SkeletonView README

The project's README from github.com/Juanpe/SkeletonView. As one markdown file: README.md.

codebeat badge SkeletonView Playground

Features • Guides • Installation • Usage • Miscellaneous • Contributing

🌎 README is available in other languages: 🇪🇸 . 🇨🇳 . 🇧🇷 . 🇰🇷 . 🇫🇷 . 🇩🇪

Today almost all apps have async processes, such as API requests, long running processes, etc. While the processes are working, usually developers place a loading view to show users that something is going on.

SkeletonView has been conceived to address this need, an elegant way to show users that something is happening and also prepare them for which contents are waiting.

Enjoy it! 🙂

🌟 Features

🎬 Guides

SkeletonView Guides - Getting started How to Create Loading View with Skeleton View in Swift 5.2 by iKh4ever Studio Create Skeleton Loading View in App (Swift 5) - Xcode 11, 2020 by iOS Academy Cómo crear una ANIMACIÓN de CARGA de DATOS en iOS by MoureDev

📲 Installation

pod 'SkeletonView'
github "Juanpe/SkeletonView"
dependencies: [
  .package(url: "https://github.com/Juanpe/SkeletonView.git", from: "1.7.0")
]

📣 IMPORTANT!

Since version 1.30.0, SkeletonView supports XCFrameworks, so if you want to install it as a XCFramework, please use this repo instead.

🐒 Usage

Only 3 steps needed to use SkeletonView:

1️⃣ Import SkeletonView in proper place.

import SkeletonView

2️⃣ Now, set which views will be skeletonables. You achieve this in two ways:

Using code:

avatarImageView.isSkeletonable = true

Using IB/Storyboards:

3️⃣ Once you've set the views, you can show the skeleton. To do so, you have 4 choices:

(1) view.showSkeleton()                 // Solid
(2) view.showGradientSkeleton()         // Gradient
(3) view.showAnimatedSkeleton()         // Solid animated
(4) view.showAnimatedGradientSkeleton() // Gradient animated

Preview

Solid Gradient Solid Animated Gradient Animated

📣 IMPORTANT!

SkeletonView is recursive, so if you want show the skeleton in all skeletonable views, you only need to call the show method in the main container view. For example, with UIViewControllers.

🌿 Collections

SkeletonView is compatible with UITableView and UICollectionView.

UITableView

If you want to show the skeleton in a UITableView, you need to conform to SkeletonTableViewDataSource protocol.

public protocol SkeletonTableViewDataSource: UITableViewDataSource {
    func numSections(in collectionSkeletonView: UITableView) -> Int // Default: 1
    func collectionSkeletonView(_ skeletonView: UITableView, numberOfRowsInSection section: Int) -> Int
    func collectionSkeletonView(_ skeletonView: UITableView, cellIdentifierForRowAt indexPath: IndexPath) -> ReusableCellIdentifier
    func collectionSkeletonView(_ skeletonView: UITableView, skeletonCellForRowAt indexPath: IndexPath) -> UITableViewCell? // Default: nil
    func collectionSkeletonView(_ skeletonView: UITableView, prepareCellForSkeleton cell: UITableViewCell, at indexPath: IndexPath)
}

As you can see, this protocol inherits from UITableViewDataSource, so you can replace this protocol with the skeleton protocol.

This protocol has a default implementation for some methods. For example, the number of rows for each section is calculated in runtime:

func collectionSkeletonView(_ skeletonView: UITableView, numberOfRowsInSection section: Int) -> Int
// Default:
// It calculates how many cells need to populate whole tableview

📣 IMPORTANT!

If you return UITableView.automaticNumberOfSkeletonRows in the above method, it acts like the default behavior (i.e. it calculates how many cells needed to populate the whole tableview).

There is only one method you need to implement to let Skeleton know the cell identifier. This method doesn't have default implementation:

func collectionSkeletonView(_ skeletonView: UITableView, cellIdentifierForRowAt indexPath: IndexPath) -> ReusableCellIdentifier {
   return "CellIdentifier"
}

By default, the library dequeues the cells from each indexPath, but you can also do this if you want to make some changes before the skeleton appears:

func collectionSkeletonView(_ skeletonView: UITableView, skeletonCellForRowAt indexPath: IndexPath) -> UITableViewCell? {
    let cell = skeletonView.dequeueReusableCell(withIdentifier: "CellIdentifier", for: indexPath) as? Cell
    cell?.textField.isHidden = indexPath.row == 0
    return cell
}

If you prefer to leave the deque part to the library you can configure the cell using this method:

func collectionSkeletonView(_ skeletonView: UITableView, prepareCellForSkeleton cell: UITableViewCell, at indexPath: IndexPath) {
    let cell = cell as? Cell
    cell?.textField.isHidden = indexPath.row == 0
}

Besides, you can skeletonize both the headers and footers. You need to conform to SkeletonTableViewDelegate protocol.

public protocol SkeletonTableViewDelegate: UITableViewDelegate {
    func collectionSkeletonView(_ skeletonView: UITableView, identifierForHeaderInSection section: Int) -> ReusableHeaderFooterIdentifier? // default: nil
    func collectionSkeletonView(_ skeletonView: UITableView, identifierForFooterInSection section: Int) -> ReusableHeaderFooterIdentifier? // default: nil
}

📣 IMPORTANT!

1️⃣ If you are using resizable cells (tableView.rowHeight = UITableViewAutomaticDimension), it's mandatory define the estimatedRowHeight.

2️⃣ When you add elements in a UITableViewCell you should add it to contentView and not to the cell directly.

self.contentView.addSubview(titleLabel) ✅         
self.addSubview(titleLabel) ❌

UICollectionView

For UICollectionView, you need to conform to SkeletonCollectionViewDataSource protocol.

public protocol SkeletonCollectionViewDataSource: UICollectionViewDataSource {
    func numSections(in collectionSkeletonView: UICollectionView) -> Int  // default: 1
    func collectionSkeletonView(_ skeletonView: UICollectionView, numberOfItemsInSection section: Int) -> Int
    func collectionSkeletonView(_ skeletonView: UICollectionView, cellIdentifierForItemAt indexPath: IndexPath) -> ReusableCellIdentifier
    func collectionSkeletonView(_ skeletonView: UICollectionView, supplementaryViewIdentifierOfKind: String, at indexPath: IndexPath) -> ReusableCellIdentifier? // default: nil
    func collectionSkeletonView(_ skeletonView: UICollectionView, skeletonCellForItemAt indexPath: IndexPath) -> UICollectionViewCell?  // default: nil
    func collectionSkeletonView(_ skeletonView: UICollectionView, prepareCellForSkeleton cell: UICollectionViewCell, at indexPath: IndexPath)
    func collectionSkeletonView(_ skeletonView: UICollectionView, prepareViewForSkeleton view: UICollectionReusableView, at indexPath: IndexPath)
}

The rest of the process is the same as UITableView

🔠 Texts

When using elements with text, SkeletonView draws lines to simulate text.

You can set some properties for multilines elements.

Property Type Default Preview
lastLineFillPercent CGFloat 70
linesCornerRadius Int 0
skeletonLineSpacing CGFloat 10
skeletonPaddingInsets UIEdgeInsets .zero
skeletonTextLineHeight SkeletonTextLineHeight .fixed(15)
skeletonTextNumberOfLines SkeletonTextNumberOfLines .inherited

To modify the percent or radius using code, set the properties:

descriptionTextView.lastLineFillPercent = 50
descriptionTextView.linesCornerRadius = 5

Or, if you prefer use IB/Storyboard:


How to define the number of lines?

By default, the number of lines is the same as the value of the numberOfLines property. And, if it's set to zero, it'll calculate how many lines are needed to populate the whole skeleton and draw it.

However, if you want to set a specific number of skeleton lines you can do it by setting the skeletonTextNumberOfLines property. This property has two possible values, inherited which returns numberOfLines value and custom(Int) which returns the specific number of lines specified as the associated value.

For example:

label.skeletonTextNumberOfLines = 3   // .custom(3)

⚠️ DEPRECATED!

useFontLineHeight has been deprecated. You can use skeletonTextLineHeight instead:

descriptionTextView.skeletonTextLineHeight = .relativeToFont

📣 IMPORTANT!

Please note that for views without multiple lines, the single line will be considered as the last line.

🦋 Appearance

The skeletons have a default appearance. So, when you don't specify the color, gradient or multilines properties, SkeletonView uses the default values.

Default values:

To get these default values you can use SkeletonAppearance.default. Using this property you can set the values as well:

SkeletonAppearance.default.multilineHeight = 20
SkeletonAppearance.default.tintColor = .green

⚠️ DEPRECATED!

useFontLineHeight has been deprecated. You can use textLineHeight instead:

SkeletonAppearance.default.textLineHeight = .relativeToFont

🎨 Custom colors

You can decide which color the skeleton is tinted with. You only need to pass as a parameter the color or gradient you want.

Using solid colors

view.showSkeleton(usingColor: UIColor.gray) // Solid
// or
view.showSkeleton(usingColor: UIColor(red: 25.0, green: 30.0, blue: 255.0, alpha: 1.0))

Using gradients

let gradient = SkeletonGradient(baseColor: UIColor.midnightBlue)
view.showGradientSkeleton(usingGradient: gradient) // Gradient

Besides, SkeletonView features 20 flat colors 🤙🏼

UIColor.turquoise, UIColor.greenSea, UIColor.sunFlower, UIColor.flatOrange ...

Image captured from website https://flatuicolors.com

🏃‍♀️ Animations

SkeletonView has two built-in animations, pulse for solid skeletons and sliding for gradients.

Besides, if you want to do your own skeleton animation, it's really easy.

Skeleton provides the showAnimatedSkeleton function which has a SkeletonLayerAnimation closure where you can define your custom animation.

public typealias SkeletonLayerAnimation = (CALayer) -> CAAnimation

You can call the function like this:

view.showAnimatedSkeleton { (layer) -> CAAnimation in
  let animation = CAAnimation()
  // Customize here your animation

  return animation
}

It's available SkeletonAnimationBuilder. It's a builder to make SkeletonLayerAnimation.

Today, you can create sliding animations for gradients, deciding the direction and setting the duration of the animation (default = 1.5s).

// func makeSlidingAnimation(withDirection direction: GradientDirection, duration: CFTimeInterval = 1.5) -> SkeletonLayerAnimation

let animation = SkeletonAnimationBuilder().makeSlidingAnimation(withDirection: .leftToRight)
view.showAnimatedGradientSkeleton(usingGradient: gradient, animation: animation)

GradientDirection is an enum, with theses cases:

Direction Preview
.leftRight
.rightLeft
.topBottom
.bottomTop
.topLeftBottomRight
.bottomRightTopLeft

😉 TRICK!

Exist another way to create sliding animations, just using this shortcut:

let animation = GradientDirection.leftToRight.slidingAnimation()

🏄 Transitions

SkeletonView has built-in transitions to show or hide the skeletons in a smoother way 🤙

To use the transition, simply add the transition parameter to your showSkeleton() or hideSkeleton() function with the transition time, like this:

view.showSkeleton(transition: .crossDissolve(0.25))     //Show skeleton cross dissolve transition with 0.25 seconds fade time
view.hideSkeleton(transition: .crossDissolve(0.25))     //Hide skeleton cross dissolve transition with 0.25 seconds fade time

The default value is crossDissolve(0.25)

Preview

None Cross dissolve

✨ Miscellaneous

Hierarchy

Since SkeletonView is recursive, and we want skeleton to be very efficient, we want to stop recursion as soon as possible. For this reason, you must set the container view as Skeletonable, because Skeleton will stop looking for skeletonable subviews as soon as a view is not Skeletonable, breaking then the recursion.

Because an image is worth a thousand words:

In this example we have a UIViewController with a ContainerView and a UITableView. When the view is ready, we show the skeleton using this method:

view.showSkeleton()

isSkeletonable= ☠️

Configuration Result

Skeleton views layout

Sometimes skeleton layout may not fit your layout because the parent view bounds have changed. For example, rotating the device.

You can relayout the skeleton views like so:

override func viewDidLayoutSubviews() {
    view.layoutSkeletonIfNeeded()
}

📣 IMPORTANT!

You shouldn't call this method. From version 1.8.1 you don't need to call this method, the library does automatically. So, you can use this method ONLY in the cases when you need to update the layout of the skeleton manually.

Update skeleton

You can change the skeleton configuration at any time like its colour, animation, etc. with the following methods:

(1) view.updateSkeleton()                 // Solid
(2) view.updateGradientSkeleton()         // Gradient
(3) view.updateAnimatedSkeleton()         // Solid animated
(4) view.updateAnimatedGradientSkeleton() // Gradient animated

*Hiding views when the animation starts

SkeletonView (Juanpe/SkeletonView)

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Что это такое?SkeletonView — это Swift-библиотека для iOS, которая превращает ваши обычные view в анимированные скелетоны (заглушки) на время загрузки данных, чтобы пользователи видели, какой контент сейчас появится.
Это библиотека, которую я добавляю в своё iOS-приложение, или отдельный инструмент?Это библиотека, которую вы встраиваете в приложение, а не отдельный инструмент — подключается через CocoaPods, Carthage или Swift Package Manager и добавляет скелетон-загрузку к вашим собственным UIView.
Как показать скелетон в моём приложении?Три шага: импортируйте SkeletonView, пометьте свои view как skeletonables (в коде или в сторибордах), затем вызовите метод show у корневого контейнера — скелетон рекурсивно распространится на все skeletonable-подчинённые view.
Нужно ли что-то ещё в проекте, кроме этой библиотеки?Нет — это лёгкое дополнение на Swift/UIKit для приложений под iPhone и iPad, без бэкенда, сервисов и аккаунтов; просто добавляете пакет и начинаете размечать view.
Есть ли подводные камни, о которых стоит знать?Скелетонизация рекурсивна, поэтому помечайте контейнер, а не каждое подчинённое view. Для изменяемых по высоте ячеек таблицы нужно задать estimatedRowHeight, а подчинённые view ячейки добавлять в contentView, а не напрямую в ячейку.
Насколько сильно можно настраивать внешний вид скелетона?Очень сильно: сплошные цвета или градиенты с 20 встроенными плоскими цветами, радиус скругления углов, межстрочный интервал, высота строк и процент заливки последней строки — глобальные настройки по умолчанию меняются через SkeletonAppearance.default.
Какие анимации и переходы уже встроены?Pulse (пульсация) для сплошных скелетонов и скольжение для градиентов, в шести направлениях с длительностью по умолчанию 1,5 с. Можно писать и собственные анимации через showAnimatedSkeleton, а показывать и скрывать скелетоны — с переходом crossDissolve (по умолчанию 0,25 с).
Работает ли это с UITableView и UICollectionView?Да — реализуйте SkeletonTableViewDataSource или SkeletonCollectionViewDataSource. Количество строк вычисляется в рантайме, от вас нужен только идентификатор ячейки, а хедеры и футеры тоже можно превращать в скелетон.
Подстраивается ли она под тёмную тему?Да — цвет по умолчанию .skeletonDefault (похожий на .clouds) автоматически адаптируется к тёмной теме, а можно передать и свои адаптивные цвета или градиенты.
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