conc README

The project's README from github.com/sourcegraph/conc. As one markdown file: README.md.

conch

conc: better structured concurrency for go

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conc is your toolbelt for structured concurrency in go, making common tasks easier and safer.

go get github.com/sourcegraph/conc

At a glance

All pools are created with pool.New() or pool.NewWithResults[T](), then configured with methods:

Goals

The main goals of the package are:

  1. Make it harder to leak goroutines
  2. Handle panics gracefully
  3. Make concurrent code easier to read

Goal #1: Make it harder to leak goroutines

A common pain point when working with goroutines is cleaning them up. It's really easy to fire off a go statement and fail to properly wait for it to complete.

conc takes the opinionated stance that all concurrency should be scoped. That is, goroutines should have an owner and that owner should always ensure that its owned goroutines exit properly.

In conc, the owner of a goroutine is always a conc.WaitGroup. Goroutines are spawned in a WaitGroup with (*WaitGroup).Go(), and (*WaitGroup).Wait() should always be called before the WaitGroup goes out of scope.

In some cases, you might want a spawned goroutine to outlast the scope of the caller. In that case, you could pass a WaitGroup into the spawning function.

func main() {
    var wg conc.WaitGroup
    defer wg.Wait()

    startTheThing(&wg)
}

func startTheThing(wg *conc.WaitGroup) {
    wg.Go(func() { ... })
}

For some more discussion on why scoped concurrency is nice, check out this blog post.

Goal #2: Handle panics gracefully

A frequent problem with goroutines in long-running applications is handling panics. A goroutine spawned without a panic handler will crash the whole process on panic. This is usually undesirable.

However, if you do add a panic handler to a goroutine, what do you do with the panic once you catch it? Some options:

  1. Ignore it
  2. Log it
  3. Turn it into an error and return that to the goroutine spawner
  4. Propagate the panic to the goroutine spawner

Ignoring panics is a bad idea since panics usually mean there is actually something wrong and someone should fix it.

Just logging panics isn't great either because then there is no indication to the spawner that something bad happened, and it might just continue on as normal even though your program is in a really bad state.

Both (3) and (4) are reasonable options, but both require the goroutine to have an owner that can actually receive the message that something went wrong. This is generally not true with a goroutine spawned with go, but in the conc package, all goroutines have an owner that must collect the spawned goroutine. In the conc package, any call to Wait() will panic if any of the spawned goroutines panicked. Additionally, it decorates the panic value with a stacktrace from the child goroutine so that you don't lose information about what caused the panic.

Doing this all correctly every time you spawn something with go is not trivial and it requires a lot of boilerplate that makes the important parts of the code more difficult to read, so conc does this for you.

stdlib conc
type caughtPanicError struct {
    val   any
    stack []byte
}

func (e *caughtPanicError) Error() string {
    return fmt.Sprintf(
        "panic: %q\n%s",
        e.val,
        string(e.stack)
    )
}

func main() {
    done := make(chan error)
    go func() {
        defer func() {
            if v := recover(); v != nil {
                done <- &caughtPanicError{
                    val: v,
                    stack: debug.Stack()
                }
            } else {
                done <- nil
            }
        }()
        doSomethingThatMightPanic()
    }()
    err := <-done
    if err != nil {
        panic(err)
    }
}
func main() {
    var wg conc.WaitGroup
    wg.Go(doSomethingThatMightPanic)
    // panics with a nice stacktrace
    wg.Wait()
}

Goal #3: Make concurrent code easier to read

Doing concurrency correctly is difficult. Doing it in a way that doesn't obfuscate what the code is actually doing is more difficult. The conc package attempts to make common operations easier by abstracting as much boilerplate complexity as possible.

Want to run a set of concurrent tasks with a bounded set of goroutines? Use pool.New(). Want to process an ordered stream of results concurrently, but still maintain order? Try stream.New(). What about a concurrent map over a slice? Take a peek at iter.Map().

Browse some examples below for some comparisons with doing these by hand.

Examples

Each of these examples forgoes propagating panics for simplicity. To see what kind of complexity that would add, check out the "Goal #2" header above.

Spawn a set of goroutines and waiting for them to finish:

stdlib conc
func main() {
    var wg sync.WaitGroup
    for i := 0; i < 10; i++ {
        wg.Add(1)
        go func() {
            defer wg.Done()
            // crashes on panic!
            doSomething()
        }()
    }
    wg.Wait()
}
func main() {
    var wg conc.WaitGroup
    for i := 0; i < 10; i++ {
        wg.Go(doSomething)
    }
    wg.Wait()
}

Process each element of a stream in a static pool of goroutines:

stdlib conc
func process(stream chan int) {
    var wg sync.WaitGroup
    for i := 0; i < 10; i++ {
        wg.Add(1)
        go func() {
            defer wg.Done()
            for elem := range stream {
                handle(elem)
            }
        }()
    }
    wg.Wait()
}
func process(stream chan int) {
    p := pool.New().WithMaxGoroutines(10)
    for elem := range stream {
        elem := elem
        p.Go(func() {
            handle(elem)
        })
    }
    p.Wait()
}

Process each element of a slice in a static pool of goroutines:

stdlib conc
func process(values []int) {
    feeder := make(chan int, 8)

    var wg sync.WaitGroup
    for i := 0; i < 10; i++ {
        wg.Add(1)
        go func() {
            defer wg.Done()
            for elem := range feeder {
                handle(elem)
            }
        }()
    }

    for _, value := range values {
        feeder <- value
    }
    close(feeder)
    wg.Wait()
}
func process(values []int) {
    iter.ForEach(values, handle)
}

Concurrently map a slice:

stdlib conc
func concMap(
    input []int,
    f func(int) int,
) []int {
    res := make([]int, len(input))
    var idx atomic.Int64

    var wg sync.WaitGroup
    for i := 0; i < 10; i++ {
        wg.Add(1)
        go func() {
            defer wg.Done()

            for {
                i := int(idx.Add(1) - 1)
                if i >= len(input) {
                    return
                }

                res[i] = f(input[i])
            }
        }()
    }
    wg.Wait()
    return res
}
func concMap(
    input []int,
    f func(*int) int,
) []int {
    return iter.Map(input, f)
}

Process an ordered stream concurrently:

stdlib conc
func mapStream(
    in chan int,
    out chan int,
    f func(int) int,
) {
    tasks := make(chan func())
    taskResults := make(chan chan int)

    // Worker goroutines
    var workerWg sync.WaitGroup
    for i := 0; i < 10; i++ {
        workerWg.Add(1)
        go func() {
            defer workerWg.Done()
            for task := range tasks {
                task()
            }
        }()
    }

    // Ordered reader goroutines
    var readerWg sync.WaitGroup
    readerWg.Add(1)
    go func() {
        defer readerWg.Done()
        for result := range taskResults {
            item := <-result
            out <- item
        }
    }()

    // Feed the workers with tasks
    for elem := range in {
        resultCh := make(chan int, 1)
        taskResults <- resultCh
        tasks <- func() {
            resultCh <- f(elem)
        }
    }

    // We've exhausted input.
    // Wait for everything to finish
    close(tasks)
    workerWg.Wait()
    close(taskResults)
    readerWg.Wait()
}
func mapStream(
    in chan int,
    out chan int,
    f func(int) int,
) {
    s := stream.New().WithMaxGoroutines(10)
    for elem := range in {
        elem := elem
        s.Go(func() stream.Callback {
            res := f(elem)
            return func() { out <- res }
        })
    }
    s.Wait()
}

Status

This package is currently pre-1.0. There are likely to be minor breaking changes before a 1.0 release as we stabilize the APIs and tweak defaults. Please open an issue if you have questions, concerns, or requests that you'd like addressed before the 1.0 release. Currently, a 1.0 is targeted for March 2023.

conc (sourcegraph/conc)

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这是什么?conc 是一个 Go 库,可以看作结构化并发的“工具箱”,让 Go 里常见的并发模式比直接用原生 goroutine 和 sync 原语更简单、更安全。
它是要导入到我 Go 代码里的库,还是一个独立的工具?是一个库:把它的一些包(conc、pool、stream、iter、panics)导入你自己的 Go 程序即可——没有需要运行的可执行文件、命令行工具或服务。
在项目里怎么开始使用它?先用 go get github.com/sourcegraph/conc 添加依赖,然后用 pool.New() 或 pool.NewWithResults[T]() 创建一个池,再链式调用 WithMaxGoroutines() 或 WithErrors() 这类配置方法。
它会引入其他依赖吗?不会——这个模块没有任何第三方依赖,只要装好一个能用的 Go 工具链就够了。
现在这个 API 够稳定,可以放心在上面构建吗?它还没到 1.0:在 1.0 正式发布前可能会有小的破坏性改动,撰写本文时 1.0 的目标日期定在 2023 年 3 月。
什么情况下我会用它而不是直接写 goroutine?适合会启动 goroutine 的 Go 开发者,尤其是在长期运行的服务里——它专门解决那些经典问题:goroutine 泄漏、panic 导致整个进程挂掉,以及难以阅读的并发样板代码。
相比直接用 sync.WaitGroup,它能给我带来什么?conc.WaitGroup 提供 Go() 和 Wait(),并带 panic 保护:如果任何启动的 goroutine 发生 panic,Wait() 会重新抛出这个 panic,并附上子 goroutine 的堆栈信息,让调用方能发现这次失败,而不是进程无声无息地死掉。
怎么限制同时运行的 goroutine 数量?用 pool.New() 创建一个池,然后调用 WithMaxGoroutines(n)——这样任务最多只会用 n 个 goroutine 来运行。ResultPool 及它的错误和 context 变体还额外提供结果收集和失败处理。
池里的某个任务失败后,剩下的任务会怎么样?错误池默认会汇总所有返回的错误;WithFirstError 只保留第一个错误,WithContext(ctx) 会在第一次失败时取消其余任务,WithCollectErrored 则能保留失败任务的部分结果。
除了任务池,有没有处理有序流或切片的工具?有——stream.Stream 可以并行处理一个有序的任务流,同时保证你的回调按顺序串行执行;iter.Map 和 iter.ForEach 则可以并发地对切片做映射或遍历。
What are similar projects?taskflow, rayon, concurrentqueue, ants, tokio, gjson, bend, muduo
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