video-shotcraft README

The project's README from github.com/Vincentwei1021/video-shotcraft. As one markdown file: README.md.

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video-shotcraft

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Vincentwei1021%2Fvideo-shotcraft | Trendshift Vincentwei1021%2Fvideo-shotcraft | Trendshift

An agent skill for crafting cinematic product videos: 157 shot recipe cards · 214 styles · 214 motion previews · a production-ready template

English | 中文 | 日本語

video-shotcraft is an AI agent skill that turns Claude Code or Codex into a motion-design studio: point it at your product and it storyboards, animates, and sound-designs a cinematic promo, marketing, launch, or demo video with Remotion — real page captures, 2.5D camera moves, beat-synced cuts, and film-grade SFX included.

🖼️ Browse all 214 motion previews in the live Gallery »

✨ What's new

[!IMPORTANT]

🔥 2026-08 · New in the series: video-talkcraft, for narration videos

video-talkcraft is the narration-video installment of this series. Hand it a script plus a finished voiceover and every motion beat locks to the voice: word-level timestamps aligned locally (median 20–40 ms per character), 78 motion recipe cards, a 7-layer anti-slideshow shot system (continuous camera curves, parallax planes, idle/yield lifecycle, breathing environment), plain-cut subtitles, and triple-gate QA. Same recipe-card + Remotion workflow as here, retuned for talking content.

🎙️ Project page » · 🖼️ Browse all 78 narration motion previews »

[!IMPORTANT]

🛠️ 2026-09 · New: the Motion Workbench — keep editing the delivered film in your browser

After delivery the skill opens a CapCut-style workbench (node workbench/scripts/open.mjs <project>). The film is decomposed into shot / transition / caption / SFX tracks exactly as authored; select any shot and edit its copy, font sizes and colours in a schema-driven inspector, move, trim or speed-ramp clips, drag any of the 216 demo motions in from the library, then export with Remotion. Preview and render are frame-identical (pixel-parity verified).

Motion Workbench

🧭 Workbench guide — every panel and feature, with screenshots » (Chinese) · 🔌 Integration contract »

🎬 Showcase

The 38-second Gallery intro below was itself produced with this skill — storyboard, shot implementation, and sound design were all done by an agent following the toolkit's methodology:

https://github.com/user-attachments/assets/cba2df8a-4b2e-4247-bace-d0b1dea9c2bd

▶️ Watch in HD on YouTube

Browse every shot card and motion preview online: Gallery — search, filter, switch between variants, and copy selected shot-card names.

🚀 Quick start

The most direct way: hand the repo link to your agent. In Claude Code / Codex or a similar agent, just say:

Install this skill for me: https://github.com/Vincentwei1021/video-shotcraft

The agent will clone the repo and link it into your skills directory. Or install with the skills CLI / manually:

npx skills add Vincentwei1021/video-shotcraft
git clone https://github.com/Vincentwei1021/video-shotcraft.git
cd video-shotcraft
ln -s "$(pwd)" ~/.claude/skills/video-shotcraft   # Claude Code
# or
ln -s "$(pwd)" ~/.codex/skills/video-shotcraft    # Codex

Then make requests like:

Use video-shotcraft to create a promo for my desktop product.
Use the deck-deal-flyin and row-embed shot cards to present this feature.
Design a product close-up inspired by spotlight-hero-card.

If no shot card is specified, the skill introduces the built-in video template first and asks whether to use it; you can also pick shots in the Gallery before starting.

📼 Video template: Ink Press

The skill ships with Ink Press — a validated, complete promo template: 36.2 seconds, 1920×1080, 30fps, 10 shots in a paper-ink-amber style, with 2.5D real-page camera moves, title cards, transitions, and a fully pinned cinematic SFX pass:

https://github.com/user-attachments/assets/4cf5af51-98f3-4af2-8ab2-7267f470513d

▶️ Watch in HD on YouTube

To use it, just tell your agent:

Use video-shotcraft to make a promo for my product with the Ink Press template.

The agent swaps in your product's screenshots, copy, and branding to reproduce the same quality — the fastest, most reliable path to a finished film.

More templates are on the way.

Headless / CI notes

Rendering on a headless Linux box (tested: 2 cores, Node 22) hits three walls worth knowing:

  1. Concurrency cap — remotion still/render fails with "Maximum for --concurrency is 2" on low-core machines. Fix: pass --concurrency=1.
  2. Old Headless removal — recent Chrome/Chromium dropped old headless mode; pointing Remotion at system chromium fails to launch. Fix: use a chrome-headless-shell binary instead of full Chrome.
  3. Blocked CDN — if remotion.media is unreachable, the automatic headless-shell download is rejected. Fix: --browser-executable=<path-to-local chrome-headless-shell>.

With these three flags, frame renders from the bundled template work.

📦 What's included

Content Description
157 shot recipe cards Purpose, energy, suggested duration, parameters, implementation notes, and known pitfalls
214 motion previews Covering 214 styles; searchable and filterable in the online Gallery
Remotion implementations Tuned TSX demos containing the actual easing and timing parameters for each card
Complete video template A validated 36.2-second, 1920×1080, 30fps product promo with 10 shots
Components and assets 2.5D page camera, captions, flash cuts, digit rolls, SFX, and capture scripts
Production methodology Capture, visual direction, storyboarding, sound design, beat sync, and final QA
JianYing project export Load the film into JianYing (CapCut CN) for further editing — per-shot speed, captions, and audio all editable (verified on macOS 11.2)
Motion workbench Browser timeline editor opened after delivery: split the film into tracks, edit exposed shot properties, retime, drag in any of the 216 demo motions, export via Remotion

The toolkit primarily targets web and desktop product promos, while individual shot cards can also be used in feature demos, brand films, launch videos, and other motion projects.

🗂 Repository structure

video-shotcraft/
├── SKILL.md                 # Agent entry point and core production rules
├── references/
│   ├── pipeline.md          # End-to-end production workflow
│   ├── shots/               # 157 shot recipe cards in 10 functional categories
│   ├── sequences/           # Reusable full-video structures and sequence patterns
│   ├── aesthetic-rules.md   # Visual QA criteria
│   ├── music-beat-sync.md   # BGM analysis and beat-sync methodology
│   ├── sound-design.md      # Sound-design guidance and examples
│   ├── jianying-export.md   # JianYing (CapCut CN) project-export guide
│   └── workbench.md         # Motion workbench: manifest contract + editability rules
├── demos/                   # Remotion reference implementations (same categories)
├── gallery/                 # Static motion-preview Gallery
├── template/                # Runnable complete video template
├── jianying-export/         # JianYing draft installers (mac tested / win untested)
├── workbench/               # Post-delivery motion workbench (Vite + Remotion Player)
└── assets/
    ├── lib/                 # Reusable Remotion components
    ├── scripts/             # Page-asset capture scripts
    └── audio/               # Audio assets
        ├── bgm/             # 5 BGM options
        └── sfx/<category>/  # 149 SFX across 16 scene categories

For the complete workflow and implementation requirements, see SKILL.md, the production pipeline, and the visual QA criteria.

🔊 Audio and asset notes

Audio files under assets/audio/ may be used according to their respective license terms. See ATTRIBUTION.md for sources and license details.

SFX are organized into 16 scene/material categories (transition impact riser camera ui text paper film light data scifi mech glass fluid crowd counter) — pick the category first, then the timbre. See sound-design.md for the category index and per-file usage.

Product screenshots bundled with the template are demonstration assets. Replace them with screenshots from the target product before publishing, and verify whether any product, customer, or personal data needs to be anonymized.

🙏 Acknowledgements

Many shot recipes in this library were distilled by studying the motion language of outstanding official product films — including promos from ClickUp, Perplexity, Slack, Notion, Figma, Framer, Bear, Raycast, Pitch, Miro, Superhuman, and Loom. The cards document motion techniques (timing, easing, choreography) re-implemented from scratch; no footage, artwork, or brand assets from these films are included in this repository. All trademarks belong to their respective owners, and none of these companies are affiliated with or endorse this project. Per-batch sourcing notes for the 48 cards added in 2026-08 live in references/shots/ATTRIBUTION.md.

Special thanks to:

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video-shotcraft (Vincentwei1021/video-shotcraft)

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What is video-shotcraft?An AI agent skill turning Claude Code or Codex into a motion-design studio: it storyboards, animates and sound-designs cinematic product/marketing/demo videos with Remotion - real page captures, 2.5D camera moves, beat-synced cuts and film-grade SFX.
What kind of tool is video-shotcraft?A TypeScript agent skill with 157 shot recipe cards, 214 styles, 214 motion previews and a production-ready Remotion template; the README describes 152 recipe cards and 209 previews in its header, plus a live gallery.
How do I use video-shotcraft?Install the skill into Claude Code or Codex, point it at your product, and it generates the storyboarded, animated, sound-designed video; browse 214 motion previews in the live gallery first.
What does video-shotcraft require?Claude Code or Codex as the host agent plus Remotion for rendering; after delivery, the Motion Workbench (node workbench/scripts/open.mjs) opens a CapCut-style browser editor for further editing.
What should I know about the video-shotcraft series?A newer series installment, video-talkcraft, targets narration videos: word-level timestamps aligned locally (median 20-40 ms per character), 78 motion recipe cards, a 7-layer anti-slideshow shot system, plain-cut subtitles and triple-gate QA - same recipe-card + Remotion workflow.
Who is video-shotcraft for?Developers and marketers producing cinematic promo, marketing, launch or demo videos via AI agents.
Where does video-shotcraft run?Locally with your agent (Claude Code/Codex) rendering via Remotion in Node.
Do I need a graphics card for video-shotcraft?Remotion renders via headless Chrome - a decent CPU matters more than a GPU.
What is the Motion Workbench?A post-delivery editor (opened via node workbench/scripts/open.mjs) that decomposes the film into shot/transition/caption/SFX tracks exactly as authored, letting you edit copy, font sizes and colors in a schema-driven inspector, and move, trim or speed-ramp shots in the browser.
Which license does the repository list?GitHub metadata lists Apache-2.0; the README excerpt does not restate it.
Size
196.5 MB
Stars
16K
Age
3mo
Commits · 90 Days