dom-to-image README

The project's README from github.com/tsayen/dom-to-image. As one markdown file: README.md.

DOM to Image

Build Status

What is it

dom-to-image is a library which can turn arbitrary DOM node into a vector (SVG) or raster (PNG or JPEG) image, written in JavaScript. It's based on domvas by Paul Bakaus and has been completely rewritten, with some bugs fixed and some new features (like web font and image support) added.

Installation

NPM

npm install dom-to-image

Then load

/* in ES 6 */
import domtoimage from 'dom-to-image';
/* in ES 5 */
var domtoimage = require('dom-to-image');

Bower

bower install dom-to-image

Include either src/dom-to-image.js or dist/dom-to-image.min.js in your page and it will make the domtoimage variable available in the global scope.

<script src="path/to/dom-to-image.min.js" />
<script>
  domtoimage.toPng(node)
  //...
</script>

Usage

All the top level functions accept DOM node and rendering options, and return promises, which are fulfilled with corresponding data URLs.
Get a PNG image base64-encoded data URL and display right away:

var node = document.getElementById('my-node');

domtoimage.toPng(node)
    .then(function (dataUrl) {
        var img = new Image();
        img.src = dataUrl;
        document.body.appendChild(img);
    })
    .catch(function (error) {
        console.error('oops, something went wrong!', error);
    });

Get a PNG image blob and download it (using FileSaver, for example):

domtoimage.toBlob(document.getElementById('my-node'))
    .then(function (blob) {
        window.saveAs(blob, 'my-node.png');
    });

Save and download a compressed JPEG image:

domtoimage.toJpeg(document.getElementById('my-node'), { quality: 0.95 })
    .then(function (dataUrl) {
        var link = document.createElement('a');
        link.download = 'my-image-name.jpeg';
        link.href = dataUrl;
        link.click();
    });

Get an SVG data URL, but filter out all the <i> elements:

function filter (node) {
    return (node.tagName !== 'i');
}

domtoimage.toSvg(document.getElementById('my-node'), {filter: filter})
    .then(function (dataUrl) {
        /* do something */
    });

Get the raw pixel data as a Uint8Array with every 4 array elements representing the RGBA data of a pixel:

var node = document.getElementById('my-node');

domtoimage.toPixelData(node)
    .then(function (pixels) {
        for (var y = 0; y < node.scrollHeight; ++y) {
          for (var x = 0; x < node.scrollWidth; ++x) {
            pixelAtXYOffset = (4 * y * node.scrollHeight) + (4 * x);
            /* pixelAtXY is a Uint8Array[4] containing RGBA values of the pixel at (x, y) in the range 0..255 */
            pixelAtXY = pixels.slice(pixelAtXYOffset, pixelAtXYOffset + 4);
          }
        }
    });

All the functions under impl are not public API and are exposed only for unit testing.


Rendering options

filter

A function taking DOM node as argument. Should return true if passed node should be included in the output (excluding node means excluding it's children as well). Not called on the root node.

bgcolor

A string value for the background color, any valid CSS color value.

height, width

Height and width in pixels to be applied to node before rendering.

style

An object whose properties to be copied to node's style before rendering. You might want to check this reference for JavaScript names of CSS properties.

quality

A number between 0 and 1 indicating image quality (e.g. 0.92 => 92%) of the JPEG image. Defaults to 1.0 (100%)

cacheBust

Set to true to append the current time as a query string to URL requests to enable cache busting. Defaults to false

imagePlaceholder

A data URL for a placeholder image that will be used when fetching an image fails. Defaults to undefined and will throw an error on failed images

Browsers

It's tested on latest Chrome and Firefox (49 and 45 respectively at the time of writing), with Chrome performing significantly better on big DOM trees, possibly due to it's more performant SVG support, and the fact that it supports CSSStyleDeclaration.cssText property.

Internet Explorer is not (and will not be) supported, as it does not support SVG <foreignObject> tag

Safari is not supported, as it uses a stricter security model on <foreignObject> tag. Suggested workaround is to use toSvg and render on the server.`

Dependencies

Source

Only standard lib is currently used, but make sure your browser supports:

Tests

Most importantly, tests depend on:

How it works

There might some day exist (or maybe already exists?) a simple and standard way of exporting parts of the HTML to image (and then this script can only serve as an evidence of all the hoops I had to jump through in order to get such obvious thing done) but I haven't found one so far.

This library uses a feature of SVG that allows having arbitrary HTML content inside of the <foreignObject> tag. So, in order to render that DOM node for you, following steps are taken:

  1. Clone the original DOM node recursively

  2. Compute the style for the node and each sub-node and copy it to corresponding clone

    • and don't forget to recreate pseudo-elements, as they are not cloned in any way, of course
  3. Embed web fonts

    • find all the @font-face declarations that might represent web fonts

    • parse file URLs, download corresponding files

    • base64-encode and inline content as data: URLs

    • concatenate all the processed CSS rules and put them into one <style> element, then attach it to the clone

  4. Embed images

    • embed image URLs in <img> elements

    • inline images used in background CSS property, in a fashion similar to fonts

  5. Serialize the cloned node to XML

  6. Wrap XML into the <foreignObject> tag, then into the SVG, then make it a data URL

  7. Optionally, to get PNG content or raw pixel data as a Uint8Array, create an Image element with the SVG as a source, and render it on an off-screen canvas, that you have also created, then read the content from the canvas

  8. Done!

Things to watch out for

Authors

Anatolii Saienko, Paul Bakaus (original idea)

License

MIT

dom-to-image (tsayen/dom-to-image)

Searching Database…

这是什么?dom-to-image 是一个 JavaScript 库,可以把任意 DOM 节点转换成图片。输出可以是矢量 SVG,也可以是位图 PNG/JPEG,渲染过程借助 HTML5 canvas 完成。
这是独立应用,还是我可以加到自己项目里的库?它是一个客户端 JavaScript 库,通过 npm 或 Bower 安装,在你自己的代码中调用,没有服务端组件。
我该怎么把它加到项目里?通过 'npm install dom-to-image' 或 'bower install dom-to-image' 安装,然后引入 src/dom-to-image.js 或 dist/dom-to-image.min.js。引入后会暴露一个全局变量 domtoimage,它提供 toPng、toJpeg、toSvg、toPixelData 等函数。
它需要 jQuery 或 FileSaver 之类的外部库才能工作吗?不需要运行时依赖,只要浏览器支持标准功能即可,具体来说是要求浏览器支持 Promise 和 SVG 标签。FileSaver 只是可选的辅助工具,用于下载生成的 blob。
它在所有浏览器里都能用吗?只在 Chrome 和 Firefox 上测试过。Internet Explorer 不受支持,因为它缺少 SVG foreignObject 标签;Safari 也不受支持,因为它对该标签的安全模型更严格。
谁会用它?使用时可能出什么问题?需要把页面某一部分导出为图片(例如用于分享或下载)的前端开发者会用到它。需要注意:DOM 节点内如果有受污染的 canvas(tainted canvas),导出会失败;另外在 Firefox 中,某些外部样式表可能会出问题。
它究竟是如何把 DOM 渲染成图片的?它会克隆 DOM 节点,重新计算并复制计算后的样式(包括伪元素),把网页字体和背景图片内联为 base64 数据 URL,再将所有内容序列化为 XML,放入 SVG foreignObject 中。之后可以选择把这个 SVG 画到离屏 canvas 上,生成 PNG/JPEG 或像素数据。
我能自定义输出吗,比如背景颜色或图片质量?可以。渲染选项包括 bgcolor、height/width、style 对象、JPEG 质量(0-1)、用于避免缓存图片的 cacheBust,以及用于排除特定节点的 filter 函数。
导出时 DOM 中的图片加载失败怎么办?你可以把 imagePlaceholder 选项设为一个 data URL,作为备用图片;否则遇到加载失败的图片时会直接抛出错误。
为什么不用服务端截图工具,而要这样实现?它完全在浏览器中渲染,利用了 SVG 能嵌入任意 HTML 的能力,因此无需为了截取一小段页面而依赖服务端渲染服务。
What are similar projects?html2canvas, anime, qrcodejs, snabbdom, DOMPurify, satori, jquery, svg.js
Creator
tsayen
Size
9.5 MB
Stars
10.8K
Updated
CommitJun 10
Age
11y
Commits · 90 Days