What is this?
BloodBorneButPc is a one-package launcher and engine that lets you play the PS4-exclusive Bloodborne on Windows. It is built on the bbport and shadPS4 projects and reworked by the author for better performance.
Is this a PC port, an emulator, or something else?
It is a custom engine and launcher built on top of shadPS4, a PS4 emulator, combined with the bbport project, packaged so the launcher handles setup and the engine runs the game.
How do I get it running?
Download 'BloodbornePC-win64.zip' from Releases and extract it anywhere, run 'Bloodborne Launcher.exe', pick your game folder (the one with eboot.bin), then press Play.
Do I need to provide my own copy of Bloodborne?
Yes. No game files are included; you need your own decrypted Bloodborne dump (CUSA03173) with update 1.09 installed.
Is this project still actively maintained?
The author maintains it alone and says updates are slower now because of backlash they have received, though they plan to keep working on it when they can.
What does the launcher do besides starting the game?
It manages your game folder selection and updates itself automatically, so you get the latest engine fixes without manually reinstalling.
Where does the underlying engine code come from?
It started from DarkIzuku/bloodbornepc, itself built on bbport and shadPS4, with additional VRAM, crash, and controller fixes merged in from several other community contributors.
Does it support a game controller?
Yes, controller mappings come from SDLGameControllerDB, and controller-related crash fixes were adapted from other community contributors.
Can I view in-game trophies?
Yes, a trophy list feature is adapted from the pyL1nx/bloodbornepc project.
What are similar projects?
gow3_pc, ShadowOfTheColossus-PC, sharpemu, bloodborne_pc, CircuitLordVRModInstaller, TheSimpsonsGameRecomp, rpcs3, skate-3-rust-engine
Which topics is it in?
game-preservation, launcher, emulation, modding, game-engine, emulator, gplv2, c#, csharp, game, windows-app, reverse-engineering