DASHR README

The project's README from github.com/tomforsyth1000/DASHR. As one markdown file: README.md.

DASHR

DASHR - Dynamically Animated Skinned Heightfield Rendering

Tom Forsyth, v1.1 2026 October 12th

Short "pitch" video: https://youtu.be/-Su9YrcazRk

Longer technical video: https://youtu.be/SA2cXydaq1A

Online paper: https://tomforsyth1000.github.io/DASHR/paper/DASHR_Paper.html

Download everything! Then:

Paper: paper/DASHR_Paper.html

Executable Windows demo: demo/skinnedheightfield.exe

Windows/DirectX code in demo directory.

DASHR (tomforsyth1000/DASHR)

demo
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133 ·GitHub
What is this?DASHR is a real-time rendering technique and demo for dynamically animated, skinned heightfields — letting height-based surfaces like snow, sand or terrain deform and move realistically. It's by veteran graphics programmer Tom Forsyth and ships as a paper plus a Windows/DirectX demo.
Is this a reusable library or just a research demo?It's a research project, not a drop-in library: a technical paper plus a standalone Windows/DirectX executable demo you run to see the technique.
How do I try the demo?Download the whole repository, then run the prebuilt executable at demo/skinnedheightfield.exe; the Windows/DirectX source for the demo lives in the demo directory.
Does the demo run on Mac or Linux?No, the demo is a Windows executable built with DirectX, so there's no cross-platform build.
Would this be useful for game developers working on terrain rendering?Yes, it's aimed at graphics programmers and game developers interested in real-time animated heightfield/terrain rendering, presented as a technical paper backed by a working demo.
What is the underlying idea behind skinned heightfields?It applies character-style skeletal skinning to a heightfield mesh so terrain-like surfaces (snow, sand, fabric) can deform and animate dynamically in real time, much like a skinned character mesh.
Size
67.8 MB
Stars
133
Updated
CommitOct 12
Age
3mo
Commits · 90 Days