Playnite README

The project's README from github.com/JosefNemec/Playnite. As one markdown file: README.md.

Playnite Crowdin

An open source video game library manager and launcher with support for 3rd party libraries like Steam, Epic, GOG, EA App, Battle.net and others. Includes game emulation support, providing one unified interface for your games.

Screenshots are available at the Homepage

If you find Playnite useful please consider supporting the lead developer Josef Nemec on Patreon.

Features

See the Homepage for the list of features.

Download

Grab the latest installer or portable package from the download page. Playnite will automatically notify you about a new version upon release.

Requirements: Windows 10 or 11

FAQ, Known Issues, user manual

Can be found here

Questions, issues etc.

If you find a bug please file an issue and if relevant (crashes, broken features) please attach a diagnostics package, which can be created from inside the "About Playnite..." submenu.

Biggest community around Playnite currently gathers on our Discord server and Reddit.

Privacy Statement

Playnite itself doesn't store any user information and you generally don't need to provide any information to import installed games. All game library data is stored locally on your PC.

Account connection process depends on how a library plugin is implemented, but is usually done via official login web forms and only the web session cookies or tokens are stored, the same way when you login to those services via the web browser.

Add-ons

Playnite can be extended with plugins (written in .NET languages), PowerShell scripts and user interface themes.

See the extensions portal for more information about how to make these addons.

Translations

We use Crowdin to manage localization, please join our project if you want to submit translations:

https://crowdin.com/project/playnite

Proofreading changes to original English strings can be submitted by creating pull request for LocSource.xaml file.

Code Contributions

Pull requests are generally on pause because majority of code base is being rewritten for Playnite 11. Smaller "safe" changes for P10 might get accepted based on what they and if they come with test coverage. If you plan to work on bigger changes, please discuss it first in related issue or on Discord, thank you.

Please ask in the related issue first before starting implementing something to make sure that nobody else is already working on it. If an issue doesn't exist for your feature/bug fix, create one first.

Regarding code styling, there are only a few major rules:

if (true)
{
    DoSomething();
}

DoSomethingElse();

instead of

if (true)
    DoSomething();
DoSomethingElse();

Branches

Roadmap

Playnite is currently being rewritten from scratch for next major version release 11. The work is being done in private repository until beta release, after which the code will be release in this repository under the same license as current version 10 release. There is no list of planned changes and new features for version 11.

Development

See the wiki for info about building and setting up the development environment.

Others

This program uses free code signing provided by SignPath.io, and a free code signing certificate by the SignPath Foundation

Capture

Playnite (JosefNemec/Playnite)

emulation
Searching Database…

14.2K ·GitHub
What is this?Playnite is an open source video game library manager and launcher. It brings games from third-party launchers like Steam, Epic and GOG, plus emulated titles, into one unified interface.
Is this a desktop app I install on my PC, or something that runs in a browser?It's a Windows desktop application. You run it locally, and all your game library data is stored on your PC rather than on some server.
How do I get it running?Grab the latest installer or a portable package from the download page. Once installed, Playnite automatically notifies you when a new version is released.
Does it work on macOS or Linux, or is it Windows-only?Windows only — Playnite requires Windows 10 or 11.
Do I have to hand over my account passwords so it can see my games?No. Playnite stores no user information, and importing installed games generally requires no account data at all. Where an account connection is needed, it goes through the service's official login form and only the session cookies or tokens are kept, the same as logging in via your browser.
Which game libraries can it import from?Steam, Epic, GOG, EA App, Battle.net and others, and it also supports game emulation, so emulated titles can live alongside your storefront games in the same unified library.
Does it cost anything?No — it's free and open source under the MIT license. The README only asks that happy users consider supporting lead developer Josef Nemec on Patreon.
Can I extend it with plugins or custom themes?Yes. Playnite supports add-ons written as .NET plugins, PowerShell scripts, and user interface themes, with an extensions portal documenting how to build them.
What's happening with the next version, Playnite 11?It's being rewritten from scratch in a private repository until a beta release, after which the code returns to this repo under the same license as version 10. There's no public list of planned v11 features, and code PRs for v10 are generally on pause.
Creator
JosefNemec
Size
72.8 MB
Stars
14.2K
Age
9y
Commits · 90 Days