The project's README from github.com/arielshad/3d-asset-server. As one markdown file: README.md.
+------------+
/ /| _____ ____ _ _
/ / | |___ /| _ \ / \ ___ ___ ___| |_
+------------+ | |_ \| | | | / _ \ / __/ __|/ _ \ __|
| | | ___) | |_| | / ___ \\__ \__ \ __/ |_
| | + |____/|____/ /_/ \_\___/___/\___|\__|
| | / ____
| |/ / ___| ___ _ ____ _____ _ __
+------------+ \___ \ / _ \ '__\ \ / / _ \ '__|
___) | __/ | \ V / __/ |
|____/ \___|_| \_/ \___|_|
one search box for 3D models, materials, textures, HDRIs & game assets
HTTP API * MCP server * web UI * CLI
3d-asset-server searches 19 asset sites at once and downloads what you pick, ready to drop
into a game or a website. Use it from a browser, from curl, from the command line, or let your AI
assistant drive it over MCP.
"I need a low-poly tree pack, a mossy rock material and a sunset HDRI for my Three.js scene."
Your assistant calls
search_assetsthree times, shows you the options with their licences, anddownload_assetputs glTF, textures and the HDRI into your project'sassets/folder.
.bin and textures,
PBR maps at the resolution you ask for, HDRIs, or zipped packs (extracted for you). +-----------+ +-----------+ +-----------+ +-----------+
| Web UI | | curl / | | Claude, | | CLI |
| (browser) | | your app | | Cursor.. | | |
+-----+-----+ +-----+-----+ +-----+-----+ +-----+-----+
| | | |
| GET / | /v1/* | MCP | search
| | | stdio or /mcp |
v v v v
+-----------------------------------------------------------+
| 3d-asset-server |
| |
| +-----------------+ +-------------------------------+ |
| | REST API (Hono)| | MCP tools | |
| | /v1/search | | search_assets get_asset | |
| | /v1/assets/.. | | download_asset list_provid..| |
| +--------+--------+ +---------------+---------------+ |
| | | |
| +-------------+--------------+ |
| v |
| +-------------------------------------------------------+
| | AssetService |
| | fan-out --> per-site timeout --> rank --> dedupe |
| +-------------------------------------------------------+
| | |
| +----------------------+--------------------------------+
| | HTTP client: User-Agent, timeouts, LRU cache, |
| | in-flight request dedupe |
| +-------------------------------------------------------+
+-----------------------------+-----------------------------+
|
+-------------+---------+---------+-------------+
v v v v
+-----------+ +-----------+ +-----------+ +-----------+
| API | | scrape | ... | scrape | | link-only |
| Poly Haven| | Kenney | | itch.io | | Fab |
| ambientCG | | TextureCan| | HDRI Hub | | Poliigon |
| BlenderKit| | Quaternius| | ... | | TurboSquid|
+-----------+ +-----------+ +-----------+ +-----------+
What a single search does:
"sunset" type=hdri free=true
|
v
+------------------+ skip sites that don't carry HDRIs, or are paid-only
| pick sources |-----------------------------------------------------+
+--------+---------+ |
| in parallel, each with its own timeout (default 12s) |
+-----+------+------------+------------+------------+ |
v v v v v v
Poly Haven ambientCG BlenderKit HDRMaps Poliigon cgbookcase,
ok 24 ok 24 ok 24 ok 12 link -> kenney, ...
| | | | | skipped
+------------+-----+------+------------+ |
v |
+---------------------------------------------+ |
| rank: 60% text match (title > tags > desc) | |
| 20% the site's own ranking | |
| 10% API > scrape | |
| +free +direct download | |
| diversity penalty per site | |
+---------------------+-----------------------+ |
v v
results[] + per-site report (ok / error / timeout / skipped / link)
A slow or broken site never fails the search. It shows up in the per-site report with its error and a link to the same search on that site.
| Source | Best for | Search | Direct download | Licence |
|---|---|---|---|---|
| Poly Haven | HDRIs, PBR textures, scanned models | API | yes: glTF / blend / fbx, maps, HDR / EXR | CC0 |
| ambientCG | Realistic materials, HDRIs, models | API | yes: per-resolution zips | CC0 |
| CGBookcase | PBR textures | API (catalogue) | no: hotlink-protected CDN, links to the download page | CC0 |
| ShareTextures | Textures and realistic models | API (tag search) | no: its licence forbids automated downloads | CC0 + site terms |
| BlenderKit | Blender assets of every kind | API | yes for free assets (GLB / blend); paid ones need BLENDERKIT_API_KEY |
CC0 / royalty free |
| Fab | Game assets, environments, characters | link only (bot wall) | no | per listing |
| Kenney | Low-poly 3D, 2D, UI and audio packs | scrape | yes: pack zips, auto-extracted | CC0 |
| Poliigon | Premium materials and models | link only (bot wall) | no | per listing |
| Quaternius | Low-poly models, animated characters | scrape | no: Google Drive / itch.io links | CC0 / QAL |
| Polyfork | Low-poly models and themed kits for web and games | API | yes for free assets (GLB from Polyfork's CDN); FBX / USDZ / OBJ need an account | royalty free, no redistribution |
| 3DTextures.me | Realistic and stylized PBR | WordPress API | no: Google Drive folders | CC0 |
| 3DTexel | PBR materials, HDRIs, decals, 3D assets | API | no: downloads need a free account | CC0 |
| TextureCan | PBR materials and a few models | scrape | yes: 1K-4K zips | CC0 |
| Textures.com | Photo textures, 3D foliage, decals, skies | JSON API | no: credit system | Textures.com licence |
| HDRMaps | HDRIs and backplates | WooCommerce API | yes for free HDRIs (EXR) | royalty free |
| HDRI Hub | HDRI environments | scrape | no: checkout | royalty free |
| CGTrader | Free and paid models | JSON listing | no: login | per listing |
| TurboSquid | Free and paid models | link only (bot wall) | no | per listing |
| itch.io | Indie art, 3D packs, UI, audio | scrape | no: itch's download flow | per listing |
search + direct download Poly Haven, ambientCG, BlenderKit (free), Kenney,
Polyfork (free), TextureCan, HDRMaps (free)
search + link to the page CGBookcase, ShareTextures, Quaternius, 3DTextures.me,
3DTexel, Textures.com, HDRI Hub, CGTrader, itch.io
link to the site's search Fab, Poliigon, TurboSquid
Notes:
NODE_USE_ENV_PROXY=1. When it is
blocked, the report says so and links to CGTrader's own search.npm run test:live checks every site.Needs Node.js 20 or newer.
git clone https://github.com/arielshad/3d-asset-server.git
cd 3d-asset-server
npm install
npm run build
npm start # web UI + HTTP API + MCP on http://localhost:8787
node dist/cli.js mcp # MCP over stdio, for Claude Desktop / Claude Code / Cursor
node dist/cli.js search "low poly tree" --type model --free
With Docker:
docker build -t 3d-asset-server .
docker run -p 8787:8787 3d-asset-server
Live at https://3d.shep.bot, or run npm start and open http://localhost:8787.
The website lives in web/: Astro with React islands, Tailwind CSS 4, shadcn/ui and Magic UI
components. Every page is pre-rendered HTML, so search engines and AI crawlers see the full content;
only the interactive parts hydrate.
| Page | What it is |
|---|---|
/ |
Landing page: hero search, sources, agent setup, FAQ |
/search |
The search app: type chips, free/direct-download switches, source picker, per-site status, detail sheet with format/resolution picker, download, curl and agent snippets |
/docs |
Quick start |
/docs/mcp |
Setup for Claude Code, Cursor, VS Code, Windsurf, Codex CLI, Gemini CLI, the Claude apps and any stdio client |
/docs/api |
REST API guide with curl, JavaScript and Python examples |
/docs/api/reference |
Interactive OpenAPI reference (Scalar, self-hosted) |
/docs/sources |
All sources with licences, generated from the provider registry |
/docs/self-hosting |
Docker, Node, configuration, metrics |
/search?q=sunset&type=hdri&free=true can be bookmarked or shared.ASSET_SERVER_API_KEY is set, the page asks for the key once and remembers it.Point an agent at https://3d.shep.bot and it finds its way:
| URL | For |
|---|---|
/AGENTS.md |
The agent guide: MCP setup, REST workflow, licensing rules, an example |
/llms.txt, /llms-full.txt |
llms.txt index and every guide in one file |
/docs/*.md |
Markdown twin of every docs page |
/skill/SKILL.md |
A Claude Code skill (~/.claude/skills/3d-assets/SKILL.md) |
/openapi.json |
OpenAPI 3.1 |
Requests with Accept: text/markdown get markdown instead of HTML (/ → /AGENTS.md, sent with
Vary: Accept), unknown paths answer agents with a Markdown 404 that links to the docs, llms.txt and
the sitemap, every page advertises its twin with Link: <…>; rel="alternate"; type="text/markdown",
and curl https://3d.shep.bot returns a JSON index that points at all of the above. /about,
/contact and /privacy describe who runs the service and what it records; /docs/api/versioning
is the versioning, deprecation and rate-limit policy.
you: "find me a free sci-fi crate model and put it in the project"
|
v
assistant --search_assets("sci-fi crate", types=[model], free_only)--> ranked results
|
+--------get_asset("polyhaven:...", format="gltf")-----------------> formats, licence,
| files, size
+--------download_asset("polyhaven:...", resolution="2k")----------> ./assets/polyhaven-.../
|
v
"Done: CC0, no credit needed. Saved to assets/polyhaven-.../crate_2k.gltf"
claude mcp add 3d-assets -e ASSET_DOWNLOAD_DIR="$PWD/assets" -- node /path/to/3d-asset-server/dist/cli.js mcp
{
"mcpServers": {
"3d-assets": {
"command": "node",
"args": ["/path/to/3d-asset-server/dist/cli.js", "mcp"],
"env": { "ASSET_DOWNLOAD_DIR": "/path/to/your/game/assets" }
}
}
}
The public server needs no setup or key:
claude mcp add --transport http 3d-assets https://3d.shep.bot/mcp
Other clients: see https://3d.shep.bot/docs/mcp. For your own server, point the client at
http://<host>:8787/mcp. If you set ASSET_SERVER_API_KEY, send
Authorization: Bearer <key>.
Over HTTP, download_asset is off by default because it would write to the server's disk, not
yours. Instead, get_asset returns direct file URLs plus a one-click bundleUrl zip. Set
ASSET_SERVER_HTTP_DOWNLOADS=true if the server and the files should live on the same machine.
| Tool | What it does |
|---|---|
search_assets |
query, plus optional types (model, texture, material, hdri, sprite, ui, audio, font, pack), providers, free_only, downloadable_only, limit, offset. Returns ranked results, also_search_on links for link-only sites, and any sites that failed. |
get_asset |
Details for an id such as polyhaven:ArmChair_01: description, licence, available formats and resolutions, and exactly which files a download would fetch for a given format / resolution. |
download_asset |
Saves into <dest_dir>/<provider>-<id>/ (default ./assets), keeps companion files in place and extracts zips. Returns the paths, licence and an attribution line when credit is required. |
list_providers |
Every source: what it's best for, asset types, pricing, licence, and whether it supports direct downloads. |
| Endpoint | |
|---|---|
GET /v1/search?q=&type=&providers=&free=&downloadable=&limit=&offset= |
Ranked, merged results plus a per-site report (ok, error, timeout, skipped, link). |
GET /v1/providers |
The source catalogue. |
GET /og/query.png?q=&type=&free= · GET /og/asset.png?id= |
1200×630 share cards for search and asset links (see below). |
GET /v1/catalog |
Catalog census, counted daily: listings per source, by asset type, licence and category, free and CC0 counts, the last 30 days' releases, most downloaded assets. Same as /catalog.json; daily history at /catalog-history.json. |
GET /v1/stats |
Usage totals (searches by surface, downloads, MCP tool calls, top clients and asset types) and per-source health (success rate, p50/p95 latency). Shown on /stats. |
GET /v1/assets/{provider}:{id} |
Full details, including every file. |
GET /v1/assets/{id}/files?format=&resolution=&maps=&all= |
The files a download would fetch. |
GET /v1/assets/{id}/download?format=&resolution= |
302 to the file when it is one self-contained file; otherwise a streamed zip with its companions. |
POST /mcp |
MCP endpoint (Streamable HTTP, stateless). |
GET /openapi.json |
OpenAPI 3.1 description. |
GET / |
Web UI in a browser; a JSON index of endpoints for API clients. |
GET /health |
Liveness check. |
curl 'localhost:8787/v1/search?q=brick+wall&type=material&free=true&limit=5'
curl -OJ 'localhost:8787/v1/assets/polyhaven:WoodenChair_01/download?format=gltf&resolution=1k'
Search response (shortened):
{
"query": "brick wall",
"results": [
{
"id": "polyhaven:brick_wall_001",
"title": "Brick Wall 001",
"type": "material",
"url": "https://polyhaven.com/a/brick_wall_001",
"license": { "name": "CC0", "commercialUse": true, "attributionRequired": false },
"price": { "free": true },
"resolutions": ["1k", "2k", "4k", "8k"],
"downloadable": true,
"score": 1
}
],
"providers": [
{ "provider": "polyhaven", "status": "ok", "count": 5, "tookMs": 210 },
{ "provider": "fab", "status": "link", "searchUrl": "https://www.fab.com/search?q=brick+wall&is_free=1" }
]
}
$ node dist/cli.js search "low poly tree" --type model --free --limit 5
1.00 model free blenderkit:72fac4cb-901c-4a48-8fc8-84a0baa0bd21
Low poly tree — https://www.blendkit.com/asset-gallery-detail/72fac4cb-.../
0.93 model free cgtrader:lowpoly-tree-collection-01-200-trees-lowpoly-collection
Low Poly Trees Mega Pack - 200 Trees — https://www.cgtrader.com/free-3d-models/...
0.93 model free itchio:brokenvector/low-poly-tree-pack
Low Poly Tree Pack — https://brokenvector.itch.io/low-poly-tree-pack
0.91 model free blenderkit:346d99d8-36fb-4f9d-a4a1-2f9ad9233e79
Low poly tree — https://www.blendkit.com/asset-gallery-detail/346d99d8-.../
0.84 model free itchio:mark-auman/low-poly-trees-asset-pack
Low-Poly Trees Asset Pack — https://mark-auman.itch.io/low-poly-trees-asset-pack
Sources:
polyhaven ok 1
blenderkit ok 5
fab link 0 https://www.fab.com/search?q=low+poly+tree&is_free=1
kenney ok 2
quaternius ok 5
cgtrader ok 5
turbosquid link 0 https://www.turbosquid.com/Search/3D-Models/free/low-poly-tree
itchio ok 5
...
3d-asset-server serve HTTP API + web UI + MCP at /mcp
3d-asset-server mcp MCP over stdio
3d-asset-server search <query> [--type model,hdri] [--providers a,b] [--free] [--limit N]
Unless you say otherwise, a download picks game- and web-friendly files:
asset type preferred format, in order resolution
---------- --------------------------------- --------------------------
model glb > gltf > fbx > obj > blend closest to 2k
hdri hdr > exr closest to 2k
material jpg maps > png maps > zip closest to 2k
texture jpg > png > zip > exr closest to 2k
packs zip (extracted) -
Companion files keep their relative paths, so a glTF loads straight away:
assets/
`-- polyhaven-WoodenChair_01/
|-- WoodenChair_01_2k.gltf
|-- WoodenChair_01.bin
`-- textures/
|-- WoodenChair_01_diff_2k.jpg
|-- WoodenChair_01_nor_gl_2k.jpg
`-- WoodenChair_01_arm_2k.jpg
assets/
`-- kenney-nature-kit/ <- zip downloaded and extracted
`-- kenney_nature-kit/
|-- Models/GLTF format/...
`-- License.txt
Safety:
http(s) URLs to public hosts are fetched. Private and loopback addresses are refused.../) are rejected or skipped.ASSET_SERVER_MAX_DOWNLOAD_BYTES, default 2 GiB).| Variable | Default | |
|---|---|---|
PORT / HOST |
8787 / 0.0.0.0 |
HTTP bind address |
ASSET_SERVER_API_KEY |
– | Require Authorization: Bearer <key>, x-api-key or ?api_key= on /v1/* and /mcp |
ASSET_SERVER_PUBLIC_URL |
request origin | Base URL used in links handed to MCP clients |
ASSET_SERVER_PROVIDERS |
all | Comma list to enable only some sources, e.g. polyhaven,ambientcg,kenney |
ASSET_DOWNLOAD_DIR |
./assets |
Default download folder for MCP |
ASSET_SERVER_HTTP_DOWNLOADS |
false |
Expose download_asset on the HTTP MCP endpoint (writes to the server's disk) |
ASSET_SERVER_MAX_DOWNLOAD_BYTES |
2 GiB | Per-download size guard |
ASSET_SERVER_PROVIDER_TIMEOUT_MS |
12000 |
Per-site search timeout |
ASSET_SERVER_HTTP_TIMEOUT_MS |
15000 |
Per-request HTTP timeout |
ASSET_SERVER_CACHE_TTL_MS |
10 min | In-memory HTTP cache TTL |
ASSET_SERVER_USER_AGENT |
3d-asset-server/0.1 |
User-Agent sent to the sites |
BLENDERKIT_API_KEY |
– | Optional; unlocks plan and purchased BlenderKit assets |
NODE_USE_ENV_PROXY |
– | Set to 1 so Node's fetch uses HTTPS_PROXY |
ASSET_SERVER_RATE_LIMIT |
120 |
Requests per client per window on /v1/* and /mcp; responses carry RateLimit-Policy / RateLimit (+ RateLimit-Limit/Remaining/Reset), and 429 adds Retry-After. 0 = off |
ASSET_SERVER_RATE_LIMIT_WINDOW |
60 |
Rate-limit window in seconds |
METRICS_PORT |
– | Serve Prometheus metrics on this port at /metrics and log one JSON line per search, download and MCP tool call (see below) |
PROMETHEUS_URL |
– | Prometheus that scrapes METRICS_PORT. /v1/stats (and the /stats page) then report the last 24 hours and 7 days across replicas; without it they count this process since it started |
If you set
ASSET_SERVER_API_KEYon a public server, note that?api_key=(used by the web UI's download button) can end up in browser history and server logs.
With METRICS_PORT set (src/core/analytics.ts), metrics are served on that
separate port (never on the public listener), with bounded labels only:
| Metric | Labels |
|---|---|
asset_server_searches_total |
surface (web, api, mcp), client family, type, free_only, has_results |
asset_server_search_duration_seconds, asset_server_search_results |
surface |
asset_server_provider_requests_total, asset_server_provider_duration_seconds |
provider, status |
asset_server_downloads_total, asset_server_asset_views_total |
surface, client, provider |
asset_server_mcp_tool_calls_total, asset_server_mcp_tool_duration_seconds |
tool, client (claude-code, cursor, vscode, …) |
asset_server_http_requests_total, asset_server_page_views_total |
route / page |
Each search also logs {"event":"search","query":…,"results":…,"surface":…} to stdout for top-query and
zero-result analysis in a log store. No IPs, keys or cookies are recorded. In the shep.bot cluster a
ServiceMonitor (deploy/servicemonitor.yaml) feeds Prometheus, Loki
collects the event lines, and the 3D Asset Server Grafana dashboard shows both.
The public /stats page reads the same counters back through GET /v1/stats
(src/core/stats.ts): from Prometheus when PROMETHEUS_URL is set (cached for a
minute), otherwise from in-process tallies since the last restart. It shows aggregate counts only.
.github/workflows/catalog-census.yml runs
scripts/census.mjs daily: every provider's census() counts what its site
holds in a few requests (API totals, catalogues, WordPress X-WP-Total, result counts or sitemaps; see
src/core/census.ts). The result is committed to web/src/data/catalog.json with
one point per day in catalog-history.json, then CI deploys it. It feeds the
/stats page, the homepage numbers, llms.txt, /v1/catalog and a
schema.org Dataset.
stale.Every page has its own 1200×630 card (og:image = /og/<page>.png), rendered at build time by
web/integrations/og-images.mjs from the page's title and
description, with matching og:image:alt, twitter:* tags and a primaryImageOfPage ImageObject in
the JSON-LD. Share links get cards rendered on request (src/og/render.ts: satori +
resvg, Geist font; src/api/og.ts: LRU cache, two renders at a time, rate-limited):
/search?q=brick+wall&type=material: title, description, og:url and a card for the query
(/og/query.png?…)./search?asset=polyhaven:ArmChair_01: opens that asset in the search app (the detail panel's
Share button copies this link) and unfurls with the asset's title, licence, formats and thumbnail
(/og/asset.png?id=…; the thumbnail is fetched from public hosts only and re-encoded with sharp)..github/workflows/discover-integrations.yml runs once a
day (and on demand from the Actions tab):
A Claude Code agent follows prompts/discover-integrations.md. It
searches the web for 3D asset sites that are not yet in
integrations/registry.json, checks their robots.txt and terms,
integrates the best one as a provider with offline and live tests, and records the others as
rejected with a reason. It works in a read-only checkout and hands over a patch.
A separate job without Claude credentials applies the patch and gates it
(scripts/integration-gate.mjs):
It then runs the build, typecheck, the full test suite and the new source's live test.
If everything passes, it commits to main and dispatches CI, which builds the image and pins it in
deploy/, so ArgoCD rolls the new source out to 3d.shep.bot. If a check fails, the site is recorded
as rejected with a 30-day recheck instead.
It needs one repository secret: CLAUDE_CODE_OAUTH_TOKEN (from claude setup-token) or
ANTHROPIC_API_KEY.
src/
|-- cli.ts serve | mcp | search
|-- index.ts library exports
|-- core/
| |-- types.ts Asset, AssetFile, Provider, SearchQuery ...
| |-- http.ts fetch wrapper: UA, timeouts, LRU cache, in-flight dedupe
| |-- service.ts fan-out search, ranking, per-site reports
| |-- download.ts file selection, safe downloads, zip extraction, zip streaming
| `-- util.ts matching/scoring, type inference, helpers
|-- providers/ one adapter per site, plus index.ts (the registry)
| |-- polyhaven.ts ambientcg.ts blenderkit.ts kenney.ts quaternius.ts
| |-- itchio.ts cgtrader.ts texturescom.ts threedtextures.ts hdrmaps.ts
| |-- sharetextures.ts cgbookcase.ts texturecan.ts hdrihub.ts
| `-- linked.ts Fab, Poliigon, TurboSquid (link-only)
|-- api/
| |-- app.ts Hono REST API, website, MCP Streamable HTTP mount, request metrics
| |-- site.ts serves the pre-rendered site: caching, 404, markdown twins for agents
| `-- openapi.ts OpenAPI 3.1 with full schemas (rendered at /docs/api/reference)
|-- core/analytics.ts Prometheus metrics + JSON event log
|-- core/stats.ts /v1/stats: Prometheus queries or in-process tallies
`-- mcp/
`-- server.ts MCP tool definitions (shared by stdio and HTTP)
web/ the website (Astro + React + Tailwind + shadcn/ui)
|-- src/pages/ index, search, stats, docs (markdown), sources, API reference, 404
|-- src/components/ ui/ (shadcn + Magic UI), search/ (the search app), home/
|-- src/content/ AGENTS.md and the Claude Code skill
|-- src/lib/ site constants, schema.org JSON-LD, agent client configs, FAQ
`-- integrations/ emits AGENTS.md, llms.txt, llms-full.txt, markdown twins, Scalar bundle
deploy/ Kubernetes manifests for 3d.shep.bot (synced by ArgoCD)
integrations/ registry.json: live sources (with date added) and evaluated/rejected sites
prompts/ instructions for the daily source-discovery agent
scripts/ site data export, integration gate
test/
|-- providers/ offline tests per site, against trimmed fixtures
|-- live/ live smoke tests (LIVE=1)
`-- service.test.ts ranking, downloads, API, MCP
Adding a source: implement the Provider interface (see
docs/PROVIDERS_GUIDE.md), add it to src/providers/index.ts, and add an
offline test with fixtures.
interface Provider
id, name, homepage, description, assetTypes, access: api | scrape | link, pricing, license
search(query, ctx) -> { assets, total?, searchUrl? }
getAsset?(id, ctx) -> { ...asset, files[] } | null
buildSearchUrl(query) -> link to the same search on the site
npm ci && npm --prefix web ci
npm test # offline tests (fixtures, no network)
npm run test:live # live smoke tests against the real sites
npm run typecheck # server + website (astro check)
npm run build # server to dist/, then the website to dist/web
npm run dev # watch-mode server
npm --prefix web run dev # website dev server; proxies /v1 and /mcp to `npm start` on :8787
CI (.github/workflows/ci.yml) runs build, typecheck and tests on every push and pull request; on
main it also publishes the image and pins it in deploy/, which ArgoCD rolls out to 3d.shep.bot.
+----------------------------------------------------------------------+
| This server finds and fetches assets. It does not own them. |
| Every result shows its licence: respect it, and credit authors |
| when it says so. |
+----------------------------------------------------------------------+
The server's own code is licensed under Apache-2.0.