AssetStudio README

The project's README from github.com/Perfare/AssetStudio. As one markdown file: README.md.

AssetStudio

Build status

None of the repo, the tool, nor the repo owner is affiliated with, or sponsored or authorized by, Unity Technologies or its affiliates.

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

Features

Requirements

Usage

Load Assets/AssetBundles

Use File-Load file or File-Load folder.

When AssetStudio loads AssetBundles, it decompresses and reads it directly in memory, which may cause a large amount of memory to be used. You can use File-Extract file or File-Extract folder to extract AssetBundles to another folder, and then read.

Extract/Decompress AssetBundles

Use File-Extract file or File-Extract folder.

Export Assets

use Export menu.

Export Model

Export model from "Scene Hierarchy" using the Model menu.

Export Animator from "Asset List" using the Export menu.

With AnimationClip

Select model from "Scene Hierarchy" then select the AnimationClip from "Asset List", using Model-Export selected objects with AnimationClip to export.

Export Animator will export bound AnimationClip or use Ctrl to select Animator and AnimationClip from "Asset List", using Export-Export Animator with selected AnimationClip to export.

Export MonoBehaviour

When you select an asset of the MonoBehaviour type for the first time, AssetStudio will ask you the directory where the assembly is located, please select the directory where the assembly is located, such as the Managed folder.

For Il2Cpp

First, use my another program Il2CppDumper to generate dummy dll, then when using AssetStudio to select the assembly directory, select the dummy dll folder.

Build

Open source libraries used

Texture2DDecoder

AssetStudio (Perfare/AssetStudio)

Searching Database…

15.6K ·GitHub
archived
What is this?A Windows desktop tool for exploring, extracting and exporting assets and assetbundles from Unity games — textures, audio, meshes, fonts, shaders and animations.
Is this a Unity plugin, or a separate program I run on its own?It is a standalone GUI program, not a Unity plugin — you run it on its own and point it at game files or asset bundles; no Unity editor is needed.
How do I get started with a game's files?Download a release build, then use File-Load file or File-Load folder to open assets or asset bundles and browse them in the Asset List and Scene Hierarchy.
Do I need a specific .NET version to run it?Pick the build for your machine: AssetStudio.net472 needs .NET Framework 4.7.2, while the net5 and net6 builds need the matching .NET Desktop Runtime 5.0 or 6.0.
Which Unity versions can it open?Unity versions 3.4 through 2022.1 — bundles made with newer Unity releases are not supported.
Can I export a model together with its animations?Yes — export an Animator from the Asset List to get an FBX with its bound AnimationClips, or Ctrl-select an Animator plus an AnimationClip and use Export-Export Animator with selected AnimationClip.
Creator
Perfare
Size
39.2 MB
Stars
15.6K
Age
10y
Commits · 90 Days