html2canvas README

The project's README from github.com/niklasvh/html2canvas. As one markdown file: README.md.

html2canvas

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JavaScript HTML renderer

The script allows you to take "screenshots" of webpages or parts of it, directly on the users browser. The screenshot is based on the DOM and as such may not be 100% accurate to the real representation as it does not make an actual screenshot, but builds the screenshot based on the information available on the page.

How does it work?

The script renders the current page as a canvas image, by reading the DOM and the different styles applied to the elements.

It does not require any rendering from the server, as the whole image is created on the client's browser. However, as it is heavily dependent on the browser, this library is not suitable to be used in nodejs. It doesn't magically circumvent any browser content policy restrictions either, so rendering cross-origin content will require a proxy to get the content to the same origin.

The script is still in a very experimental state, so I don't recommend using it in a production environment nor start building applications with it yet, as there will be still major changes made.

Browser compatibility

The library should work fine on the following browsers (with Promise polyfill):

As each CSS property needs to be manually built to be supported, there are a number of properties that are not yet supported.

Usage

The html2canvas library utilizes Promises and expects them to be available in the global context. If you wish to support older browsers that do not natively support Promises, please include a polyfill such as es6-promise before including html2canvas.

To render an element with html2canvas, simply call: html2canvas(element[, options]);

The function returns a Promise containing the <canvas> element. Simply add a promise fulfillment handler to the promise using then:

html2canvas(document.body).then(function(canvas) {
    document.body.appendChild(canvas);
});

Building

You can download ready builds here.

Clone git repository:

$ git clone git://github.com/niklasvh/html2canvas.git

Install dependencies:

$ npm install

Build browser bundle

$ npm run build

Examples

For more information and examples, please visit the homepage or try the test console.

Contributing

If you wish to contribute to the project, please send the pull requests to the develop branch. Before submitting any changes, try and test that the changes work with all the support browsers. If some CSS property isn't supported or is incomplete, please create appropriate tests for it as well before submitting any code changes.

html2canvas (niklasvh/html2canvas)

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What is this?html2canvas is a JavaScript library that takes 'screenshots' of webpages or parts of them directly in the user's browser, without needing a server.
Does it actually capture a real screenshot, or something else?No, it doesn't take a real screenshot. It reads the DOM and the CSS styles applied to elements and reconstructs the page as a canvas image, so it may not be 100% visually accurate.
How do I use it in my project?Include html2canvas and call html2canvas(element, options), which returns a Promise resolving to a canvas you can append to the page, e.g. html2canvas(document.body).then(canvas => document.body.appendChild(canvas)).
Do I need anything else, like a Promise polyfill?It relies on Promises being available globally; for older browsers without native Promise support you need to include a polyfill such as es6-promise before loading html2canvas.
Any catches, like cross-origin content or Node.js support?It's heavily browser-dependent so it can't run in Node.js, and it can't bypass browser content policies, so rendering cross-origin content needs a proxy to serve it from the same origin. The author also calls it experimental and not yet recommended for production.
Which browsers does it support?It works on Firefox 3.5+, Chrome, Opera 12+, IE9+, and Safari 6+ (with a Promise polyfill), since every supported CSS property has to be manually implemented.
Why can't it just screenshot the real pixels of the page?Because it runs entirely in the browser without server-side rendering, it has to rebuild the page visually by reading the DOM and CSS, which means not every CSS property is supported yet.
Is CSS support complete?No, each CSS property has to be manually implemented for support, so there are a number of CSS properties that aren't yet handled.
Creator
niklasvh
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114.6 MB
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Age
15y
Commits · 90 Days