The project's README from github.com/perseval-BLR/NeuralScreen. As one markdown file: README.md.
NVIDIA's DLSS 5 neural renderer, applied to your whole Windows desktop in real time. Everything on screen — games, video, photos — goes through the same neural network that DLSS 5 games use, and comes back sharper.
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Everything lives in one menu inside the overlay. The Before / after wipe slider splits the screen down the middle so you can see what the effect is actually doing.
Windows 11
An NVIDIA RTX card. What works, honestly:
| Cards | Status |
|---|---|
| RTX 50 (Blackwell) | ✅ works - the officially supported generation |
| RTX 40 (Ada) | ✅ works - through the built-in architecture hook |
| RTX 30 (Ampere) | ✅ works - restored in v1.5.1 (the universal runtime + spoof 0x1B0, same stack as v1.3.0) |
| RTX 20 (Turing) | ❌ cannot run the neural pass at all - below the minimum architecture (DLSS5-Feeder issue #73). See Trying RTX 20 below. |
| Laptops with hybrid graphics (Optimus) | ⚠️ works only when the display is driven by the NVIDIA GPU - force the dGPU (MUX switch, or an external monitor on the dGPU port). On the iGPU it fails on the first frame |
Nothing installed. The release archive brings its own Python.
Turing is below the minimum architecture - no runtime build makes the neural pass run on it (0xBAD00001, FeatureNotSupported). The program will start and the menu works; the picture is not processed. No workaround exists.
nvngx_dlssnr.dll (165 MB, too big for GitHub to keep in the repository,
so it ships in the archive instead).NeuralScreen.exe.Windows will probably warn you about an unknown publisher the first time — the
program is not signed with a paid certificate. Click More info → Run
anyway. If you would rather not, NeuralScreen.vbs next to it does the same
thing.
There is no installer and nothing is written outside the folder. To remove it, delete the folder.
Do not use it in competitive online games. A process named
nvngx.dllplus a fullscreen overlay is exactly what anti-cheat systems look for.
The program sits in the tray (with a taskbar button) and draws over your desktop. Press Num2 for the menu. The hotkeys live on the numpad, so Num Lock has to be on - with it off those keys send Insert/End/arrows instead and nothing happens.
| Key | What it does |
|---|---|
| Num2 | open / close the menu |
| Num1 | neural rendering on / off |
| Num3 | screenshot |
| Num0 | start / stop recording, with sound |
| Num4 / Num6 | processing resolution down / up |
| Num5 | process one window instead of the whole screen |
| Ctrl+Alt+Q | quit |
Every key can be reassigned in the menu, under the sliders icon.
While the menu is open it takes the mouse and keyboard, so it works on top of a game. Closed, clicks go straight through it as if it were not there.
Startup and mode switches do not flash: the overlay appears with the first real frame, a brief blur-with-spinner covers the pipeline rebuild.
NeuralScreen renders the whole screen by default. To process one window instead (a game, a browser): point at it, press Num5 or pick Select window... in the menu. The overlay follows the window. Back to the whole screen: Num5 again or Fullscreen in the menu. Minimising the window pauses processing.
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The dot next to your graphics card is green when neural rendering is actually running on it, red when it is not.
The settings worth touching:
The interface speaks 12 languages - English, Russian, French, German, Spanish, Italian, Portuguese, Polish, Ukrainian, Chinese, Japanese and Korean. Pick one under the sliders icon (Language). The menu, the HUD and the alerts all follow.
Everything else — which monitor, whether the menu opens on launch, starting with Windows, key assignments — is behind the sliders icon.
Num0 records what you see, with system sound, into an MP4 in
recordings. Num3 saves a screenshot. The menu shows up in both if
open - on purpose. The recording audio passes through a soft limiter, so a
loud system mix cannot clip the track into distortion.
Record the processed picture externally:
NS_SPOUT=1 (environment variable,
e.g. set NS_SPOUT=1 then NeuralScreen.exe). The worker publishes the
output as a Spout2 shared texture - add a Spout2 Capture source in OBS
(free plugin) and record. Works in full-screen mode too. Off by default.Nothing appears after launch. Check NeuralScreen.log next to the
program; the most common cause is a missing native\nvngx_dlssnr.dll.
The overlay is invisible in a game. True fullscreen cannot have anything drawn over it — a Windows rule. Switch the game to borderless or windowed fullscreen.
The menu pointer is missing or frozen. A fullscreen game hides the system cursor; the overlay only shows the system cursor. Borderless fixes it.
The numpad hotkeys do nothing. They need Num Lock to be on. With Num Lock off the numpad sends Insert/End/arrows and the keys simply do not exist.
The picture is soft. Put Resolution the network runs at back to the top of its slider.
A key does nothing. Something else claimed it; reassign it in the menu under the sliders icon.
The menu is slow in a heavy game. At 4K the pipeline can take up to a second per frame; a press may feel lost. The picture is the priority.
nvngx_dlssnr.dll is the leaked 310.8.0 runtime carrying sm_75/86/89/120 kernels (RTX 20-50) — see License below.The code here is MIT. NVIDIA's nvngx_dlssnr.dll is the leaked 310.8.0
runtime (sm_75/86/89/120 kernels, RTX 20-50). Included as-is, no
guarantees; research-only.