bloodborne_pc README

The project's README from github.com/Supermedo/bloodborne_pc. As one markdown file: README.md.

Bloodborne for Windows

Bloodborne running natively on Windows 10 and 11, by Supermedo Mohammed Albarghouthi.

The original PlayStation 4 game runs directly on your PC: its own x86-64 code runs natively, and the graphics are translated to Vulkan. No emulator window, no setup scripts: unpack the zip, start Bloodborne.exe, pick your game folder and press PLAY.

Download the latest version · Join the Discord

No game files are included. You need your own decrypted dump of Bloodborne (CUSA03173). Version 1.09 is needed for the community patches (60/90/unlocked FPS, resolution, effects); other versions run at 30 FPS. This project is not affiliated with Sony Interactive Entertainment or FromSoftware.

Features

Requirements

Nothing else to install: everything the game needs is in the zip.

How to play

  1. Download the zip from Releases and unpack it anywhere.
  2. Start Bloodborne.exe.
  3. On Game & effects, choose your game folder (the one with eboot.bin).
  4. Press PLAY.

In the game, Insert (or L3+R3 on a controller) opens the settings menu. Keyboard: WASD move, arrows camera, Space Cross, Left Shift Circle, E Square, Q Triangle, 1/3 L1/R1, R/F L2/R2, Z/C L3/R3, I/K/J/L d-pad, Enter Options, Tab touchpad.

Known issues

Problems and feedback

Ask on the Discord server, or open an issue and attach user\last_run.log from the game folder, with your graphics card and what happened. If the game shows only a black screen, try Advanced → Clear shader cache first.

Building from source

See packaging/windows/README.md: MSYS2 CLANG64, bash build.sh, then bash packaging/windows/package.sh. DLSS is built separately with packaging/windows/build_dlss.sh.

Credits

Built on bbport, the native Linux port of Bloodborne by deadinside28, and on the shadPS4 renderer. The original README is in docs/original-readme.

Also used: FSR-Vulkan and the AMD FidelityFX SDK (FSR), FSR 4 assets from FireBurn/Q2RTX, the DLSS bridge adapted from IFreemz/shadPS4-Bloodborne-DLSS-FSR, the NVIDIA DLSS SDK (nvngx_dlss.dll under NVIDIA's license), LibAtrac9, SDL3, FFmpeg, Dear ImGui, sirit, magic_enum, miniz, xbyak, Vulkan Memory Allocator, MSYS2 / LLVM, PyInstaller and Pillow. Game patches by Kyo, Lance McDonald, auser1337, illusion, emoose and the Bloodborne community.

NVIDIA, GeForce RTX and DLSS are trademarks of NVIDIA Corporation. The icon is original artwork.

License

GNU GPL v2 or later (LICENSE). Third-party components keep their own licenses (see licenses\ in the download).

bloodborne_pc (Supermedo/bloodborne_pc)

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这是什么?《血源诅咒》(Bloodborne) 的 Windows 原生移植版,直接在你的电脑上运行 PS4 游戏自带的 x86-64 代码,并把它的图形调用转译为 Vulkan,外面包着一个负责设置、超分辨率、作弊和更新的启动器。
它是在虚拟游戏机里跑 PS4 版的模拟器吗?不是——它不是模拟器。游戏的本地代码直接跑在 Windows 上,只有图形层被转译成 Vulkan,所以没有模拟器窗口,也没有安装脚本,解压即玩。
怎么让它跑起来?从 Releases 下载 zip,解压到任意位置,运行 Bloodborne.exe,把路径指向你的游戏文件夹(带 eboot.bin 的那个),然后按 PLAY。
必须已经拥有《血源诅咒》吗?必须——项目不带任何游戏文件。你需要自己的《血源诅咒》解密转储 (CUSA03173);如果想用社区的帧率、分辨率和效果补丁,还得是 1.09 版。
有哪些已知 bug 要有心理准备?创建界面上的角色预览一直是空白的(角色本身进游戏没问题),部分 AMD 显卡加载世界时仍会崩溃,而且把帧率上限推到 120 FPS 以上反而会让游戏内移动变慢——这是原版游戏的限制。
跑它需要什么硬件?64 位的 Windows 10 (1903+) 或 Windows 11,显卡支持 Vulkan 1.3 且驱动较新;DLSS 需要 NVIDIA RTX 20 系或更新的卡,其余情况由 AMD FSR 3.1/4 覆盖。
包含哪些超分辨率和性能选项?RTX 20 系及更新卡上的 NVIDIA DLSS、AMD FSR 3.1 和 FSR 4,外加原生分辨率 TAA;输出从 720p 到 4K,帧率可解锁(默认 120)或固定 30/60/90 FPS。
它支持什么样的作弊和 mod?启动器有一个作弊页(不死、潜行、无声脚步、无限 Rally、敌人控制、镜头/布娃娃调整等),并能在不碰你原版游戏文件的前提下加载 mod 和第三方补丁。
这个项目是怎么来的?它基于 deadinside28 开发的《血源诅咒》Linux 原生移植版 bbport 和 shadPS4 渲染器,再加上 FSR-Vulkan、AMD FidelityFX 和一个改造过的 DLSS 桥接层。
更新会清掉我的存档或 mod 吗?不会——启动器只会在新版本发布时通知你,用 Update 安装,存档、设置和 mod 都原样保留。
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