liquid README

The project's README from github.com/Shopify/liquid. As one markdown file: README.md.

Build status Inline docs

Liquid template engine

Introduction

Liquid is a template engine which was written with very specific requirements:

Why you should use Liquid

What does it look like?

<ul id="products">
  {% for product in products %}
    <li>
      <h2>{{ product.name }}</h2>
      Only {{ product.price | price }}

      {{ product.description | prettyprint | paragraph }}
    </li>
  {% endfor %}
</ul>

How to use Liquid

Install Liquid by adding gem 'liquid' to your gemfile.

Liquid supports a very simple API based around the Liquid::Template class. For standard use you can just pass it the content of a file and call render with a parameters hash.

@template = Liquid::Template.parse("hi {{name}}") # Parses and compiles the template
@template.render('name' => 'tobi')                # => "hi tobi"

Concept of Environments

In Liquid, a "Environment" is a scoped environment that encapsulates custom tags, filters, and other configurations. This allows you to define and isolate different sets of functionality for different contexts, avoiding global overrides that can lead to conflicts and unexpected behavior.

By using environments, you can:

  1. Encapsulate Logic: Keep the logic for different parts of your application separate.
  2. Avoid Conflicts: Prevent custom tags and filters from clashing with each other.
  3. Improve Maintainability: Make it easier to manage and understand the scope of customizations.
  4. Enhance Security: Limit the availability of certain tags and filters to specific contexts.

We encourage the use of Environments over globally overriding things because it promotes better software design principles such as modularity, encapsulation, and separation of concerns.

Here's an example of how you can define and use Environments in Liquid:

user_environment = Liquid::Environment.build do |environment|
  environment.register_tag("renderobj", RenderObjTag)
end

Liquid::Template.parse(<<~LIQUID, environment: user_environment)
  {% renderobj src: "path/to/model.obj" %}
LIQUID

In this example, RenderObjTag is a custom tag that is only available within the user_environment.

Similarly, you can define another environment for a different context, such as email templates:

email_environment = Liquid::Environment.build do |environment|
  environment.register_tag("unsubscribe_footer", UnsubscribeFooter)
end

Liquid::Template.parse(<<~LIQUID, environment: email_environment)
  {% unsubscribe_footer %}
LIQUID

By using Environments, you ensure that custom tags and filters are only available in the contexts where they are needed, making your Liquid templates more robust and easier to manage. For smaller projects, a global environment is available via Liquid::Environment.default.

Error Modes

Setting the error mode of Liquid lets you specify how strictly you want your templates to be interpreted. Normally the parser is very lax and will accept almost anything without error. Unfortunately this can make it very hard to debug and can lead to unexpected behaviour.

Liquid also comes with different parsers that can be used when editing templates to give better error messages when templates are invalid. You can enable this new parser like this:

Liquid::Environment.default.error_mode = :strict2 # Raises a SyntaxError when invalid syntax is used in all tags
Liquid::Environment.default.error_mode = :strict  # Raises a SyntaxError when invalid syntax is used in some tags
Liquid::Environment.default.error_mode = :warn    # Adds strict errors to template.errors but continues as normal
Liquid::Environment.default.error_mode = :lax     # The default mode, accepts almost anything.

If you want to set the error mode only on specific templates you can pass :error_mode as an option to parse:

Liquid::Template.parse(source, error_mode: :strict)

This is useful for doing things like enabling strict mode only in the theme editor.

It is recommended that you enable :strict or :warn mode on new apps to stop invalid templates from being created. It is also recommended that you use it in the template editors of existing apps to give editors better error messages.

Undefined variables and filters

By default, the renderer doesn't raise or in any other way notify you if some variables or filters are missing, i.e. not passed to the render method. You can improve this situation by passing strict_variables: true and/or strict_filters: true options to the render method. When one of these options is set to true, all errors about undefined variables and undefined filters will be stored in errors array of a Liquid::Template instance. Here are some examples:

template = Liquid::Template.parse("{{x}} {{y}} {{z.a}} {{z.b}}")
template.render({ 'x' => 1, 'z' => { 'a' => 2 } }, { strict_variables: true })
#=> '1  2 ' # when a variable is undefined, it's rendered as nil
template.errors
#=> [#<Liquid::UndefinedVariable: Liquid error: undefined variable y>, #<Liquid::UndefinedVariable: Liquid error: undefined variable b>]
template = Liquid::Template.parse("{{x | filter1 | upcase}}")
template.render({ 'x' => 'foo' }, { strict_filters: true })
#=> '' # when at least one filter in the filter chain is undefined, a whole expression is rendered as nil
template.errors
#=> [#<Liquid::UndefinedFilter: Liquid error: undefined filter filter1>]

If you want to raise on a first exception instead of pushing all of them in errors, you can use render! method:

template = Liquid::Template.parse("{{x}} {{y}}")
template.render!({ 'x' => 1}, { strict_variables: true })
#=> Liquid::UndefinedVariable: Liquid error: undefined variable y

Usage tracking

To help track usages of a feature or code path in production, we have released opt-in usage tracking. To enable this, we provide an empty Liquid:: Usage.increment method which you can customize to your needs. The feature is well suited to https://github.com/Shopify/statsd-instrument. However, the choice of implementation is up to you.

Once you have enabled usage tracking, we recommend reporting any events through Github Issues that your system may be logging. It is highly likely this event has been added to consider deprecating or improving code specific to this event, so please raise any concerns.

liquid (Shopify/liquid)

Searching Database…

11.9K ·GitHub
What is this?Liquid is a template engine written by Shopify that lets you embed dynamic content in HTML, emails, or other text while keeping it safe for untrusted, user-written templates.
Is it a framework or a library?It is a Ruby gem/library you embed in your app, built around the Liquid::Template class, which you use to compile and render templates.
How do I add it to a project?Add gem 'liquid' to your Gemfile, then pass template content to Liquid::Template and call render with a hash of variables.
What do I need before using it?Just Ruby and the Liquid gem — it has no listed external dependencies.
Does it strictly validate my templates by default?No, the default parser is lax and accepts almost anything without error, which can make debugging hard; you need to opt into :strict or :warn error modes for better validation.
Why would I choose Liquid over just eval-ing template code?Liquid never evals template code, so it is designed to let end users edit templates without being able to run arbitrary code on your server.
What is an Environment in Liquid?An Environment is a scoped container for custom tags, filters, and configuration, letting you isolate functionality between contexts (like user themes vs. email templates) instead of relying on global overrides.
Can I make Liquid error on missing variables instead of silently ignoring them?Yes, pass strictvariables: true and/or strictfilters: true to render, or use render! to raise on the first undefined variable or filter error.
What is the usage tracking feature for?It is an opt-in Liquid::Usage.increment hook you can customize to log how specific features or code paths are used in production, useful for tracking deprecations.
Which topics is it in?markup, ruby, template, security, library, web, mit, open-source
Creator
Shopify
Size
6.4 MB
Stars
11.9K
Age
18y
Commits · 90 Days