gpui-kit README

The project's README from github.com/longbridge/gpui-kit. As one markdown file: README.md.

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GPUI Kit

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Build fantastic, high-performance desktop apps with Rust and GPUI.

GPUI Kit is a comprehensive Rust desktop application framework. It combines a production-ready UI system with application-grade data, layout, and editing capabilities, all built on a reusable foundation of behavior, state, and infrastructure. GPUI Kit ships 75+ documented components and primitives, WebAssembly support, AccessKit accessibility, UI integration testing, and an optional JavaScript extension runtime.

Documentation: https://gpui-kit.com

gpui-kit             The one crate applications depend on
├── gpui-base        Unstyled behavior, state, and infrastructure
└── gpui-component   GPUI Component: the complete styled UI system

gpui-kit pins the matching GPUI release and re-exports GPUI, base, component, and assets, so a Rust application lists a single dependency. JavaScript extension hosts add gpui-shell separately; its default components feature supplies the styled catalog.

See the executable application recipe and AI-assisted development acceptance checks for a tested starting point and verification commands.

Features

Framework Architecture

Three layers. One ecosystem.

Use gpui-component to keep the application coherent with one complete visual and interaction system. Use gpui-base when your product needs to create and own that system itself. Use gpui-shell when the application should be extensible in JavaScript after it ships.

gpui-component gpui-base gpui-shell
Complete, styled components Unstyled behavior and infrastructure JavaScript runtime hosted by Rust
Productive defaults with theming Full control over structure and visual design Capabilities granted one at a time
Best for building applications Best for building design systems Best for plugins and scripted applications
                             APPLICATION
                                  │
              ┌───────────────────┼───────────────────┐
              │                   │                   │
              ▼                   ▼                   ▼
    ┌──────────────────┐ ┌──────────────────┐ ┌──────────────────┐
    │  gpui-component  │ │ Your Design      │ │    gpui-shell    │
    │    Styled UI     │ │ System           │ │  JS extensions   │
    └────────┬─────────┘ └────────┬─────────┘ └────────┬─────────┘
             │                    │                    │
             └────────────────────┼────────────────────┘
                                  ▼
                        ┌──────────────────┐
                        │    gpui-base     │
                        │ Behavior · State │
                        │ Infrastructure   │
                        └────────┬─────────┘
                                 ▼
                               GPUI

Behavior belongs to the foundation. Presentation belongs to the application.

Use gpui-component when you want polished controls ready to ship. Build on gpui-base when your application should own its component source, layout, styling, and motion while reusing difficult interaction behavior. Add gpui-shell when contributors should extend the product without a fork or a release.

The layering follows the same separation that makes the shadcn ecosystem flexible:

GPUI Kit ecosystem Web ecosystem
GPUI HTML + Tailwind CSS
gpui-base Base UI
gpui-component shadcn's styled component layer

Explore the architecture →

Showcase

GPUI Kit has powered Longbridge Pro from day one. The framework is extracted from the demands of a publicly shipped commercial desktop application rather than designed in isolation.

GPUI provides the rendering foundation. Longbridge provides the production foundation.

Image

Usage

[dependencies]
gpui-kit = "0.7"

gpui-kit always brings in GPUI and gpui-base; gpui-component and the default icon set are on by default. Turn default features off to keep only the layers you use. The gpui-component features (inspector, decimal, tree-sitter, and each tree-sitter-<language>) are available under the same names.

GPUI Fast

Enable the optional gpui-fast feature to select GPUI Fast for the core, native platforms, WebAssembly, and every enabled Kit layer:

[dependencies]
gpui-kit = { version = "0.7", features = ["gpui-fast"] }

Keep the same imports, initialization, and test macros; no application [patch] or crate alias is needed. The default backend remains the pinned upstream GPUI snapshot. Cargo features are additive, so upstream packages still compile when Fast is selected. See Getting Started for feature combinations and comparison commands.

Basic Example

use gpui_kit::component::button::*;
use gpui_kit::component::*;
use gpui_kit::*;

pub struct HelloWorld;
impl Render for HelloWorld {
    fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
        div()
            .v_flex()
            .gap_2()
            .size_full()
            .items_center()
            .justify_center()
            .child("Hello, World!")
            .child(
                Button::new("ok")
                    .primary()
                    .label("Let's Go!")
                    .on_click(|_, _, _| println!("Clicked!")),
            )
    }
}

fn main() {
    gpui_kit::application().run(move |cx| {
        // This must be called before using any GPUI Component features.
        gpui_kit::init(cx);

        gpui_kit::open_window(WindowOptions::default(), cx, |_, cx| {
            cx.new(|_| HelloWorld)
        })
        .expect("Failed to open window");
    });
}

gpui_kit::open_window is the application window entry point and always mounts a Base Root. Component initialization registers styled window facilities; Cargo features do not select a different root type.

Icons

The default assets feature bundles the Lucide icon set as gpui-kit-assets; pass it to the application with gpui_kit::application().with_assets(gpui_kit::assets::Assets). To ship your own icons instead, leave that feature out and name the SVG files as defined in IconName.

Skills for AI Coding Agents

Install the GPUI Kit skills for your AI coding agent (Cursor, Claude Code, Gemini CLI, Codex, etc.):

npx skills add longbridge/gpui-kit
Skill Description
gpui-kit Setup, component catalog, usage patterns, GPUI mechanics (elements, entities, async, focus, actions, tests), and the Coding Guides.
gpui-kit-design-guides The Design Guides: layout, spacing, hierarchy, interaction states, overlays, and interface copy.

Development

Desktop Gallery (Story)

The story crate is a gallery application that showcases all available components. Run it with:

cargo run

Examples

Some larger examples reuse the story gallery components and run as standalone packages:

# Dock layout system (panels, split views, tabs)
cargo run -p example-dock

# Markdown rendering
cargo run -p example-markdown

# HTML rendering
cargo run -p example-html

The examples directory also contains standalone examples, each focused on a single feature. Each example is a separate crate, run them with cargo run -p <name>:

# Code editor with LSP support and syntax highlighting
cargo run -p example-editor

# Basic hello world
cargo run -p hello_world

# System monitor (real-time charts with CPU/memory data)
cargo run -p system_monitor

# Window title customization
cargo run -p window_title

Check out CONTRIBUTING.md for more details.

Compare to others

See the comparison with Iced, egui and Qt 6 on the site.

Native Shell (source) is a sibling project that lets AI generate UI and renders it natively on iOS, Android, Linux (GTK) and macOS (AppKit). Its GPUI desktop backend is in development and will be built on GPUI Kit.

License

Software source and documentation code examples: Apache-2.0.

Documentation prose and original illustrations in the Docs, Base, Component, and Shell sections (including Chinese translations) for which GPUI Kit holds licensing rights are also offered under CC BY 4.0. When copying or adapting that material, credit GPUI Kit, link to the source page and CC BY 4.0 license, and indicate changes. Existing Apache-2.0 permissions remain; earlier revisions retain their prior terms, and third-party contributions keep their own licenses unless separately authorized. Using facts or ideas without copying protected expression does not require attribution under CC BY 4.0.

gpui-kit (longbridge/gpui-kit)

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18.1K ·GitHub
What is this?GPUI Kit is a Rust framework for building cross-platform desktop apps on top of GPUI (Zed Industries' UI engine), combining a styled component library, a headless behavior layer, and an extension layer that opens the app to JavaScript.
Is this one library, or several layers I need to pick from?It is layered: gpui-base supplies headless interaction behavior, gpui-component offers polished styled controls built on top of it, and gpui-shell lets contributors extend the product without forking. You pick which layers your app depends on.
How do I add it to a Rust project?Add gpui-kit as a Cargo dependency; by default it pulls in GPUI, gpui-base, gpui-component, and the bundled Lucide icon set, and you can turn off default features to keep only the layers you actually use.
Do I need to already know Rust and GPUI?Yes, this is built directly on GPUI, so you need working Rust/Cargo knowledge and familiarity with GPUI's elements, entities, async model, focus, and actions.
Can I replace the bundled icon set with my own?Yes, leave the default assets feature out and name your own SVG files to match the identifiers defined in IconName instead of using the bundled Lucide set.
Which AI coding agents have official skills for this?GPUI Kit ships installable skills for Cursor, Claude Code, Gemini CLI, and Codex, covering setup, the component catalog, GPUI mechanics, and the design guides.
Has this framework been proven in a real product?Yes, GPUI Kit has powered Longbridge Pro, a shipped commercial desktop trading app, from day one, so it was extracted from real production needs rather than designed in isolation.
How does it compare to other Rust GUI frameworks?The project's documentation site has a direct comparison against Iced, egui, and Qt 6.
Where does the component look and feel come from?Component styling is based on shadcn/ui (with some pieces from Reui), and the default icon set uses Lucide icons.
Creator
longbridge
Size
36.4 MB
Stars
18.1K
Age
2y
Commits · 90 Days