Playnite README

The project's README from github.com/JosefNemec/Playnite. As one markdown file: README.md.

Playnite Crowdin

An open source video game library manager and launcher with support for 3rd party libraries like Steam, Epic, GOG, EA App, Battle.net and others. Includes game emulation support, providing one unified interface for your games.

Screenshots are available at the Homepage

If you find Playnite useful please consider supporting the lead developer Josef Nemec on Patreon.

Features

See the Homepage for the list of features.

Download

Grab the latest installer or portable package from the download page. Playnite will automatically notify you about a new version upon release.

Requirements: Windows 10 or 11

FAQ, Known Issues, user manual

Can be found here

Questions, issues etc.

If you find a bug please file an issue and if relevant (crashes, broken features) please attach a diagnostics package, which can be created from inside the "About Playnite..." submenu.

Biggest community around Playnite currently gathers on our Discord server and Reddit.

Privacy Statement

Playnite itself doesn't store any user information and you generally don't need to provide any information to import installed games. All game library data is stored locally on your PC.

Account connection process depends on how a library plugin is implemented, but is usually done via official login web forms and only the web session cookies or tokens are stored, the same way when you login to those services via the web browser.

Add-ons

Playnite can be extended with plugins (written in .NET languages), PowerShell scripts and user interface themes.

See the extensions portal for more information about how to make these addons.

Translations

We use Crowdin to manage localization, please join our project if you want to submit translations:

https://crowdin.com/project/playnite

Proofreading changes to original English strings can be submitted by creating pull request for LocSource.xaml file.

Code Contributions

Pull requests are generally on pause because majority of code base is being rewritten for Playnite 11. Smaller "safe" changes for P10 might get accepted based on what they and if they come with test coverage. If you plan to work on bigger changes, please discuss it first in related issue or on Discord, thank you.

Please ask in the related issue first before starting implementing something to make sure that nobody else is already working on it. If an issue doesn't exist for your feature/bug fix, create one first.

Regarding code styling, there are only a few major rules:

if (true)
{
    DoSomething();
}

DoSomethingElse();

instead of

if (true)
    DoSomething();
DoSomethingElse();

Branches

Roadmap

Playnite is currently being rewritten from scratch for next major version release 11. The work is being done in private repository until beta release, after which the code will be release in this repository under the same license as current version 10 release. There is no list of planned changes and new features for version 11.

Development

See the wiki for info about building and setting up the development environment.

Others

This program uses free code signing provided by SignPath.io, and a free code signing certificate by the SignPath Foundation

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这是什么?Playnite 是一个开源的游戏库管理和启动工具。它能把 Steam、Epic、GOG 等第三方启动器里的游戏,以及模拟器游戏,统一汇集到一个界面中。
这是装在电脑上的桌面软件,还是在浏览器里运行的?它是一个 Windows 桌面应用,在本地运行,所有游戏库数据都保存在你自己的电脑上,而不是存在某个服务器上。
怎么才能用起来?从下载页面获取最新版安装包或便携版。安装之后,一旦有新版本发布,Playnite 会自动提醒你。
它能在 macOS 或 Linux 上用吗,还是只支持 Windows?只支持 Windows —— Playnite 需要 Windows 10 或 11。
我需要交出账号密码它才能看到我的游戏吗?不需要。Playnite 不存储任何用户信息,导入已安装的游戏通常完全不需要账号数据。在确需连接账号的情况下,也是通过对应服务的官方登录界面进行,只保留会话 cookie 或令牌,和你在浏览器里登录是一样的。
它能从哪些游戏库导入游戏?Steam、Epic、GOG、EA App、Battle.net 等等,同时也支持游戏模拟,模拟器游戏可以和商店游戏一起放在同一个统一的游戏库里。
要花钱吗?不用 —— 它基于 MIT 许可证免费开源。README 只是建议用得开心的用户可以考虑在 Patreon 上支持主开发者 Josef Nemec。
可以用插件或自定义主题来扩展它吗?可以。Playnite 支持以 .NET 插件、PowerShell 脚本和界面主题形式编写的扩展,还有一个扩展门户,介绍了如何开发这些扩展。
下一代版本 Playnite 11 目前进展如何?在测试版发布之前,它正在一个私有仓库中从头重写;发布测试版之后,代码会回到当前仓库,并沿用与版本 10 相同的许可证。目前没有公开的 v11 计划功能清单,针对 v10 的代码 PR 基本上也处于暂停状态。
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