MMKV README

The project's README from github.com/Tencent/MMKV. As one markdown file: README.md.

license PRs Welcome Release Version Platform

中文版本请参看这里

MMKV is an efficient, small, easy-to-use mobile key-value storage framework used in the WeChat application. It's currently available on Android, iOS/macOS, Windows, POSIX and HarmonyOS NEXT, with experimental Kotlin Multiplatform support.

MMKV for Kotlin Multiplatform

The v2.4.2 Kotlin Multiplatform package is experimental and currently targets Android and iOS. Its API and artifact layout may change in a future release. Add it to the shared module:

kotlin {
    sourceSets {
        commonMain.dependencies {
            implementation("com.tencent:mmkv-kmp:2.4.2")
        }
    }
}

Supported targets are Android, iosArm64, iosSimulatorArm64, and iosX64. See the Kotlin Multiplatform guide for initialization and packaging details.

MMKV for Android

Features

Getting Started

Installation Via Maven

Add the following lines to build.gradle on your app module:

dependencies {
    implementation 'com.tencent:mmkv:2.4.2'
    // replace "2.4.2" with any available version
}

Starting from v2.0.0, MMKV no longer supports 32-bit arch and API level 22 or 21, if you want 32-bit or API level 21~22, use v1.3.x LTS series.

For other installation options, see Android Setup.

Quick Tutorial

You can use MMKV as you go. All changes are saved immediately, no sync, no apply calls needed.
Setup MMKV on App startup, say your Application class, add these lines:

public void onCreate() {
    super.onCreate();

    String rootDir = MMKV.initialize(this);
    System.out.println("mmkv root: " + rootDir);
    //……
}

MMKV has a global instance, that can be used directly:

import com.tencent.mmkv.MMKV;
    
MMKV kv = MMKV.defaultMMKV();

kv.encode("bool", true);
boolean bValue = kv.decodeBool("bool");

kv.encode("int", Integer.MIN_VALUE);
int iValue = kv.decodeInt("int");

kv.encode("string", "Hello from mmkv");
String str = kv.decodeString("string");

MMKV also supports Multi-Process Access. Full tutorials can be found here Android Tutorial.

Performance

Writing random int for 1000 times, we get this chart:

For more benchmark data, please refer to our benchmark.

MMKV for iOS/macOS

Features

Getting Started

Installation Via CocoaPods:

  1. Install CocoaPods;
  2. Open the terminal, cd to your project directory, run pod repo update to make CocoaPods aware of the latest available MMKV versions;
  3. Edit your Podfile, add pod 'MMKV' to your app target;
  4. Run pod install;
  5. Open the .xcworkspace file generated by CocoaPods;
  6. Add #import <MMKV/MMKV.h> to your source file and we are done.

For other installation options, see iOS/macOS Setup.

Quick Tutorial

You can use MMKV as you go, no configurations are needed. All changes are saved immediately, no synchronize calls are needed. Setup MMKV on App startup, in your -[MyApp application: didFinishLaunchingWithOptions:], add these lines:

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    // init MMKV in the main thread
    [MMKV initializeMMKV:nil];

    //...
    return YES;
}

MMKV has a global instance, that can be used directly:

MMKV *mmkv = [MMKV defaultMMKV];
    
[mmkv setBool:YES forKey:@"bool"];
BOOL bValue = [mmkv getBoolForKey:@"bool"];
    
[mmkv setInt32:-1024 forKey:@"int32"];
int32_t iValue = [mmkv getInt32ForKey:@"int32"];
    
[mmkv setString:@"hello, mmkv" forKey:@"string"];
NSString *str = [mmkv getStringForKey:@"string"];

MMKV also supports Multi-Process Access. Full tutorials can be found here.

Performance

Writing random int for 10000 times, we get this chart:

For more benchmark data, please refer to our benchmark.

MMKV for Windows

Features

Getting Started

Installation Via Source

  1. Getting source code from git repository:

    git clone https://github.com/Tencent/MMKV.git
    
  2. Add Core/core.vcxproj to your solution;

  3. Add MMKV project to your project's dependencies;

  4. Add $(OutDir)include to your project's C/C++ -> General -> Additional Include Directories;

  5. Add $(OutDir) to your project's Linker -> General -> Additional Library Directories;

  6. Add mmkv.lib to your project's Linker -> Input -> Additional Dependencies;

  7. Add #include <MMKV/MMKV.h> to your source file and we are done.

note:

  1. MMKV is compiled with MT/MTd runtime by default. If your project uses MD/MDd, you should change MMKV's setting to match your project's (C/C++ -> Code Generation -> Runtime Library), or vice versa.
  2. MMKV is developed with Visual Studio 2017, change the Platform Toolset if you use a different version of Visual Studio.

For other installation options, see Windows Setup.

Quick Tutorial

You can use MMKV as you go. All changes are saved immediately, no sync, no save calls needed.
Setup MMKV on App startup, say in your main(), add these lines:

#include <MMKV/MMKV.h>

int main() {
    std::wstring rootDir = getYourAppDocumentDir();
    MMKV::initializeMMKV(rootDir);
    //...
}

MMKV has a global instance, that can be used directly:

auto mmkv = MMKV::defaultMMKV();

mmkv->set(true, "bool");
std::cout << "bool = " << mmkv->getBool("bool") << std::endl;

mmkv->set(1024, "int32");
std::cout << "int32 = " << mmkv->getInt32("int32") << std::endl;

mmkv->set("Hello, MMKV for Windows", "string");
std::string result;
mmkv->getString("string", result);
std::cout << "string = " << result << std::endl;

MMKV also supports Multi-Process Access. Full tutorials can be found here Windows Tutorial.

MMKV for POSIX

Features

Getting Started

Installation Via CMake

  1. Getting source code from the git repository:

    git clone https://github.com/Tencent/MMKV.git
    
  2. Edit your CMakeLists.txt, add those lines:

    add_subdirectory(mmkv/POSIX/src mmkv)
    target_link_libraries(MyApp
        mmkv)
    
  3. Add #include "MMKV.h" to your source file and we are done.

For other installation options, see POSIX Setup.

Quick Tutorial

You can use MMKV as you go. All changes are saved immediately, no sync, no save calls needed.
Setup MMKV on App startup, say in your main(), add these lines:

#include "MMKV.h"

int main() {
    std::string rootDir = getYourAppDocumentDir();
    MMKV::initializeMMKV(rootDir);
    //...
}

MMKV has a global instance, that can be used directly:

auto mmkv = MMKV::defaultMMKV();

mmkv->set(true, "bool");
std::cout << "bool = " << mmkv->getBool("bool") << std::endl;

mmkv->set(1024, "int32");
std::cout << "int32 = " << mmkv->getInt32("int32") << std::endl;

mmkv->set("Hello, MMKV for Windows", "string");
std::string result;
mmkv->getString("string", result);
std::cout << "string = " << result << std::endl;

MMKV also supports Multi-Process Access. Full tutorials can be found here POSIX Tutorial.

MMKV for HarmonyOS NEXT

Features

Getting Started

Installation via OHPM:

ohpm install @tencent/mmkv

Quick Tutorial

You can use MMKV as you go. All changes are saved immediately, no sync, no apply calls needed.
Setup MMKV on App startup, say your EntryAbility.onCreate() function, add these lines:

import { MMKV } from '@tencent/mmkv';

export default class EntryAbility extends UIAbility {
  onCreate(want: Want, launchParam: AbilityConstant.LaunchParam): void {
    let appCtx = this.context.getApplicationContext();
    let mmkvRootDir = MMKV.initialize(appCtx);
    console.info('mmkv rootDir: ', mmkvRootDir);
    ……
  }

MMKV has a global instance, that can be used directly:

import { MMKV } from '@tencent/mmkv';
    
let mmkv = MMKV.defaultMMKV();
mmkv.encodeBool('bool', true);
console.info('bool = ', mmkv.decodeBool('bool'));
    
mmkv.encodeInt32('int32', Math.pow(2, 31) - 1);
console.info('max int32 = ', mmkv.decodeInt32('int32'));
    
mmkv.encodeInt64('int', BigInt(2**63) - BigInt(1));
console.info('max int64 = ', mmkv.decodeInt64('int'));
    
let str: string = 'Hello OpenHarmony from MMKV';
mmkv.encodeString('string', str);
console.info('string = ', mmkv.decodeString('string'));

let arrayBuffer: ArrayBuffer = StringToArrayBuffer('Hello OpenHarmony from MMKV with bytes');
mmkv.encodeBytes('bytes', arrayBuffer);
let bytes = mmkv.decodeBytes('bytes');
console.info('bytes = ', ArrayBufferToString(bytes));

As you can see, MMKV is quite easy to use. For the full documentation, see HarmonyOS NEXT Tutorial.

License

MMKV is published under the BSD 3-Clause license. For details check out the LICENSE.TXT.

Change Log

Check out the CHANGELOG.md for details of change history.

Contributing

If you are interested in contributing, check out the CONTRIBUTING.md, also join our Tencent OpenSource Plan. MMKV has officially joined the Tencent Device-oriented Service Product Alliance, working together with other alliance members to build an open and mutually beneficial frontend technology product ecosystem.

To give clarity of what is expected of our members, MMKV has adopted the code of conduct defined by the Contributor Covenant, which is widely used. And we think it articulates our values well. For more, check out the Code of Conduct.

FAQ & Feedback

Check out the FAQ first. Should there be any questions, don't hesitate to create issues.

Personal Information Protection Rules

User privacy is taken very seriously: MMKV does not obtain, collect or upload any personal information. Please refer to the MMKV SDK Personal Information Protection Rules for details.

MMKV (Tencent/MMKV)

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18.8K ·GitHub
What is this?MMKV is an efficient, small key-value storage framework built by WeChat, used across mobile and desktop apps to persist data instead of SharedPreferences, NSUserDefaults, or plain files.
Is it a database or more like a simple key-value cache?It's a lightweight embedded key-value store, not a full relational database: it uses mmap to keep memory synced with files and protobuf to encode/decode values, with no query language.
How do I add it to my project?On Android, add the Maven dependency in build.gradle; on iOS/macOS, add 'pod MMKV' to your Podfile and run pod install; on Windows/POSIX, build from source via Visual Studio or CMake; on HarmonyOS, install via OHPM.
Do I need anything else before using it, like a 32-bit build target?Starting from v2.0.0, MMKV dropped support for 32-bit architectures and API level 21/22 on Android; if you need those, use the older v1.3.x LTS series instead.
Is the Kotlin Multiplatform support ready for production?No, the KMP package is explicitly experimental and currently only targets Android and iOS, and its API/artifact layout may still change.
Which platforms and languages does it actually cover?It supports Android, iOS, macOS, Windows, POSIX, and HarmonyOS NEXT natively, with bindings for Java/Kotlin, Swift/Objective-C, C++, and experimental Flutter, Python, and Go wrappers.
Does MMKV collect or send any of my data?No, MMKV explicitly states it does not collect, obtain, or upload any personal information from the app.
Do I need to call save or sync after writing data?No, MMKV writes changes immediately on every operation, so there are no explicit save, sync, or apply calls required, unlike SharedPreferences or NSUserDefaults.
Can multiple processes read and write the same MMKV file safely?Yes, MMKV supports concurrent read-read and read-write access between processes on Android, Windows, and POSIX via process locks.
How big is the binary footprint added to my app?It's very small: about 50K per architecture on Android, under 30K on iOS/macOS, about 10K on Windows, about 7K on POSIX, and about 600K on HarmonyOS NEXT.
Why did WeChat build MMKV instead of using existing storage APIs?MMKV was designed to beat the performance of standard options like SharedPreferences and NSUserDefaults by combining mmap-backed storage with protobuf encoding for speed and a tiny footprint, which is why WeChat uses it in production.
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