stb README

The project's README from github.com/nothings/stb. As one markdown file: README.md.

stb

single-file public domain (or MIT licensed) libraries for C/C++

This project discusses security-relevant bugs in public in Github Issues and Pull Requests, and it may take significant time for security fixes to be implemented or merged. If this poses an unreasonable risk to your project, do not use stb libraries.

Noteworthy:

Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, original stb_image_resize by Jorge L. "VinoBS" Rodriguez, and stb_image_resize2 and stb_sprintf by Jeff Roberts.

library latest version category LoC description
stb_vorbis.c 1.22 audio 5584 decode ogg vorbis files from file/memory to float/16-bit signed output
stb_hexwave.h 0.5 audio 680 audio waveform synthesizer
stb_image.h 2.30 graphics 7988 image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
stb_truetype.h 1.26 graphics 5079 parse, decode, and rasterize characters from truetype fonts
stb_image_write.h 1.16 graphics 1724 image writing to disk: PNG, TGA, BMP
stb_image_resize2.h 2.18b graphics 10679 resize images larger/smaller with good quality
stb_rect_pack.h 1.01 graphics 623 simple 2D rectangle packer with decent quality
stb_perlin.h 0.5 graphics 428 perlin's revised simplex noise w/ different seeds
stb_ds.h 0.67 utility 1895 typesafe dynamic array and hash tables for C, will compile in C++
stb_sprintf.h 1.10 utility 1906 fast sprintf, snprintf for C/C++
stb_textedit.h 1.14 user interface 1429 guts of a text editor for games etc implementing them from scratch
stb_voxel_render.h 0.89 3D graphics 3807 Minecraft-esque voxel rendering "engine" with many more features
stb_dxt.h 1.12 3D graphics 719 Fabian "ryg" Giesen's real-time DXT compressor
stb_easy_font.h 1.1 3D graphics 305 quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
stb_tilemap_editor.h 0.42 game dev 4187 embeddable tilemap editor
stb_herringbone_wa... 0.7 game dev 1221 herringbone Wang tile map generator
stb_c_lexer.h 0.12 parsing 941 simplify writing parsers for C-like languages
stb_divide.h 0.94 math 433 more useful 32-bit modulus e.g. "euclidean divide"
stb_connected_comp... 0.96 misc 1049 incrementally compute reachability on grids
stb_leakcheck.h 0.6 misc 194 quick-and-dirty malloc/free leak-checking
stb_include.h 0.02 misc 295 implement recursive #include support, particularly for GLSL

Total libraries: 21 Total lines of C code: 51166

FAQ

What's the license?

These libraries are in the public domain. You can do anything you want with them. You have no legal obligation to do anything else, although I appreciate attribution.

They are also licensed under the MIT open source license, if you have lawyers who are unhappy with public domain. Every source file includes an explicit dual-license for you to choose from.

How do I use these libraries?

The idea behind single-header file libraries is that they're easy to distribute and deploy because all the code is contained in a single file. By default, the .h files in here act as their own header files, i.e. they declare the functions contained in the file but don't actually result in any code getting compiled.

So in addition, you should select exactly one C/C++ source file that actually instantiates the code, preferably a file you're not editing frequently. This file should define a specific macro (this is documented per-library) to actually enable the function definitions. For example, to use stb_image, you should have exactly one C/C++ file that doesn't include stb_image.h regularly, but instead does

#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"

The right macro to define is pointed out right at the top of each of these libraries.

Are there other single-file public-domain/open source libraries with minimal dependencies out there?

Yes.

If I wrap an stb library in a new library, does the new library have to be public domain/MIT?

No, because it's public domain you can freely relicense it to whatever license your new library wants to be.

What's the deal with SSE support in GCC-based compilers?

stb_image will either use SSE2 (if you compile with -msse2) or will not use any SIMD at all, rather than trying to detect the processor at runtime and handle it correctly. As I understand it, the approved path in GCC for runtime-detection require you to use multiple source files, one for each CPU configuration. Because stb_image is a header-file library that compiles in only one source file, there's no approved way to build both an SSE-enabled and a non-SSE-enabled variation.

While we've tried to work around it, we've had multiple issues over the years due to specific versions of gcc breaking what we're doing, so we've given up on it. See https://github.com/nothings/stb/issues/280 and https://github.com/nothings/stb/issues/410 for examples.

Some of these libraries seem redundant to existing open source libraries. Are they better somehow?

Generally they're only better in that they're easier to integrate, easier to use, and easier to release (single file; good API; no attribution requirement). They may be less featureful, slower, and/or use more memory. If you're already using an equivalent library, there's probably no good reason to switch.

You can use this URL to link directly to that list.

Why do you list "lines of code"? It's a terrible metric.

Just to give you some idea of the internal complexity of the library, to help you manage your expectations, or to let you know what you're getting into. While not all the libraries are written in the same style, they're certainly similar styles, and so comparisons between the libraries are probably still meaningful.

Note though that the lines do include both the implementation, the part that corresponds to a header file, and the documentation.

Why single-file headers?

Windows doesn't have standard directories where libraries live. That makes deploying libraries in Windows a lot more painful than open source developers on Unix-derivates generally realize. (It also makes library dependencies a lot worse in Windows.)

There's also a common problem in Windows where a library was built against a different version of the runtime library, which causes link conflicts and confusion. Shipping the libs as headers means you normally just compile them straight into your project without making libraries, thus sidestepping that problem.

Making them a single file makes it very easy to just drop them into a project that needs them. (Of course you can still put them in a proper shared library tree if you want.)

Why not two files, one a header and one an implementation? The difference between 10 files and 9 files is not a big deal, but the difference between 2 files and 1 file is a big deal. You don't need to zip or tar the files up, you don't have to remember to attach two files, etc.

Why "stb"? Is this something to do with Set-Top Boxes?

No, they are just the initials for my name, Sean T. Barrett. This was not chosen out of egomania, but as a moderately sane way of namespacing the filenames and source function names.

Will you add more image types to stb_image.h?

No. As stb_image use has grown, it has become more important for us to focus on security of the codebase. Adding new image formats increases the amount of code we need to secure, so it is no longer worth adding new formats.

Do you have any advice on how to create my own single-file library?

Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt

Why public domain?

I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons. Some of them are listed here: https://github.com/nothings/stb/blob/master/docs/why_public_domain.md

Why C?

Primarily, because I use C, not C++. But it does also make it easier for other people to use them from other languages.

Why not C99? stdint.h, declare-anywhere, etc.

I still use MSVC 6 (1998) as my IDE because it has better human factors for me than later versions of MSVC.

stb (nothings/stb)

Searching Database…

34.9K ·GitHub
这是什么?一套共 21 个 C/C++ 单文件库,涵盖图片加载、保存和缩放、字体渲染、音频解码、容器等——全部以公有领域发布,如果你需要一个常规许可证,也可以选择 MIT。
它是一个库还是一整套?不是一个库,而是 21 个各自独立的库,每个都只有一个文件。最有名的几个:stb_image.h 用于解码图片,stb_truetype.h 用于渲染 truetype 字体,stb_vorbis.c 用于 ogg vorbis 音频,stb_ds.h 用于动态数组和哈希表。
我怎么在自己的项目里用其中一个?把需要的头文件复制进你的项目,然后在且仅在一个 C/C++ 源文件中,先定义它的实现宏再包含这个头文件——对 stb_image.h 来说就是 #define STB_IMAGE_IMPLEMENTATION。在此之前,头文件只是声明函数,不会编译出任何代码。
用它还需要其他库或新编译器吗?除了一个 C 编译器什么都不需要——每个库都是独立的单个 C 文件,既可以按 C 编译也可以按 C++ 编译,而且很容易从其他语言调用。代码面向老式 C:作者至今还在用 1998 年的 MSVC 6 当 IDE。
这些和大型成熟库相比怎么样?它们主要赢在方便,而不是强大:单文件、API 友好、不要求署名——但在功能、速度或内存占用上可能不如专门的对等库,所以如果你已经在用某个成熟的库,换过来通常不值得。
这些代码在法律上我可以怎么用?每个文件都是双重许可:公有领域,意味着你可以随意使用、没有任何义务(署名受欢迎但不强制);或者选择 MIT,适合不接受公有领域的团队。你甚至可以在自己的库里以任意许可证重新授权 stb 代码。
stb_image.h 能解码哪些图片格式?JPG、PNG、TGA、BMP、PSD、GIF、HDR 和 PIC,既可以从文件加载,也可以直接从内存加载。
为什么用单文件头文件而不用常规的编译库?Windows 没有存放库的标准目录,而且运行时库版本不一致会导致链接冲突——把头文件直接编译进你的项目可以绕开这两个问题,而且单个文件放进任何代码库都毫不费力。
有没有我该了解的安全方面注意事项?安全问题在 GitHub Issues 上公开讨论,修复可能需要很长时间;README 明确说,如果这对你的项目来说是不可接受的风险,就不要使用 stb 库。也是出于同样的原因,stb_image.h 不再增加新的图片格式。
stb_image.h 用 SIMD 吗?在基于 GCC 的编译器上,只有用 -msse2 编译才会启用 SSE2,否则完全不使用 SIMD——单文件的构建方式没有办法在运行时安全地检测 CPU。
Creator
nothings
Size
5.6 MB
Stars
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Updated
CommitAug 02
Age
12y
Commits · 90 Days