godot README

The project's README from github.com/godotengine/godot. As one markdown file: README.md.

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as the Asset Store.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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godot (godotengine/godot)

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118.6K ·GitHub
这是什么?Godot 是一款免费、跨平台的游戏引擎,可以在同一个统一的编辑器里制作 2D 和 3D 游戏,并内置了一整套完善的工具。
它是需要安装的应用程序,还是写代码时引用的库?它是一个完整的引擎,以桌面编辑器的形式使用:内置了一整套常用工具,让你可以专注于做游戏,而不用重复造轮子。
怎么获取这个引擎?从 Godot 官网下载编辑器和导出模板的官方安装包,也可以自己从源码编译——官方文档覆盖了所有支持的平台。
我用它做的游戏能在哪些平台上运行?一键导出即可覆盖主流桌面平台(Linux、macOS、Windows)、移动平台(Android、iOS)、网页平台以及游戏主机。
它的授权协议有什么坑吗——我发布的游戏需要付版税吗?没有任何坑:采用 MIT 协议,完全免费,不收版税,也没有附带条件——你的游戏完完全全属于你,包括引擎的每一行代码。
Godot 一直开源吗?不是——2014 年 2 月开源之前,它是 Juan Linietsky 和 Ariel Manzur 的内部引擎,曾用于发布多款外包制作的游戏。
我是游戏引擎的新手,该从哪里学起?官方文档托管在 Read the Docs 上,在编辑器内部也能直接查看类参考;官方示例项目则放在专门的代码仓库和 Asset Store 里。
What are similar projects?Pixelorama, bgfx, libgdx, imgui, luanti, flutter_scene, MonoGame, flame
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