signature_pad README

The project's README from github.com/szimek/signature_pad. As one markdown file: README.md.

Signature Pad npm tests

Signature Pad is a JavaScript library for drawing smooth signatures. It's HTML5 canvas based and uses variable width Bézier curve interpolation based on Smoother Signatures post by Square. It works in all modern desktop and mobile browsers and doesn't depend on any external libraries.

Example

Demo

Demo works in desktop and mobile browsers. You can check out its source code for some tips on how to handle window resize and high DPI screens. You can also find more about the latter in HTML5 Rocks tutorial.

Other demos

Installation

You can install the latest release using npm:

npm install --save signature_pad

or Yarn:

yarn add signature_pad

You can also add it directly to your page using <script> tag:

[!NOTE] Replace [version] with the version you want to use.

<script src="https://cdn.jsdelivr.net/npm/signature_pad@[version]/dist/signature_pad.umd.min.js"></script>

You can select a different version at https://www.jsdelivr.com/package/npm/signature_pad.

This library is provided as UMD (Universal Module Definition) and ES6 module.

Usage

API

const canvas = document.querySelector("canvas");

const signaturePad = new SignaturePad(canvas);

// Returns signature image as data URL (see https://mdn.io/todataurl for the list of possible parameters)
signaturePad.toDataURL(); // save image as PNG
signaturePad.toDataURL("image/jpeg"); // save image as JPEG
signaturePad.toDataURL("image/jpeg", 0.5); // save image as JPEG with 0.5 image quality
signaturePad.toDataURL("image/svg+xml"); // save image as SVG data url

// Return svg string without converting to base64
signaturePad.toSVG(); // "<svg...</svg>"
signaturePad.toSVG({includeBackgroundColor: true}); // add background color to svg output
signaturePad.toSVG({includeDataUrl: true}); // add data url added with fromDataUrl to svg output background

// Draws signature image from data URL (mostly uses https://mdn.io/drawImage under-the-hood)
// NOTE: This method does not populate internal data structure that represents drawn signature. Thus, after using #fromDataURL, #toData won't work properly.
signaturePad.fromDataURL("data:image/png;base64,iVBORw0K...");

// Draws signature image from data URL and alters it with the given options
signaturePad.fromDataURL("data:image/png;base64,iVBORw0K...", { ratio: 1, width: 400, height: 200, xOffset: 100, yOffset: 50 });

// Returns signature image as an array of point groups
const data = signaturePad.toData();

// Draws signature image from an array of point groups
signaturePad.fromData(data);

// Draws signature image from an array of point groups, without clearing your existing image (clear defaults to true if not provided)
signaturePad.fromData(data, { clear: false });

// Redraw the canvas
signaturePad.redraw();

// Clears the canvas
signaturePad.clear();

// Returns true if canvas is empty, otherwise returns false
signaturePad.isEmpty();

// Unbinds all event handlers
signaturePad.off();

// Rebinds all event handlers
signaturePad.on();

Options

dotSize (float or function) Radius of a single dot. Also the width of the start of a mark. minWidth (float) Minimum width of a line. Defaults to 0.5. maxWidth (float) Maximum width of a line. Defaults to 2.5. throttle (integer) Draw the next point at most once per every x milliseconds. Set it to 0 to turn off throttling. Defaults to 16. minDistance (integer) Add the next point only if the previous one is farther than x pixels. Defaults to 5. backgroundColor (string) Color used to clear the background. Can be any color format accepted by context.fillStyle. Defaults to "rgba(0,0,0,0)" (transparent black). Use a non-transparent color e.g. "rgb(255,255,255)" (opaque white) if you'd like to save signatures as JPEG images. penColor (string) Color used to draw the lines. Can be any color format accepted by context.fillStyle. Defaults to "black". velocityFilterWeight (float) Weight used to modify new velocity based on the previous velocity. Defaults to 0.7. canvasContextOptions (CanvasRenderingContext2DSettings) part of the Canvas API, provides the 2D rendering context for the drawing surface of a canvas element. It is used for drawing shapes, text, images, and other objects (MDN).

You can set options during initialization:

const signaturePad = new SignaturePad(canvas, {
    minWidth: 5,
    maxWidth: 10,
    penColor: "rgb(66, 133, 244)"
});

or during runtime:

const signaturePad = new SignaturePad(canvas);
signaturePad.minWidth = 5;
signaturePad.maxWidth = 10;
signaturePad.penColor = "rgb(66, 133, 244)";

Events

beginStroke Triggered before stroke begins.
Can be canceled with event.preventDefault() endStroke Triggered after stroke ends. beforeUpdateStroke Triggered before stroke update. afterUpdateStroke Triggered after stroke update.

You can add listeners to events with .addEventListener:

const signaturePad = new SignaturePad(canvas);
signaturePad.addEventListener("beginStroke", () => {
  console.log("Signature started");
}, { once: true });

Tips and tricks

Handling high DPI screens

To correctly handle canvas on low and high DPI screens one has to take devicePixelRatio into account and scale the canvas accordingly. This scaling is also necessary to properly display signatures loaded via SignaturePad#fromDataURL. Here's an example how it can be done:

function resizeCanvas() {
    const ratio =  Math.max(window.devicePixelRatio || 1, 1);
    canvas.width = canvas.offsetWidth * ratio;
    canvas.height = canvas.offsetHeight * ratio;
    canvas.getContext("2d").scale(ratio, ratio);
    signaturePad.clear(); // otherwise isEmpty() might return incorrect value
}

window.addEventListener("resize", resizeCanvas);
resizeCanvas();

Instead of resize event you can listen to screen orientation change, if you're using this library only on mobile devices. You can also throttle the resize event - you can find some examples on this MDN page.

Handling canvas resize

When you modify width or height of a canvas, it will be automatically cleared by the browser. SignaturePad doesn't know about it by itself, so you can call signaturePad.redraw() to reset the drawing, or signaturePad.clear() to make sure that signaturePad.isEmpty() returns correct value in this case.

This clearing of the canvas by the browser can be annoying, especially on mobile devices e.g. when screen orientation is changed. There are a few workarounds though, e.g. you can lock screen orientation, or read an image from the canvas before resizing it and write the image back after.

Handling data URI encoded images on the server side

If you are not familiar with data URI scheme, you can read more about it on Wikipedia.

There are 2 ways you can handle data URI encoded images.

You could simply store it in your database as a string and display it in HTML like this:

<img src="data:image/png;base64,iVBORw0K..." />

but this way has many disadvantages - it's not easy to get image dimensions, you can't manipulate it e.g. to create a thumbnail and it also has some performance issues on mobile devices.

Thus, more common way is to decode it and store as a file. Here's an example in Ruby:

require "base64"

data_uri = "data:image/png;base64,iVBORw0K..."
encoded_image = data_uri.split(",")[1]
decoded_image = Base64.decode64(encoded_image)
File.open("signature.png", "wb") { |f| f.write(decoded_image) }

Here's an example in PHP:

$data_uri = "data:image/png;base64,iVBORw0K...";
$encoded_image = explode(",", $data_uri)[1];
$decoded_image = base64_decode($encoded_image);
file_put_contents("signature.png", $decoded_image);

Here's an example in C# for ASP.NET:

var dataUri = "data:image/png;base64,iVBORw0K...";
var encodedImage = dataUri.Split(',')[1];
var decodedImage = Convert.FromBase64String(encodedImage);
System.IO.File.WriteAllBytes("signature.png", decodedImage);

Removing empty space around a signature

If you'd like to remove (trim) empty space around a signature, you can do it on the server side or the client side. On the server side you can use e.g. ImageMagic and its trim option: convert -trim input.jpg output.jpg. If you don't have access to the server, or just want to trim the image before submitting it to the server, you can do it on the client side as well. There are a few examples how to do it, e.g. here or here and there's also a tiny library trim-canvas that provides this functionality.

Drawing over an image

Demo: https://jsfiddle.net/szimek/d6a78gwq/

License

Released under the MIT License.

signature_pad (szimek/signature_pad)

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What is this?A JavaScript library for drawing smooth signatures in the browser, based on HTML5 canvas and variable-width Bézier curve interpolation from Square's Smoother Signatures post.
How do I add it to a page?Put a canvas on the page and instantiate the pad on it: new SignaturePad(canvas, { minWidth: 5, maxWidth: 10, penColor: 'rgb(66, 133, 244)' }). Options can also be set later, like pad.minWidth = 5.
Do I need jQuery or any other libraries alongside it?No — it has zero external dependencies and runs directly in all modern desktop and mobile browsers.
Are there any gotchas with resizing or high-DPI screens?Yes — you must resize the canvas yourself, scale it by devicePixelRatio and clear the pad afterwards, otherwise isEmpty() can return wrong values; the demo source shows a working resizeCanvas().
What formats can I save the signature in?Export as SVG with toSVG() (options let you include the background color), or as a PNG data URL — the README shows Ruby, PHP and C# snippets decoding a data:image/png;base64 URI into signature.png. You can also serialize strokes with toData() and restore them later with fromData().
Is there an undo or erase feature?The README links an erase-feature demo, and clear() wipes the whole pad; previously saved stroke data can be redrawn with fromData(). A built-in per-stroke undo API isn't documented in the README.
Can users sign on top of an existing image?Yes — there's a dedicated drawing-over-an-image demo, and fromDataURL() draws a signature image (e.g. a base64 PNG) back onto the pad with width, height and offset options. Note: after fromDataURL the internal point data isn't populated, so toData() won't work on it.
How do I trim the empty space around a signature?On the server, e.g. ImageMagick's convert -trim input.jpg output.jpg; without server access, trim it on the client side before submitting — the README points to examples and the tiny trim-canvas library.
Can I hook into the drawing, like detecting when a stroke starts?Yes — you can attach listeners with addEventListener: 'beginStroke' fires when a signature starts, and options like { once: true } are supported. off() and on() unbind and rebind all handlers.
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szimek
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