DaVinciResolve-likeColorGradePanel4UE README

The project's README from github.com/coulsonevli/DaVinciResolve-likeColorGradePanel4UE. As one markdown file: README.md.

ColorGradePanel

An editor plugin that adds DaVinci-style color grading tools to UE PostProcessVolume.

Provides two tools:


Requirements


Installation

  1. Copy the entire ColorGradePanel folder into your UE project's Plugins/ directory:

    YourProject/
    └── Plugins/
        └── ColorGradePanel/
            ├── ColorGradePanel.uplugin
            └── Source/...
    

    (If the project doesn't have a Plugins directory yet, create one.)

  2. Open the .uproject and make sure the plugin is enabled (or add it to the Plugins array with a text editor):

    {
        "Name": "ColorGradePanel",
        "Enabled": true
    }
    
  3. Reopen the project; UE will prompt you to compile the plugin — click "Yes". Once compilation finishes, the plugin takes effect.


Usage

1. Add the component

  1. Select a Post Process Volume in the level.
    • If there isn't one, drag one into the level from the Place Actors → Volumes → Post Process Volume panel.
  2. In the Details panel, click Add Component, search for and add Color Grade Panel.
  3. The component appears in the Details panel, showing two grading sections.

2. Log Color Wheels

Four color wheels control different luminance ranges (independent of each other):

Color Wheel Range
Shadow Dark areas
Midtone Midtones
Highlight Bright areas
Offset Overall (global offset, similar to printer lights)

Controls:

3. Spider Web (Color Warper)


Notes


File Layout

ColorGradePanel/
├── ColorGradePanel.uplugin          # Plugin descriptor
├── Source/
│   ├── ColorGradePanel/             # Runtime module (grading data + engine integration)
│   │   ├── Public/PostProcessGradeComponent.h
│   │   └── Private/PostProcessGradeComponent.cpp
│   └── ColorGradePanelEditor/       # Editor module (Details panel UI)
│       ├── Private/PostProcessGradeDetails.cpp   # Panel assembly
│       ├── Private/SLogColorWheel.cpp            # Color wheel widget
│       └── Private/SSpiderWebWidget.cpp          # Spider web widget

DaVinciResolve-likeColorGradePanel4UE (coulsonevli/DaVinciResolve-likeColorGradePanel4UE)

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这是什么?一个 Unreal Engine 的 C++ 编辑器插件,为 Post Process Volume 添加达芬奇(DaVinci Resolve)风格的调色工具,复刻了 DaVinci 的 Log Color Wheels 及其 Color Warper(在这里叫 Spider Web)。
这是独立应用,还是要加到我 UE 项目里的东西?它是一个 C++ Unreal Engine 插件,放进项目的 Plugins 文件夹、启用并编译即可——不是独立应用。
怎么把调色工具加到我的项目里?把 ColorGradePanel 文件夹复制到项目的 Plugins/ 目录,在 .uproject 中启用它,重新打开项目让 UE 编译插件,然后向关卡添加一个 Post Process Volume,并在 Details 面板中把“Color Grade Panel”组件挂到它上面。
要让它能编译,我需要先装什么?Unreal Engine 5.8(能够编译 C++ 插件的源码版或 Launcher 版)以及 Windows 上的 Visual Studio 2019/2022。
打包后的游戏构建里能用吗?不能——它严格来说是一个用于调色、预览和渲染的编辑器工具,并不打算在打包后的游戏构建中运行。
它只能在 Windows 上用吗?构建要求明确指出需要 Windows 上的 Visual Studio 2019/2022,没有提到 Mac 或 Linux 支持,所以目前应视为仅支持 Windows。
Log Color Wheels 控制什么?四个色轮——Shadow、Midtone、Highlight 和 Offset——各自控制不同的亮度范围,类似 DaVinci 的 Log Primaries 模式。拖动圆点改变色相,Master 框调节亮度,Split 滑块移动各范围之间的边界。
Spider Web 工具是做什么的?它对应 DaVinci 的 Color Warper:一个带网格的色相盘,拖动任意交叉点即可重映射该色相处的颜色。Warp Strength 滑块设置拖动灵敏度,Reset Warp 按钮清除所有更改。
有需要留意的已知 bug 吗?拖动某个点时 Spider Web 会出现短暂的白屏闪烁,但 README 指出这只是视觉问题,不影响最终的调色结果。
Size
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Updated
CommitSep 02
Age
1mo
Commits · 90 Days