flame README

The project's README from github.com/flame-engine/flame. As one markdown file: README.md.

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flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

flame (flame-engine/flame)

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10.8K ·GitHub
这是什么?Flame 是一个构建在 Flutter 之上的游戏引擎,提供游戏循环、组件系统、碰撞检测、输入处理,以及精灵和动画工具,让你可以使用 Dart 和 Flutter 开发 2D 游戏。
它是独立的引擎,还是在 Flutter 应用内运行?它是一个构建在 Flutter 之上的库/引擎,而不是独立的运行时。你需要将它添加到 Flutter 项目中,并在 Flutter 的组件和渲染流程中构建你的游戏。
如何在项目中添加 Flame?将它作为包依赖添加到 Flutter 项目中,然后按照文档网站上的教程,让一个基础游戏运行起来。
我需要先配置好 Flutter 吗?需要。Flame 构建在 Flutter 之上,因此在使用它之前,你需要一个可正常工作的 Flutter/Dart 开发环境。
如果我需要音频、物理或手柄支持怎么办?核心 Flame 中并未内置这些功能。如需这些功能,你需要添加官方的桥接包,例如 flame_audio、flame_forge2d 或 flame_gamepads。
我的 Flame 游戏可以发布到哪些平台?由于它基于 Flutter 运行,使用 Flame 构建的游戏可以面向 Android、iOS、Web、Windows、macOS 和 Linux。
组件系统(FCS)能为我带来什么?FCS 是 Flame 的组件/对象系统,用于组织游戏实体。你可以将位置、尺寸和特效等行为组合到游戏对象上,而无需从零编写自定义架构。
我能不用安装任何东西就试用示例吗?可以。Flame 官方网站提供了大多数功能的浏览器可运行示例,你还可以直接在那里查看每个示例的源代码。
有没有精选的社区教程和游戏列表?有。awesome-flame 列表收录了使用 Flame 构建或为 Flame 编写的教程、游戏、库和文章。
What are similar projects?phaser, flutter_scene, ebiten, libgdx, cocos2d-x, engine, godot, MonoGame
Size
73.1 MB
Stars
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Age
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Commits · 90 Days