The project's README from github.com/hsandhu/mobilecode. As one markdown file: README.md.
The open source AI coding agent for mobile apps.
MobileCode is a fork of opencode that knows about mobile projects. When it detects an iOS or Android project it can run the simulator or emulator preview server and render the live device inside the app, next to your session.
Run a React Native app on iOS and Android from one Play button. MobileCode starts one Metro server, builds both native projects, and launches them in embedded Simulator and Emulator panes.
expo prebuild when needed, installs pods, starts Metro, and connects the emulator to it through adb reverse. One Metro serves both platforms.device_run tool lets the agent build and launch the app itself, wait for the result, and read the build error and log tail, so it can fix a failing build without you pasting logs. The device pane opens when a run starts.Open a session in a mobile project and the device pane opens by itself, alongside your conversation. It starts npx serve-sim or npx serve-avd on the machine running the MobileCode server and streams the simulator or emulator into the app, with Start, Stop, Reload and Open in browser controls. Projects are detected up to two directories below the session root, so an app in a subfolder is still found.
The session titlebar carries an Xcode-style run control for every detected platform, showing the current build status next to it.
xcodebuild against the first shared scheme, then simctl install and simctl launch. On Android it is ./gradlew :<module>:assembleDebug, then adb install -r -g and an explicit launch intent.The same operations are available over HTTP:
GET /api/device-preview?location[directory]=<project>
POST /api/device-preview/start { "platform": "ios" | "android" }
POST /api/device-preview/stop { "platform": "ios" | "android" }
POST /api/device-preview/run { "platform": "ios" | "android" }
POST /api/device-preview/run/stop { "platform": "ios" | "android" }
Requirements: macOS with Xcode for iOS (serve-sim needs Node 20 or newer), and the Android SDK platform-tools with at least one AVD for Android. Android builds need a JDK your project's Gradle version supports, and the package name is read from the built APK with aapt2 when the SDK build-tools are installed.
# Install script (downloads a release binary from GitHub)
curl -fsSL https://raw.githubusercontent.com/hsandhu/mobilecode/main/install | bash
# From source
git clone https://github.com/hsandhu/mobilecode.git
cd mobilecode
bun install
bun run --cwd packages/opencode src/index.ts
The install script places the binary in ~/.mobilecode/bin and adds it to your shell PATH.
MobileCode keeps opencode's configuration format and locations, so an existing opencode.json, provider credentials, plugins, and skills work unchanged. Configuration lives in ~/.config/opencode, data in ~/.local/share/opencode, and environment variables keep the OPENCODE_ prefix. See the opencode docs for the full reference.
bun install
bun run --cwd packages/opencode src/index.ts serve --port 4096 # backend
bun --cwd packages/app dev -- --port 4444 # web UI at http://localhost:4444
bun --cwd packages/desktop dev # desktop app
Run bun typecheck inside a package directory before sending changes. Tests run from package directories, for example bun test in packages/opencode.
bun run build:macos
One command: it installs dependencies, bundles the server, builds the Electron app and writes MobileCode.app plus a .dmg and .zip to packages/desktop/dist. It needs Node 20 or newer and picks a suitable version from nvm when the one on your PATH is older.
The build is unsigned by default, so right-click the app and choose Open the first time. To ship a signed and notarized build, pass --sign with a Developer ID certificate in your keychain and APPLE_API_KEY, APPLE_API_KEY_ID and APPLE_API_ISSUER set. Other options are --arch arm64|x64|universal, --channel dev|beta|prod and --skip-install; --help lists them.
MIT. MobileCode is built on opencode, copyright (c) 2025 opencode, and keeps its MIT license.