Windows: bash build.sh builds out\bb-probe.exe, and
bash packaging/windows/package.sh makes dist\uncharted-windows and the zip.
Built on bbport, the native Linux port of Bloodborne by deadinside28, and on the shadPS4 renderer. Video decoding (Videodec2) and the DLSS bridge come from IFreemz/shadPS4-Bloodborne-DLSS-FSR. Thanks to Mindro for the shadPS4 Uncharted build that showed which problems to look for.
Also used: FSR-Vulkan and the AMD FidelityFX SDK (FSR),
FSR 4 assets from FireBurn/Q2RTX, the
NVIDIA DLSS SDK (nvngx_dlss.dll under NVIDIA's license),
LibAtrac9, SDL3,
FFmpeg, Dear ImGui,
sirit, magic_enum,
xbyak,
Vulkan Memory Allocator,
MSYS2 / LLVM, PyInstaller,
Pillow and the Cinzel font (SIL Open Font License).
NVIDIA, GeForce RTX and DLSS are trademarks of NVIDIA Corporation. The default covers and the icon are original artwork; no official art is included.
GNU GPL v2 or later (LICENSE). Third-party components keep their own licenses
(see licenses\ in the download).