mcp-for-blender README

The project's README from github.com/ahujasid/mcp-for-blender. As one markdown file: README.md.

MCP for Blender

Connect Blender to any LLM

Disclaimer: This is a third-party integration and not made by Blender

Prompt-assisted 3D modeling, scene creation, and manipulation — driven by AI.

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Supporters

CodeRabbit Kevin Guanche Darias

All supporters: Support this project


Quickstart

Three steps: install uv, point your MCP client at the server, install the Blender addon.

1. Install uv

# macOS
brew install uv

# Linux
curl -LsSf https://astral.sh/uv/install.sh | sh

# Windows
powershell -c "irm https://astral.sh/uv/install.ps1 | iex"

Warning: Do not proceed before installing uv. Use the official installer — not pip install uv.

2. Add the MCP server to your client

Claude Desktop — Settings → Developer → Edit Config
{
    "mcpServers": {
        "blender": {
            "command": "uvx",
            "args": ["blender-mcp"]
        }
    }
}
Claude Code
claude mcp add blender uvx blender-mcp
Codex
codex mcp add blender -- uvx blender-mcp
Cursor / VS Code / OpenCode / Antigravity

See MCP Client Setup below for per-client instructions and one-click install buttons.

3. Install the Blender addon

uvx blender-mcp install-addon

Then in Blender: Edit → Preferences → Add-ons → enable Interface: MCP for Blender.

4. Connect

In Blender's 3D viewport, press N → open the MCP for Blender tab → click Start MCP Server. That's it — ask Claude to build something.

Note: Only run one instance of the MCP server (either Cursor or Claude Desktop), not both.


Table of Contents


Features

Two-way communication Connect Claude AI to Blender through a socket-based server
Object manipulation Create, modify, and delete 3D objects in Blender
Material control Apply and modify materials and colors
Scene inspection Get detailed information about the current Blender scene
Code execution Run arbitrary Python code in Blender from Claude
Asset & model generation Poly Haven assets, Sketchfab models, Poly Pizza low-poly models, and AI-generated 3D models via Hyper3D Rodin and Hunyuan3D

Components

The system consists of two main components:

  1. Blender Addon (addon.py) — a Blender addon that creates a socket server within Blender to receive and execute commands
  2. MCP Server (src/blender_mcp/server.py) — a Python server that implements the Model Context Protocol and connects to the Blender addon

Installation

Prerequisites

Installing uv, per platform

macOS

brew install uv

Windows

powershell -c "irm https://astral.sh/uv/install.ps1 | iex"

Then add uv to the user path in Windows (you may need to restart Claude Desktop after):

$localBin = "$env:USERPROFILE\.local\bin"
$userPath = [Environment]::GetEnvironmentVariable("Path", "User")
[Environment]::SetEnvironmentVariable("Path", "$userPath;$localBin", "User")

Linux

curl -LsSf https://astral.sh/uv/install.sh | sh

It lands in ~/.local/bin — open a new shell so it's on your PATH.

Otherwise, installation instructions are on their website: Install uv

On every OS, use uv's official installer above — not pip install uv, which may not create the uvx command and can hide uv inside an environment your client can't see.

Warning: Do not proceed before installing uv.

Make your client find uvx

MCP clients started from a GUI (Claude Desktop, Cursor, VS Code from the Dock/Start menu) do not inherit your terminal's PATH, so a bare "command": "uvx" can fail with spawn uvx ENOENT even though uvx works in your terminal. If that happens:

Pin the Python version

Avoid conda / pyenv / version conflicts.

uv chooses which Python runs the server. On machines with conda (auto-activated base), pyenv, or asdf — or with a newer CPython release that some dependencies do not have wheels for yet — uv can grab an interpreter that makes installation fail. Pin Python 3.11 and prefer uv-managed interpreters to avoid using whatever is on your PATH:

{
    "mcpServers": {
        "blender": {
            "command": "uvx",
            "args": ["--python", "3.11", "blender-mcp"],
            "env": { "UV_PYTHON_PREFERENCE": "only-managed" }
        }
    }
}

--python 3.11 still satisfies this package's requires-python >=3.10, and UV_PYTHON_PREFERENCE=only-managed keeps uv from selecting conda, pyenv, asdf, or system Python first. (The repo's .python-version is only a hint for contributors and does not affect uvx.)

If a previous failed attempt keeps replaying after a fix, clear the cache:

uv cache clean blender-mcp && uvx --refresh blender-mcp

Install without uv

On locked-down machines you can skip uvx entirely with pipx, then point your client at the installed command:

pipx install blender-mcp
pipx ensurepath          # then restart your shell / client

Use the resulting absolute path as "command" (find it with which blender-mcp / where blender-mcp) and omit args.

Run with Docker

You can run the MCP server in a container instead of installing it. Blender itself still runs on your machine — the container only hosts the MCP server, which connects out to the Blender addon.

Build the image from the repo root:

docker build -t blender-mcp .

Then point your MCP client at it (the -i flag is required — the server talks to the client over stdin/stdout):

{
    "mcpServers": {
        "blender": {
            "command": "docker",
            "args": ["run", "-i", "--rm", "blender-mcp"]
        }
    }
}

The image defaults to BLENDER_HOST=host.docker.internal, which reaches the host's Blender out of the box with Docker Desktop on macOS and Windows.

On Linux, host.docker.internal doesn't exist and the addon only listens on localhost, so use host networking instead:

{
    "mcpServers": {
        "blender": {
            "command": "docker",
            "args": ["run", "-i", "--rm", "--network=host", "-e", "BLENDER_HOST=localhost", "blender-mcp"]
        }
    }
}

To enable safe mode in the container, add "-e", "BLENDER_MCP_SAFE_MODE=1" to args.

Environment Variables

The following environment variables can be used to configure the Blender connection:

Variable Default Description
BLENDER_HOST localhost Host address for Blender socket server
BLENDER_PORT 9876 Port number for Blender socket server
BLENDER_MCP_SAFE_MODE off Set to 1 to validate scripts before they run in Blender (see below)

Example:

export BLENDER_HOST='host.docker.internal'
export BLENDER_PORT=9876

Safe mode

By default, the AI can run any Python code in Blender. Set BLENDER_MCP_SAFE_MODE=1 to check every script before it runs and block risky code — things like reading or writing files directly, running other programs, accessing the network, or installing code that keeps running after the script ends. Normal Blender work (modeling, materials, rendering, saving, import/export) still works. Blocked scripts are sent back to the AI with the reason, so it can try again with a corrected version.


MCP Client Setup

Claude for Desktop

Watch the setup instruction video (assuming you have already installed uv)

Go to Claude → Settings → Developer → Edit Config → claude_desktop_config.json and include the following:

{
    "mcpServers": {
        "blender": {
            "command": "uvx",
            "args": [
                "blender-mcp"
            ]
        }
    }
}
Claude Code

Use the Claude Code CLI to add the MCP for Blender server:

claude mcp add blender uvx blender-mcp

Codex

The Codex CLI, desktop app, and IDE extension all share the same config file (~/.codex/config.toml), so setting the server up once covers all three.

Register the server with the Codex CLI:

codex mcp add blender -- uvx blender-mcp

Or add it by hand to ~/.codex/config.toml (or $CODEX_HOME/config.toml):

[mcp_servers.blender]
command = "uvx"
args = ["blender-mcp"]

Or in the Codex desktop app: Settings → MCP servers → Add server → name it blender, pick STDIO, enter uvx blender-mcp as the command, then Save and restart. If the app can't find uvx, use its full path instead — see Make your client find uvx.

Check it registered with codex mcp list — the blender server should show as enabled. The tools become available the next time you start Codex.

To set environment variables (e.g. a non-default Blender host/port), pass --env KEY=VALUE flags to codex mcp add, or add them in the config file:

[mcp_servers.blender]
command = "uvx"
args = ["blender-mcp"]
env = { BLENDER_HOST = "localhost", BLENDER_PORT = "9876" }

Cursor

Install MCP Server

macOS — go to Settings → MCP and paste the following:

{
    "mcpServers": {
        "blender": {
            "command": "uvx",
            "args": [
                "blender-mcp"
            ]
        }
    }
}

Windows — go to Settings → MCP → Add Server, add a new server with the following settings:

{
    "mcpServers": {
        "blender": {
            "command": "cmd",
            "args": [
                "/c",
                "uvx",
                "blender-mcp"
            ]
        }
    }
}

Cursor setup video

Note: Only run one instance of the MCP server (either on Cursor or Claude Desktop), not both.

Visual Studio Code

Prerequisites: Make sure you have Visual Studio Code installed before proceeding.

Install in VS Code

OpenCode

{
  "mcp": {
    "blender-mcp": {
      "type": "local",
      "command": ["uvx", "blender-mcp"],
      "enabled": true,
      "environment": {
        "BLENDER_HOST": "localhost",
        "BLENDER_PORT": "9876"
      }
    }
  }
}

Antigravity

{
  "mcpServers": {
    "blender-mcp": {
      "command": "uvx",
      "args": ["blender-mcp"],
      "env": {
        "BLENDER_HOST": "localhost",
        "BLENDER_PORT": "9876"
      }
    }
  }
}

Installing the Blender Addon

1. Recommended — from a terminal, run:

uvx blender-mcp install-addon

This copies the addon into your Blender addons folder as blender_mcp.py. It prints where it wrote to, and keeps a .bak of any file it replaces.

Optional: uvx blender-mcp addon-paths lists detected Blender addons folders. Override the destination with BLENDERMCP_ADDONS_DIR=/path/to/scripts/addons.

2. Open Blender

3. Go to Edit → Preferences → Add-ons

4. Enable Interface: MCP for Blender (search "MCP for Blender"). If it doesn't appear yet, click Install… and select the copied blender_mcp.py / addon.py, or restart Blender.

5. Manual alternative — if the command above can't find your Blender install, or you prefer doing it by hand: download addon.py from this repo → in Blender, Edit → Preferences → Add-ons → Install… → select the downloaded addon.py → enable it.

Then open the MCP for Blender tab in Blender's sidebar (press N in the 3D viewport) and click Start MCP Server. See Starting the Connection below.

Upgrading (existing users)

For newcomers, go straight to Quickstart. For existing users, see below.

1. Update the addon file by running:

uvx blender-mcp install-addon
uvx blender-mcp addon-paths   # optional: list detected Blender addons folders

2. In Blender: Preferences → Add-ons → disable and re-enable Interface: MCP for Blender (or restart Blender), then click Start MCP Server again.

3. Delete the MCP server from Claude and add it back again if the server package itself needs a refresh.

Note: the MCP server never modifies your Blender addon files on its own. When it starts, it checks whether the installed addon is behind the bundled copy and logs how to update; install-addon is what actually writes, and it keeps a .bak of the file it replaces. Trajectory capture still works on older loaded addons via an execute_code fallback.


Usage

Starting the Connection

MCP for Blender in the sidebar

  1. In Blender, go to the 3D View sidebar (press N if not visible)
  2. Find the MCP for Blender tab
  3. Turn on the checkboxes you'd like to use (see more under Capabilities below)
  4. Click Connect to Claude
  5. Make sure the MCP server is running in your terminal

Using with Claude

Once the config file has been set on Claude, and the addon is running on Blender, you will see a hammer icon with tools for MCP for Blender.

MCP for Blender in the sidebar

Capabilities

Poly Pizza

Poly Pizza hosts roughly 10,600 free low-poly models, including the rescued Google Poly archive. It is the best source for stylised game assets: every model is a single self-contained .glb, and the geometry is far lighter than Sketchfab's.

  1. Get a free API key at poly.pizza/settings/api
  2. In the 3D View sidebar, tick Use assets from Poly Pizza
  3. Paste the key into the API Key field that appears (or store it permanently under Edit → Preferences → Add-ons → MCP for Blender)

Worked example:

"Search Poly Pizza for a low-poly chair under a CC0 licence and import one at 1 metre tall"

Claude calls search_polypizza_models(query="chair", licence="CC0"), which returns each match with its licence and triangle count, then download_polypizza_model(model_id="...", normalize_size=True, target_size=1.0).

You can also filter by category ("Animals", "Furniture & Decor", "Transport", "Nature", "Buildings", "People & Characters", "Food & Drink", "Weapons", "Clutter", "Objects", "Scenes & Levels", "Other") or ask for animated models only.

Attribution: about 69% of the Poly Pizza catalogue is CC-BY, which requires you to credit the creator wherever the model appears. On import, the ready-formatted credit line is written onto each imported root object as the custom property polypizza_attribution (alongside polypizza_id and polypizza_licence), so it is saved into your .blend and survives the session. Filter with licence="CC0" if you would rather use models that need no credit.

Example Commands

Here are some examples of what you can ask Claude to do:

Prompt Demo
"Create a low poly scene in a dungeon, with a dragon guarding a pot of gold" Watch
"Create a beach vibe using HDRIs, textures, and models like rocks and vegetation from Poly Haven" Watch
Give a reference image, and create a Blender scene out of it Watch
"Get information about the current scene, and make a threejs sketch from it" Watch
"Generate a 3D model of a garden gnome through Hyper3D"
"Fill this room with low-poly furniture from Poly Pizza"
"Make this car red and metallic"
"Create a sphere and place it above the cube"
"Make the lighting like a studio"
"Point the camera at the scene, and make it isometric"

Persistent API Credentials

MCP for Blender supports persistent credentials via Blender Add-on Preferences:

Edit → Preferences → Add-ons → MCP for Blender

You can store these values there so they survive Blender restarts:

For headless setups or CI, credentials can also be injected by environment variables:

Variable
BLENDERMCP_SKETCHFAB_API_KEY
BLENDERMCP_POLYPIZZA_API_KEY
BLENDERMCP_HYPER3D_API_KEY
BLENDERMCP_HUNYUAN3D_SECRET_ID
BLENDERMCP_HUNYUAN3D_SECRET_KEY
BLENDERMCP_HUNYUAN3D_API_URL

Troubleshooting

Problem Fix
Connection issues Make sure the Blender addon server is running, and the MCP server is configured on Claude. Do not run the uvx command in the terminal. Sometimes the first command won't go through, but after that it starts working.
Timeout errors Try simplifying your requests or breaking them into smaller steps.
Poly Haven integration Claude is sometimes erratic with its behaviour.
Poly Pizza download fails with a Cloudflare challenge static.poly.pizza is behind bot protection and blocks datacenter, VPN and cloud IPs. Your API key is fine - the CDN never sees it. Retry from a normal connection, or download the .glb by hand and use File → Import → glTF 2.0.
Have you tried turning it off and on again? If you're still having connection errors, try restarting both Claude and the Blender server.

Technical Details

Communication Protocol

The system uses a simple JSON-based protocol over TCP sockets:

Limitations & Security Considerations

Warning: The execute_blender_code tool allows running arbitrary Python code in Blender, which can be powerful but potentially dangerous. Use with caution in production environments. ALWAYS save your work before using it.

Telemetry Control

MCP for Blender collects anonymous usage data to help improve the tool. Telemetry consent is on by default, and you can turn it off in two ways:

1. In Blender — go to Edit → Preferences → Add-ons → MCP for Blender and uncheck the telemetry consent checkbox.

2. Environment Variable — completely disable all telemetry by running:

DISABLE_TELEMETRY=true uvx blender-mcp

Or add it to your MCP config:

{
    "mcpServers": {
        "blender": {
            "command": "uvx",
            "args": ["blender-mcp"],
            "env": {
                "DISABLE_TELEMETRY": "true"
            }
        }
    }
}

Telemetry data is not linked to your name or account. It may be used to improve MCP for Blender, for research, and to train AI models.

Full detail on what is collected, and the license you grant by leaving telemetry on, is in TERMS_AND_CONDITIONS.md.


Feedback

We are actively looking for feedback on MCP for Blender. If you have thoughts, share them here.

If you have more detailed feedback, you can schedule a call with us here — we will credit you in the project.

Join the Community

Give feedback, get inspired, and build on top of the MCP: Discord

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

Disclaimer

This is a third-party integration and not made by Blender. Made by Siddharth.


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这是什么?一个由社区开发的集成工具,通过 Model Context Protocol 把 Blender 连接到任何大语言模型,让 AI 助手能够通过提示词辅助完成 3D 建模、场景创建和场景操作。它是第三方项目,与 Blender 基金会没有任何隶属关系。
它是 Blender 插件,还是一个独立的服务器?两者都是。Blender 插件在 Blender 内部运行一个 socket 服务器,用来接收并执行命令;而一个独立的 Python MCP 服务器负责实现 Model Context Protocol,把你的 LLM 客户端桥接到那个插件上。
怎么把它从头到尾跑起来?三步:用官方安装器安装 uv(不要用 pip),然后在 MCP 客户端里用 'uvx blender-mcp' 指向该服务器——Claude Desktop、Claude Code、Codex、Cursor、VS Code、OpenCode 和 Antigravity 都有对应的配置方法——最后在 Blender 偏好设置里启用插件,并点击 N 侧边栏里的 Start MCP Server。
运行之前需要先装些什么?需要 Blender 3.0 或更高版本、Python 3.10 或更高版本,以及 uv 包管理器。README 特别提醒:没有 uv 就不要继续,而且一定要用它的官方安装器,因为 pip install uv 可能不会生成客户端所需的 uvx 命令。
让 AI 在我的 Blender 里运行代码安全吗?默认情况下,AI 可以在 Blender 里运行任何 Python 代码。设置 BLENDERMCP_SAFE_MODE=1 后,每个脚本都会先经过校验,有风险的会被拦截——比如直接访问文件、运行其他程序、发起网络请求、进行持久化安装——而正常的建模、材质和渲染不受影响。
在 Windows、macOS 和 Linux 上都能用吗?可以——README 提供了 macOS、Windows 和 Linux 上的 uv 安装步骤,Docker 方式在 macOS 和 Windows 上配合 Docker Desktop 开箱即用。Blender 本身始终运行在你自己的电脑上;只有 MCP 服务器可以放在别处。
AI 在 Blender 里到底能做什么?可以创建、修改和删除物体,应用材质和颜色,查看场景信息,还能运行任意 Python 代码。它还能把素材拉进场景:Poly Haven 的模型和 HDRI、Sketchfab 和 Poly Pizza 的搜索结果,以及通过 Hyper3D Rodin 和 Hunyuan3D 生成的 AI 模型。
下载的 3D 模型来自哪里,可以免费使用吗?Poly Pizza 收录了大约 10600 个免费的低多边形模型,包括抢救回来的 Google Poly 存档;你需要到 poly.pizza/settings/api 申请一个免费 API key。其中约 69% 的模型采用 CC-BY 许可,使用时必须注明作者,不过你可以把搜索结果筛选为仅显示 CC0 许可的模型。
我能用 Docker 运行 MCP 服务器,而不是在本地安装吗?可以——从仓库根目录构建镜像,然后在客户端里用 -i 参数指向它,这个参数是必需的,因为服务器通过 stdin/stdout 通信。Blender 仍然运行在你的主机上;在 Linux 上没有 host.docker.internal,所以要改用 host 网络模式。
配置时有哪些容易踩的坑?Claude Desktop 或 Cursor 这类图形界面客户端不会继承你终端里的 PATH,所以直接写 uvx 命令可能报 'spawn uvx ENOENT' 错误——要用 'which uvx' 查到的完整路径,Windows 上则可以用 cmd /c 包装,然后彻底退出并重新启动客户端。另外,只能运行一个 MCP 服务器实例,不要同时开两个客户端。
Creator
ahujasid
Size
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Stars
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Updated
CommitOct 06
Age
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Commits · 90 Days