Motion2MixamoRig README

The project's README from github.com/MaxLiu22/Motion2MixamoRig. As one markdown file: README.md.

Motion2MixamoRig

Motion2MixamoRig

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Transfer the motion of a person in a video — or the pose in a still photo — onto an Adobe Mixamo-rigged 3D character.

For game developers: give it a single-person action video (or a still) and a Mixamo character; it writes preview videos plus a skinned character file (.glb) you can drop into Blender or Unity.

Motion2MixamoRig is currently experimental. Version 0.1.0 is the command-line pipeline. This repository also includes a Blender 4.2+ Extension that runs that same pipeline in an external Python environment. How to install and use the add-on: blender_extension/README.md.

Agents should start with AGENTS.md.

https://github.com/user-attachments/assets/37c67642-f36c-4815-bcf3-028ed9546a2f

Open demo.mp4 in this repository.

Another demo:

https://github.com/user-attachments/assets/073f20c8-7283-4209-98e8-f247228bfd56

Prerequisites

Python 3.10+. After cloning, create a virtualenv and install dependencies; the m2mr command is then available:

git clone https://github.com/MaxLiu22/Motion2MixamoRig.git
cd Motion2MixamoRig
python -m venv .venv && source .venv/bin/activate

# Install dependencies and this project. chumpy (a legacy package on the
# dependency chain) imports pip in its setup script, which fails with
# "No module named 'pip'" under pip's default isolated build. Install it
# first with isolation turned off, then install this project.
pip install --upgrade pip setuptools wheel \
  && pip install "numpy>=1.26" \
  && pip install --no-build-isolation "chumpy==0.70" \
  && pip install -e .

Inference weights (GVHMR and so on) are not downloaded here. The first m2mr run pulls them into weights/ (~5 GB, once only).

ffmpeg is recommended (macOS: brew install ffmpeg, Ubuntu: apt install ffmpeg). The pipeline runs without it, but the output videos will be silent and will not play in a browser.

Before you run: put these in assets/

This repository does not ship these files; you have to fetch them. The SMPL-X filename must match the table exactly; FBX, video, and image names can be anything. A run needs SMPL-X, a Mixamo character, and either a video or a still.

What Where Where to get it
SMPL-X body model assets/body_models/smplx/SMPLX_NEUTRAL.npz Register at SMPL-X and download it
Mixamo character FBX assets/mixamo/Y_Bot.fbx With an Adobe account, download Y Bot (or any other Mixamo-rigged character) from Mixamo
Action video assets/video/<your_clip>.mp4 A clip with exactly one clearly visible person, head to toe in frame the whole time (you may keep several files; each run uses the most recently added)
Pose still (optional) assets/image/<your_photo>.jpg A photo with exactly one clearly visible person, head to toe in frame. Use with --image

Note: Mixamo's download is named Y Bot.fbx (space), one character off from Y_Bot.fbx (underscore) in the table. Rename it to the underscore form and it becomes the default rig (m2mr run without --rig). Leaving the space is fine too — if Y_Bot.fbx is missing, the first .fbx in assets/mixamo/ is used.

assets/video/ can hold several videos. Without --video or --image, the run uses the file most recently added to assets/video/; if that folder is empty it falls back to the latest still in assets/image/. Each clip or photo must show only one person, head to toe in frame — nothing cropped at the edges. m2mr doctor / m2mr run stop before extraction if two people are in view.

Quick Start

Results land in outputs/<run-time>_<source>/. Video runs write videos/; still runs write images/.

1. Check assets and the environment

Anything missing is printed with where to download it and where to put it.

m2mr doctor

2. First run: get something on screen

With no flags, this uses the latest file in assets/video/ and assets/mixamo/Y_Bot.fbx.

m2mr run

This is the slow step. The first run downloads ~5 GB of inference weights (once only), then extracts human motion from the video. On CPU, a ~30 second clip takes about 8–15 minutes to extract; later runs of similar length, with weights already there, take about 3–5 minutes. Retargeting and rendering are usually a minute or two. Reusing a skeleton with --skeleton in the next section skips extraction entirely and finishes in tens of seconds.

3. Same motion, different character

Download another character from Mixamo into assets/mixamo/. Do not rerun with only --rig — that repeats the slow extraction. Pass --skeleton to reuse the skeleton from a previous run; minutes become tens of seconds:

m2mr run --skeleton outputs/<previous-run-dir>/skeleton_motion.npz --rig assets/mixamo/Vampire.fbx

4. A different video

--video picks the clip. It combines freely with --rig.

m2mr run --video assets/video/dance.mp4 --rig assets/mixamo/Vampire.fbx

5. A still photo (static pose)

--image recovers a static 3D pose from a photo of one person, then retargets it onto the Mixamo character the same way a video run does. Previews are four stills in images/ (same views as the video run), plus a left/right orbit clip before_after_360_compare.mp4. Do not pass --video at the same time.

m2mr run --image assets/image/pose.jpg
m2mr run --image assets/image/pose.jpg --rig assets/mixamo/Vampire.fbx

--image with no path uses the file most recently added to assets/image/.

Outputs

Each m2mr run creates a directory named by the time the command started. The four files at the root are the same for video and still; only the preview folder changes.

outputs/20260829_193205_dance/          # or …_pose/ for a still
├── run.json                            # start time, inputs, full command
├── skeleton_motion.npz                 # 3D human skeleton (reuse with --skeleton)
├── mixamo_rotations.npz                # per-bone Mixamo rotations
├── mixamo_character.glb                # skinned character, import into Blender / Unity
└── videos/   or   images/              # previews — which one depends on the input

Video input writes videos/ (same aspect ratio as the clip):

videos/
├── human_skeleton.mp4                  # recovered 3D human skeleton
├── mixamo_skeleton.mp4                 # Mixamo rig skeleton
├── mixamo_character.mp4                # skinned Mixamo character
└── compare.mp4                         # 2×2: original (TL) / Mixamo skeleton (TR)
                                        #      human skeleton (BL) / character (BR)

Still input writes images/ instead (same four views, plus a turntable):

images/
├── human_skeleton.png                  # recovered 3D human skeleton
├── mixamo_skeleton.png                 # Mixamo rig skeleton
├── mixamo_character.png                # skinned Mixamo character
├── compare.png                         # 2×2: original (TL) / Mixamo skeleton (TR)
│                                       #      human skeleton (BL) / character (BR)
└── before_after_360_compare.mp4        # left: original photo
                                        # right: 10° orbit of the rig (one full turn)

Open mixamo_character.glb in Blender: File → Import → glTF 2.0 (.glb/.gltf). If the camera is framed on empty space, select the character mesh and use View → Frame Selected. The cluster of spheres on the head and hands is bone display, not the mesh: in the Outliner, hide Icosphere and the armature; leave the skinned mesh visible. Set scene FPS and the timeline end frame from run.json (fps, n_frames) so playback matches the source. Compare a video run against videos/mixamo_character.mp4, a still run against images/mixamo_character.png or the orbit clip.

License

This repository's code is Apache-2.0. The assets you download have their own terms and must not be redistributed with this repo:

Contact

If you run into a problem, need help finishing a local setup, or would like to talk about working together, email: [email protected]

Motion2MixamoRig (MaxLiu22/Motion2MixamoRig)

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这是什么?Motion2MixamoRig 可以读取一个人的视频(或静态照片),把其中的动作/姿势转移到绑定了 Adobe Mixamo 骨骼的 3D 角色上,生成预览视频和一个带蒙皮的 .glb 文件,可以直接放进 Blender 或 Unity 使用。
它是命令行工具,还是有图形界面?它主要是一个命令行流水线(即 m2mr 命令),另外还附带一个 Blender 4.2+ 扩展,可以在 Blender 内部运行同样的流水线。
怎么把它跑起来?克隆仓库,创建虚拟环境并安装依赖,让 m2mr 命令可用;然后把所需的资源文件放进 assets/ 目录,先运行 m2mr doctor,再运行 m2mr run。
运行任务之前我需要准备什么?需要 Python 3.10+、一个 SMPL-X 身体模型文件(需要在 SMPL-X 网站注册才能获取)、一个 Mixamo 角色 FBX 文件(需要 Adobe 账号),以及一段单人从头到脚完整入镜的视频或照片;建议安装 ffmpeg,这样输出结果才有声音,并且能在浏览器里播放。
搭建过程中有什么坑吗?首次运行会下载约 5GB 的推理权重,在 CPU 上可能需要 8 到 15 分钟;视频片段必须恰好只有一个人、从头到脚完整入镜、不能有任何裁切;而且该项目本身被标记为实验性质。
这个工具是给谁用的?它是为游戏开发者打造的,帮助他们快速把一段视频或一张照片转换成 Mixamo 绑定角色的动作。
提取出来的骨骼可以复用到另一个角色上吗?可以,传入 --skeleton 参数即可复用之前提取的骨骼,完全跳过耗时的动作提取步骤,把运行时间从几分钟缩短到几十秒;再配合 --rig 参数就能套用一个新的 Mixamo 角色。
一次运行结束后,我该在 Blender 里打开哪个文件?通过 File → Import → glTF 2.0 (.glb/.gltf) 打开 mixamocharacter.glb;然后根据 run.json 里的 fps 和 nframes 设置场景帧率和时间轴长度,让播放效果与原素材一致。
Mixamo 角色文件要怎么命名才能被自动识别?把下载的 'Y Bot.fbx' 重命名为 'YBot.fbx'(没有下划线),它就会成为默认的骨骼绑定;如果找不到这个确切的文件名,流水线会直接使用 assets/mixamo/ 目录下找到的第一个 .fbx 文件。
可以用静态照片代替视频吗?可以,传入 --image 参数就能从一张单人照片中还原静态 3D 姿势,并按同样的方式重定向,只不过输出的不是预览视频,而是四张预览静态图外加一段环绕对比短片。
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