The project's README from github.com/genex-games/genex-desktop. As one markdown file: README.md.
Desktop app for game dev with AI.

| Platform | Download |
|---|---|
| macOS (Apple Silicon) | Genex.dmg |
| Linux (x64) | .deb, .rpm or .zip from the latest release |
| Windows | Soon |
Genex is early: expect rough edges, and tell us about them in issues.
→ Use your Claude Code or ChatGPT subscription
→ Or run local models
→ Multi-agent game dev: mix Opus and GPT models across the main agent, workers and reviewers
→ Make 3D assets locally with the Blender plugin
→ Meshy, Tripo, ElevenLabs and more through the Genex tools router
→ Export anywhere, or publish to the web
→ Unity and Unreal plugins soon
→ Native C++ games soon
[!TIP] Have a tool your games need? Build a plugin and put it in the Genex Marketplace for everyone.
You need macOS on Apple Silicon, Git and Node 24.
git clone https://github.com/genex-games/genex-desktop.git
cd genex-desktop
nvm install && nvm use # Node 24, from .nvmrc
npm ci
npm run studio:dev -- start --profile first-run --fixture app-basics
The fixture runs the app with scripted models and sample games, so it needs no account. Read CONTRIBUTING.md before you open a pull request; coding agents start at AGENTS.md.
Plugins give Genex's agents new tools: an asset generator, an engine bridge, a service your game talks to. The Blender and Genex tools that ship with the app are plugins too. From a Genex checkout:
npm run plugin:new -- my-plugin --out ~/studio-plugins # scaffold it from the example
npm run plugin:doctor -- ~/studio-plugins/my-plugin # check it the way Genex will
The plugin guide covers tools, panels, settings and accounts.
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