bend README

The project's README from github.com/bendlang/bend. As one markdown file: README.md.

Bend

A high-level, massively parallel programming language

Index

  1. Introduction
  2. Important Notes
  3. Install
  4. Getting Started
  5. Speedup Example
  6. Additional Resources

Introduction

Bend offers the feel and features of expressive languages like Python and Haskell. This includes fast object allocations, full support for higher-order functions with closures, unrestricted recursion, and even continuations.
Bend scales like CUDA, it runs on massively parallel hardware like GPUs, with nearly linear acceleration based on core count, and without explicit parallelism annotations: no thread creation, locks, mutexes, or atomics.
Bend is powered by the HVM2 runtime.

Important Notes

Install

Install dependencies

On Linux

# Install Rust if you haven't already.
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh

# For the C version of Bend, use GCC. We recommend a version up to 12.x.
sudo apt install gcc

For the CUDA runtime install the CUDA toolkit for Linux version 12.x.

On Mac

# Install Rust if you haven't it already.
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh

# For the C version of Bend, use GCC. We recommend a version up to 12.x.
brew install gcc

Install Bend

  1. Install HVM2 by running:
# HVM2 is HOC's massively parallel Interaction Combinator evaluator.
cargo install hvm

# This ensures HVM is correctly installed and accessible.
hvm --version
  1. Install Bend by running:
# This command will install Bend
cargo install bend-lang

# This ensures Bend is correctly installed and accessible.
bend --version

Getting Started

Running Bend Programs

bend run    <file.bend> # uses the C interpreter by default (parallel)
bend run-rs <file.bend> # uses the Rust interpreter (sequential)
bend run-c  <file.bend> # uses the C interpreter (parallel)
bend run-cu <file.bend> # uses the CUDA interpreter (massively parallel)

# Notes
# You can also compile Bend to standalone C/CUDA files using gen-c and gen-cu for maximum performance.
# The code generator is still in its early stages and not as mature as compilers like GCC and GHC.
# You can use the -s flag to have more information on
  # Reductions
  # Time the code took to run
  # Interaction per second (In millions)

Testing Bend Programs

The example below sums all the numbers in the range from start to target. It can be written in two different methods: one that is inherently sequential (and thus cannot be parallelized), and another that is easily parallelizable. (We will be using the -sflag in most examples, for the sake of visibility)

Sequential version:

First, create a file named sequential_sum.bend

# Write this command on your terminal
touch sequential_sum.bend

Then with your text editor, open the file sequential_sum.bend, copy the code below and paste in the file.

# Defines the function Sum with two parameters: start and target
def Sum(start, target):
  if start == target:
    # If the value of start is the same as target, returns start.
    return start
  else:
    # If start is not equal to target, recursively call Sum with
    # start incremented by 1, and add the result to start.
    return start + Sum(start + 1, target)  

def main():
  # This translates to (1 + (2 + (3 + (...... + (999999 + 1000000)))))
  # Note that this will overflow the maximum value of a number in Bend
  return Sum(1, 1_000_000)
Running the file

You can run it using Rust interpreter (Sequential)

bend run-rs sequential_sum.bend -s

Or you can run it using C interpreter (Sequential)

bend run-c sequential_sum.bend -s

If you have a NVIDIA GPU, you can also run in CUDA (Sequential)

bend run-cu sequential_sum.bend -s

In this version, the next value to be calculated depends on the previous sum, meaning that it cannot proceed until the current computation is complete. Now, let's look at the easily parallelizable version.

Parallelizable version:

First close the old file and then proceed to your terminal to create parallel_sum.bend

# Write this command on your terminal
touch parallel_sum.bend

Then with your text editor, open the file parallel_sum.bend, copy the code below and paste in the file.

# Defines the function Sum with two parameters: start and target
def Sum(start, target):
  if start == target:
    # If the value of start is the same as target, returns start.
    return start
  else:
    # If start is not equal to target, calculate the midpoint (half),
    # then recursively call Sum on both halves.
    half = (start + target) / 2
    left = Sum(start, half)  # (Start -> Half)
    right = Sum(half + 1, target)
    return left + right

# A parallelizable sum of numbers from 1 to 1000000
def main():
  # This translates to (((1 + 2) + (3 + 4)) + ... (999999 + 1000000)...)
  return Sum(1, 1_000_000)

In this example, the (3 + 4) sum does not depend on the (1 + 2), meaning that it can run in parallel because both computations can happen at the same time.

Running the file

You can run it using Rust interpreter (Sequential)

bend run-rs parallel_sum.bend -s

Or you can run it using C interpreter (Parallel)

bend run-c parallel_sum.bend -s

If you have a NVIDIA GPU, you can also run in CUDA (Massively parallel)

bend run-cu parallel_sum.bend -s

In Bend, it can be parallelized by just changing the run command. If your code can run in parallel it will run in parallel.

Speedup Examples

The code snippet below implements a bitonic sorter with immutable tree rotations. It's not the type of algorithm you would expect to run fast on GPUs. However, since it uses a divide and conquer approach, which is inherently parallel, Bend will execute it on multiple threads, no thread creation, no explicit lock management.

Bitonic Sorter Benchmark

Click here for the Bitonic Sorter code
# Sorting Network = just rotate trees!
def sort(d, s, tree):
  switch d:
    case 0:
      return tree
    case _:
      (x,y) = tree
      lft   = sort(d-1, 0, x)
      rgt   = sort(d-1, 1, y)
      return rots(d, s, (lft, rgt))

# Rotates sub-trees (Blue/Green Box)
def rots(d, s, tree):
  switch d:
    case 0:
      return tree
    case _:
      (x,y) = tree
      return down(d, s, warp(d-1, s, x, y))

# Swaps distant values (Red Box)
def warp(d, s, a, b):
  switch d:
    case 0:
      return swap(s ^ (a > b), a, b)
    case _:
      (a.a, a.b) = a
      (b.a, b.b) = b
      (A.a, A.b) = warp(d-1, s, a.a, b.a)
      (B.a, B.b) = warp(d-1, s, a.b, b.b)
      return ((A.a,B.a),(A.b,B.b))

# Propagates downwards
def down(d,s,t):
  switch d:
    case 0:
      return t
    case _:
      (t.a, t.b) = t
      return (rots(d-1, s, t.a), rots(d-1, s, t.b))

# Swaps a single pair
def swap(s, a, b):
  switch s:
    case 0:
      return (a,b)
    case _:
      return (b,a)

# Testing
# -------

# Generates a big tree
def gen(d, x):
  switch d:
    case 0:
      return x
    case _:
      return (gen(d-1, x * 2 + 1), gen(d-1, x * 2))

# Sums a big tree
def sum(d, t):
  switch d:
    case 0:
      return t
    case _:
      (t.a, t.b) = t
      return sum(d-1, t.a) + sum(d-1, t.b)

# Sorts a big tree
def main:
  return sum(20, sort(20, 0, gen(20, 0)))

if you are interested in some other algorithms, you can check our examples folder

Additional Resources

bend (bendlang/bend)

parallel-computing
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23.8K ·GitHub
What is this?A high-level, massively parallel programming language. It feels like Python or Haskell (closures, unrestricted recursion, continuations) but scales across many cores and GPUs with no thread or lock code to write.
Is it a whole new language to learn, or a library for Python or Haskell?It is a standalone language, not a library: you write .bend files and run them with the bend CLI, which is powered by the HVM2 runtime underneath.
Do I need a CUDA toolkit before anything will run?Only the GPU path needs extras: the CUDA toolkit 12.x on Linux for NVIDIA cards. Plain CPU execution just needs Bend and HVM2 installed.
What is the catch — is code actually fast today?Single-core performance is currently weak — the wins come from scaling across 10000+ concurrent threads, and the team expects large improvements as its code generation matures.
Does it work on Windows, and what about Macs?Linux and Mac are supported today. Windows is not supported yet, with WSL2 as the workaround, and GPU acceleration is currently NVIDIA-only.
Do I have to write threads, locks or atomics to use all those cores?None of that — no thread creation, locks, mutexes or atomics in your code. If your code can run in parallel it will, with nearly linear acceleration based on core count.
What is HVM2?The runtime that powers Bend — it is what lets annotation-free code spread across thousands of threads and GPUs. The README links an HVM2 paper if you want to understand the technology behind it.
Why use this instead of writing CUDA by hand?Bend aims to pair the expressiveness of Python or Haskell with CUDA-level scaling: you get GPU parallelism from plain code, without managing threads, locks, mutexes or atomics yourself.
What are similar projects?TornadoVM, taskflow, conc, rayon, pd-bridge, koharu, xquad, image-to-3dlab
Creator
bendlang
Size
209.5 MB
Stars
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Age
3y
Commits · 90 Days